Heal The Dark Lord! by Coauctor
Oh no, it's true! Our Dark Lord got interdimensional flu!
Сure Him before his physical form dies! We'll help you with our rhymes!
We can't summon His Highness twice! Treat him nice!

That’s what the cultists said. Gosh, they rhyme so terribly.
Mix two ingredients by crafting syringes, pills and cure your Dark Lord before he died.
Pressing SPACE to jump. Press SHIFT or CTRL to:
- Pick up or drop objects. You can pick up to two objects.
- Craft a syringe or a pill at the respected table if you hold two objects.
- Feed an ingredient, a syringe or a pill to the Dark Lord (get close to him for feeding).

Every cure is toxic. High intoxication gives you a high chance of a heart attack.
When a heart attack occurs, run to the Dark Lord, his health decreases faster! Drop any objects and click SHIFT or CTRL quickly few times near the Dark Lord to stop a heart attack.
Experiment with different recipes and have fun!

Made by:
Artyom Sovetnikov aka Elringus - dev
Sergei Ryzhov - art
Alex Starovoyt aka Discofish - animation
Bohdan Sereda aka Coauctor - design
Aug 1st fixes:
- Ingredients don't disappear shortly after you get them
- Level boundaries are higher now
- No more edges glowing on the Dark Lord
Aug 3rd fixes:
- Fixed art assets placement, the cultists stand on the ground now
- Fixed few recipe bugs
| HTML5 (web) | http://elringus.me/static/LD39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/heal-the-dark-lord |
Ratings
| Overall | 271th | 3.595⭐ | 86🧑⚖️ |
| Fun | 379th | 3.202⭐ | 86🧑⚖️ |
| Innovation | 206th | 3.452⭐ | 86🧑⚖️ |
| Theme | 513th | 3.369⭐ | 86🧑⚖️ |
| Graphics | 8th | 4.774⭐ | 86🧑⚖️ |
| Audio | 204th | 3.506⭐ | 85🧑⚖️ |
| Humor | 42th | 3.952⭐ | 85🧑⚖️ |
| Mood | 146th | 3.759⭐ | 85🧑⚖️ |
| Given | 103🗳️ | 80🗨️ |
Gameplay is a bit repetitive: I don't remember how many babies I gave to him XD
So fun when I became Superman jumping over the background :stuck_out_tongue_winking_eye:!!
specific physics, nice design, made to be very attractive to play
PS Loading screen so cute ^__^
Some notes about my feelings:
- Everything slide! It's really strange, when you bump into ingredients, then can go reaaaally far on the screen, as they were balls. So the physic really bothered me :(
- I didn't understand how to save him properly, his lifebar nearly went up, but I wasn't able to give him more drugs, so I don't understand (poor lord)
- The grab mechanic wasn't very clear, it was not really obvious we can pick up 2 items in the same time
- Graphics and ambiance is really nice, the dark lord is awesome
The rest is not bad too :p
The mood is very good, I loved the ambiant ! I just didn't understand how to completely cure him... And I was trying to understand the green gauge for too long. Maybe you could add some feedbacks to make the comprehension of the different drugs more explicits.
Overall, I love your game ! Congrats !
Game looks awesome!
It would be nice to have some game additional to potion making game mechanics, and it would be nice too see immediate visual feedback to player's actions during heart attack
After all, the question is: do we really need that Dark Lord that prone to cardiovascular disease?
BTW, the controls need a bit more polishing. I'm playing on a Mac and having to use the CTRL and arrow keys triggers the desktop switch. Also, if you tap down and jump, you end up flying upwards a great distance (not sure if that that is on purpose, but it doesn't feel right).
Again, great work!
Well done.
Although the actual gameplay was not that captivating, somehow i lost interest pretty fast, maybe a bit more obstacles and jumping around would have helped with that, not only the stragiht floor that you hade there.
I like the game but it turns a little repetitive and I don't know if there is a way to win (I get to fill the 2 bars 4 times and he remains ill :( )
Good game and really good job!!!
I'm not a big fan of the trial-and-error method of figuring things out but for such a short game it's not so bad. I'd suggest removing collisions between the pickups and player, they don't seem to have a purpose and I keep accidentally kicking items across the map.
Playing it was great! Controls were really nice and it was pretty fun testing recipes around! :)
Great job! ;D
The only issue I had was accidentally kicking ingredients too far at times.
Oh, and I panicked and didn't know what to do when the big boss was having a heart attack, so I rushed straight to him and clicked a few ~~dozen~~ times. I guess it helped, so... no worries? :)
Great job all around guys!
From Russia with love <3
The graphics and sound effects are really cool as well, the animations are so funny, especially the Dark Lord :-)
I was confused by the rules of the game, it was weird how you pick up two items and then put them in the mixer with the same key, it was a lot of trial and error to find out. Then I got the DL a heart attack and I was told to shake him but could not figure how. At first I thought he was already shaken by the other little guys around him, but that was just his dying animation. I had to read up on the game rules here on your page but a game should tell the player how it works.
Overall a really cute and funny game, nice job! Keep up the good work :-)
It was a bit odd that the general strategy was to push a bunch of things around to the middle -- even so, it felt like most of the time was spent walking rather than experimenting. I feel like some sort of layout where things are closer together would make things easier -- maybe have the Dark Lord in the center, with four ingredient stations in the 4 corners of the screen? I liked the trial and error aspect and searching for the most effective recipes, but walking back and forth a lot made things a bit more tedious than I would have liked.
Still, this was great fun :)