Fateful Dealings by vfqd

Play in browser: https://vfqd.itch.io/fateful-dealings
About:
Fateful Dealings is a systems driven card RPG where you play as one of the recently deceased. You look back on your life and the choices you have made to determine where you'll end up at the time of the final reckoning. It's inspired by the likes of Cultist Simulator.
Controls:
Requires a mouse: click, hover, drag n drop. Drag and drop resources into the middle to use them.
The Theme:
I wanted to take a different twist on the theme to the one I anticipated most people would do. My interpretation here is: what if someone's life, their very existence, was a currency, and their various actions gained or lost this currency.
Tools Used:
Unity, PyxelEdit, Audacity, Bfxr, NoiseMachine, WolframTones
Follow me on twitter - https://twitter.com/vfqd_

Ratings
| Given | 6๐ณ๏ธ | 0๐จ๏ธ |
- The timers in the cards were pretty confusing, and stopped me from reading the stuff on the first run.
- The sounds reminded me to element crush. that combined with the setting and how the conversion of cards works, perfect atmosphere.
- The swapping, change of cards was a nice mechanic. I would love to replay if I understood better was my goal. I actually already had fun trying to uncover the secrets of the game.
- Since there are timers, I wish the cards stacked into a single pile per type of card, with the card with the least time on top.
Good job!
@drauthius The ending didn't work super well, it was just supposed to be a narrative device, but you can see some of my explanation above :)
It remembers me of the phone game Underhand.
The worst part for me is that I didn't know what to do to get a better score. The scoring felt random to me.
This was super interesting! The timers ticking down made me feel like I had to hurry and pick an option... then I thought how poorly that would translate to real life and figured meh, I'll take my time and read everything :P
I really like the concept, though I'd like to know how the scoring works so I could see other narratives at the end! This reminds me alot of the old man that hands you the tarot cards in Ogre Battle: March of the Black Queen.
The mood of the game and the mechanics lying behind it are really great and innovative. Wasn't expecting to stumble upon an entry like that when looking at the theme.
Really well done!