Heart Rush by gurkan96
Collect as many hearts as you can before the time runs out! Watch out for spikes and use your hard earned hearts to buy more time instead. My personal best is 96 se if you can beat it.

Ratings
| Given | 23🗳️ | 20🗨️ |
Collect as many hearts as you can before the time runs out! Watch out for spikes and use your hard earned hearts to buy more time instead. My personal best is 96 se if you can beat it.

| Given | 23🗳️ | 20🗨️ |
However i'd recommend you make it so that spikes can't spawn directly on the player as that happened a couple of times and also the game crashed quite a lot for some reason.
For the attempts that did not crash though, i think you have made a solid game!
Had some crashes too.
The game is clean, jumps are precise so that's cool. Maybe too simplistic, but hey that's a compo so good job!
Fast concept fitting with the theme!
Here's an example in case it helps:
```
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oHandler:
Variable <unknown_object>.y(1, -2147483648) not set before reading it.
at gml_Object_oHandler_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oHandler_Step_0 (line -1)
```
I'm not sure I've ever quite played something like this, and the theme was executed pretty well. Nice entry!
ps: If you need more crash info from me, let me know with a ping! I didn't pinpoint anything I did in the game that triggered the problem; it just seemed like it would crash randomly. (Maybe when it was spawning hearts or spikes?)
This is a really addicting little game. Simply graphics and sound but the game play is just great. At first it looked a bit dull, until I realized there was a pause menu where you could buy stuff :-)
Great job! Keep up the good work :-)