-simov by BSO
PLAY -simov
Here is finally my game to enter at compo :v well... well... I still have some bad bugs, I saw a pair of them when I tested the game for the uploading...
- Here is the link fixed version: three days programming version
- Here is the link ot the LD entry: without the bugs correction
*The commands list: * * A: to move to the left
D: to move to the Right
Space or Right click: to jump
J or Left click: to shot...
I played better at higger quality levels... maybe because the problem with physics update :v (fixed at LD day 3)
NO SOUNDS...
NO ENEMY IA...
;-; It's all what I can do...
I feel much better than at LD38... I am still learning and progresing.
Thanks for Playing <3 <3 <3
Here some screenshots!!!

| Windows | https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game |
Ratings
| Overall | 651th | 2.304⭐ | 25🧑⚖️ |
| Fun | 627th | 2.273⭐ | 24🧑⚖️ |
| Innovation | 603th | 2.364⭐ | 24🧑⚖️ |
| Theme | 576th | 2.864⭐ | 24🧑⚖️ |
| Graphics | 359th | 3.136⭐ | 24🧑⚖️ |
| Humor | 321th | 2.3⭐ | 22🧑⚖️ |
| Mood | 556th | 2.35⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
I made some fixeds today... I worked really hard to complete... (atleast) make a more complete game :v
I will put here the link to the Jam version of my game, I add some things there... of course I still at Compo... but I want to share that version... :D
FIXED:
1- The purple text that was the surprise at the end of the game making... :v when there wasn't more time to fix... YEAH!!!... but no... the issue still there, I only change the text... and change others things like background color... v.v yeah... I can't fix that but... I could "hide" the problem Jajajajaja... (no more pink text)
2- Some issues about the enemy... that still like phantoms at map... I remove mucho of them, but still appearing even at last version of my game... ;-; They are the villains xD
3- Some movement issue that block main player and was frustrant when that happen... I change the collider of the player from Cube to Cillinder... v: I guess that works much better, It's ok...
ADD:
1- Sound Effects and a loop main music v: I started to hate that sound... ;-; the maker don't put much effort at learning music instead... that happen when... (you have a bit of time and much to do)
2- New "enemy"... There is!!! The Saw has come to the second version of my game... \(-.-)/ (dissapointed?)... well... I thinked much good ideas to implement at my game... even... making a enemy like "Nemesis" (the Player model) to fight him at level 5 ;-; yeah... Level 5... (the game don't have five levels)... plus... (the game don't have a boss) xD plus... (I only made one more level)
3- Shooting impact effect, and enemy explosion effect... :'D A whole world made with particles... I am starting love particle system... that was an incredible increament of quality at my game... from the shots to the explosion effects...
4- Platforms... I added the platforms to Jam versión, It's not a great implement... if you think I thought about make more than 3 levels today and make at least 2 more enemies... :v but... the time passed too fast...
I guess it's all...
Link for Windows: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
Here a screenshots:

It was a bit confusing that I had to go left at the very beginning. Didn't manage to finish but I got to the disco ball and then promptly fell down with around 7000 score.
you can jump way too high go through walls if you run at them and you move at the speed of light!
i have a theory for this...
when you move your updating by frame so if my machine draws allot of fps it will move me at mega speed while if you made it on a pc where it doesn't draw allot of fps it will move at your intended speed.
also allot of text was pink/untextured for me.
for some reason some of the font materials didn't load at all.
The character moves really fast and is literally impossible to control?
I tried to check output_log but there are no exceptions thrown.
pretty weird.
I took a screenshot from the font error :

well, because that I worked at day 3 on these error to submit also to Jam... but It's not possible
Here is the link: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
I change that on https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0 using 3Dtext or sprite material black color :v
It is really weird, how fast you are on lower quality settings.
From a visual point of view it was quite cool.
And better luck next time with the text bug.
Maybe try creating several builds throughout the compo/jam. That helps with spotting build errors early on.
@mr-madcat thanks you... the diferences about speed movement and jumping from my PC and the others it's because the framerate... with high cpu speed more faster you will move... changing the funtion this problem is fixed... :D an novice error... "void Update()" means every frame, and "void FixedUpdtate()" it's around the target framerate for the game... around 60 fps... but the text bug was the true surprise... Jajajaja next time maybe I don't have those kind of bugs. Enjoy
I'm glad you're having fun with LD and improving!
Music got repetitive after a bit. I didn't really get what was the point of pick-ups aside of the score, as the energy replenishes by itself. You could try making it unreplenishable, same as health.
All in all, good job!
about score the idea is make some highscore ranks or something like that, but at LD that was not a good idea at least for me :v also it's like an "objetive" at the game... "how much score you got" playing that... the energy recover fast at this two versions... the idea was if you got 100 energy and you uses all fighting vs a mob... with 100 energy (standard recoverable limit) you have an disventage vs the enemies... if you can check that vs a "Saw" enemy you can use all the 100 or more of the energy killing him... specially the two "boss" at level 1 at bugged version, I guest at the fixed version the two enemies that appear at "Phycho plasma ball" (the point to pass the stage) on 1st stage have around 300 hp... even with maximun energy (300 collecting energy crates) you will need time to recharge that... but of course, the problem was the same as always... :D no enought time to make all what I want to do...
About HP it's other thing... because the game wants to be a "hard" game... eluding enemies, save energy, save HP... fight the less as you can fight... because that the enemy damage is too high... and they are hard to detect without the luz... with high energy (300 maximun) you can see better than 30 energy...
Let's see what happen later... thanks for the feedback :D

The graphics are the main deal here. Very innovative designs. The running animation takes the cake for me and the weapon particles are a close second. The music does become annoying in about 10 seconds though so that should have been worked on some more.
Good work!