Skelly Zone by mattmirrorfish
Skelly Zone is a third person tower defense-ish game made for Ludum Dare 39 by Matt Mirrorfish.
Collect skulls to build turrets, teleporters, cauldrons and barriers.
Shoot with left click. In keeping with the running out of power theme, the turrets have limited ammo and need to be manually refueled. Refuel turrets by right clicking to shoot skulls at them. Space toggles building mode.

Here's some video of me playing and talking on YouTube: https://www.youtube.com/watch?v=f1sghboCkXw
Source code link seems to be invisible, it's here: https://github.com/mirrorfishmedia/LD39
| Windows | https://mattmirrorfish.itch.io/skelly-zone |
| HTML5 (web) | https://itch.io/embed-upload/554006?color=000000 |
| Original URL | https://ldjam.com/events/ludum-dare/39/skelly-zone |
Ratings
| Overall | 288th | 3.389⭐ | 20🧑⚖️ |
| Fun | 401th | 3⭐ | 21🧑⚖️ |
| Innovation | 300th | 3.158⭐ | 21🧑⚖️ |
| Theme | 456th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 112th | 3.842⭐ | 21🧑⚖️ |
| Audio | 147th | 3.389⭐ | 20🧑⚖️ |
| Humor | 251th | 2.563⭐ | 18🧑⚖️ |
| Mood | 93th | 3.611⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 13🗨️ |
Itch link fails.
It shows the game loading then gives that error where the game should be, the link is not a 404 though
Next time, try clicking your links to make sure they work okay?
Game looks very good, music is nice too!
I'm not into tower defence myself, but it does what you expect from the genre.
My computer was sadly not up to the task. Even at very low settings, it failed to run smoothly (old quad core (I know)). I noticed very little change in fps between the settings.
High amount of polish for game made in such a short time! Good job!
Atmospheric, once I sussed out what to do i was baddie bashing quite happily :)
slightly darker on my old laptop, but still playable.
@oboshape thanks for checking it out and letting me know about the bad link on Twitter! Really appreciate it.
HTML5 build ran badly, Windows build is much better.
At first I didn't know how to build, until I watched your video and tried again. The turrets were easy to use, but it wasn't clear how to best use other items or even what the cauldron, for example, did.
It took a few shots to kill the enemies, but they kill me in one hit? That was frustrating. They could have had some variety in attack or speed, the streams of them were kind of monotonous after a while.
Still, over all, great work!
Unfortunately, the motion blur and controls made moving a bit frustrating at first. If I turned too fast, I couldn't see anything and I couldn't nicely control my turn rate since I couldn't use my mouse. Also, the level was a bit dark so it was hard to get my bearings.
But after I figured out the controls, I was able to have some fun blasting away enemies. So I guess it worked out. And the art is quite fun; the music fits well with the world and the models/particles feels consistent with the theme of the game. Good job on this.
Other than that I had fun, good work
Only problem I had was a huge fps hit whenever I looked back towards the base area (I was playing through the browser).
Love the art style and the simple little sounds. Great entry!