Rhythm Bandit by fashionbatman

[raw]
made by fashionbatman for LD 40 (COMPO)

Get to the exit with as many items as you can. The more you have the slower you go.

https://fashionbatman.itch.io/rhythm-bandit

100% Walk Through Here:

https://youtu.be/9HrIPA5nC2Q

Screenshot_71.png

​Download Music Here​:

https://soundcloud.com/fashion-batman/rhythmbandit

Game made in Unity

Music made in FL Studio with a PO-12 and PO-20

Pick up sound made with ChipTone

Art made in Gimp 2

Ratings

Overall 274th 3.488⭐ 45🧑‍⚖️
Fun 367th 3.209⭐ 45🧑‍⚖️
Innovation 214th 3.43⭐ 45🧑‍⚖️
Theme 402th 3.314⭐ 45🧑‍⚖️
Graphics 506th 2.837⭐ 45🧑‍⚖️
Audio 27th 3.988⭐ 45🧑‍⚖️
Humor 470th 2.205⭐ 41🧑‍⚖️
Mood 431th 2.9⭐ 42🧑‍⚖️
Given 79🗳️ 30🗨️

Feedback

miKuZune
04. Dec 2017 · 01:21 UTC
I like the theme and idea behind this a lot and the music is really good.

However I have a couple of complaints about the game play.

Firstly, the changing floor tile colours. It's very confusing to have the tiles change colours constantly. When I first started playing, I thought I was moving without doing anything. I then thought that the map was moving beneath me/with the enemy, before coming to grips with what actually was happening.

Secondly, I think it's legitimately impossible to get some of the crystals if you've picked others up (I might just need to git gud though, so please correct me if I'm wrong with this). Which makes it seem like you can't complete the game with all the items collected.

Sorry to be so critical, I really like the retro theme of this game and the music is really really good. I just think that some parts hurt the game play experience as a whole.

If you'd like to come criticize my game here's the URL:
https://ldjam.com/events/ludum-dare/40/toy-hero
You play as a robot hiding all the toys away from mum, who keeps cleaning them up.
s9meNiNE
04. Dec 2017 · 01:28 UTC
Along with Mikuzune's suggestions, I think it would be better to speed the guards up instead of slowing the player down after a certain point, traversing between rooms on quarter beat felt dull.
🎤 fashionbatman
04. Dec 2017 · 02:52 UTC
@mikuzune Thanks for playing and your feedback. Don't worry about being critical! I won't learn anything without criticism. When I made the changing floor colors I was thinking of making it like a dance floor type thing, but I can now see how it can be annoying.

It's definitely possible to collect all of the crystals, you just had to get them in the correct order. I wish I had more time to design a better level to show that properly.
🎤 fashionbatman
04. Dec 2017 · 02:55 UTC
@s9menine Thanks for playing! You're definitely right the game gets dull at that point(I guess I was kind of going for that). But your idea is super good, and I'm totally doing that in my post-comp build.
🎤 fashionbatman
04. Dec 2017 · 03:14 UTC
@mikuzune I ended up making a walk through

https://youtu.be/9HrIPA5nC2Q
Adrien Dittrick
04. Dec 2017 · 14:02 UTC
oh wow this is very similar to my zombie game :)
Adrien Dittrick
04. Dec 2017 · 14:04 UTC
The music kicks ass :)
My eyes hurt coz of the necordancer tiles though X)
🎤 fashionbatman
04. Dec 2017 · 22:20 UTC
@adrien-dittrick Thanks! and yeah, sorry the tiles are definitely something i'm getting rid of in the future.
Prostone
04. Dec 2017 · 22:24 UTC
Dig the retro theme and music, they mash really great. The moving tiles though, argh, yeah. Might have been better to keep the tiles non-moving and instead shine a cone like light on them and change the light color based on the rhythm (or just a transparent-ish circle sprite). That way it wouldn't be as distracting and might still look like a dance floor. Anyway, good job!
Rob White
04. Dec 2017 · 22:25 UTC
Nice soundtrack and a clever idea. The aesthetic overall was good but the tiles changing colours just resulted in my eyes bleeding.
Jons games
04. Dec 2017 · 22:30 UTC
I like the idea of moving with music timings, with a bit more time this could make a really fun game.

Id agree that in this version its hard to know what order to do things in. It took me a while to realise that I had to move to the next screen to first pickup an item.
RickSquanchez
04. Dec 2017 · 23:01 UTC
hey,fun game! I really like the music and the gameplay.The pattern of the tiles constantly moving confused me a little bit ,was just a lot of visual information.
Grentacular
05. Dec 2017 · 01:48 UTC
This is a really clever idea! I feel like rhythm games in general are very versatile and you used the idea well! I liked the puzzle elements that evolved from slowing down each time you picked up an orb.

My biggest complaint (like a lot of commenters) is the alternating background tiles. I like the *idea* of the effect, but I think there's too much contrast between the colors and it just confuses the player. Still, overall a great game!
averagebrownie
05. Dec 2017 · 19:25 UTC
Pretty fun game! The changing tiles did give me a bit of a headache though. The music was nice and the innovation was good too! Good job!
Leticinios
05. Dec 2017 · 19:26 UTC
I really likes the colors! The music is amazing :)
Aycan
05. Dec 2017 · 19:28 UTC
Fantastic theme music. I added it to my chiptunes playlist :)
Tim Eriksen
05. Dec 2017 · 19:29 UTC
Cool game! I really liked the music and sound effects :) The game did get a bit slow as I had to go back and forth in ever slowing speed to get the crystals in the right order, so I agree with what has been said here earlier about the gards moving faster instead of the player moving slower. All in all a job well done! You have made a really nice game :)
Dumivid
05. Dec 2017 · 19:37 UTC
I agree with other, background hurts eyes and also cuz of it you dont feel the move right, some times its even hard to predict enemy speed rate. To improve a think you should use another color palette and zoom out the camera for at lest 50%. Overall good game, especialy audio, nice work.
Logan
05. Dec 2017 · 19:46 UTC
What an awesome idea!
The penalties for carrying things were pretty harsh, but it fits well in this setup. Each step slower became a new level of planning. Dodging those two guards in the hallway became some bizarre intricate dance on a half-note rhythm with all the treasures.
The only thing this game is lacking would be a better presentation, maybe just toning down the contrasting floor tile colors. But I'm not going to hold that against it.
Really neat concept!
mess110
05. Dec 2017 · 22:37 UTC
The visuals were crazy. Trippy. Maybe a bit over the top, but with some tweaking I bet you can make it work. The sound was awesome.
Miguel Polvora
05. Dec 2017 · 23:34 UTC
Great great work I really, the music was awesome!
Racso
05. Dec 2017 · 23:58 UTC
The idea behind this entry is seriously good! Congratulations on that!

At the same time, however, the idea of changing the floor tiles is terrible! I really think your game will improve a LOT with a static floor! (haha, a quick glance at the comments revealed me that I'm not the only one against the crazy floor :P)
MagonX
06. Dec 2017 · 00:11 UTC
I love Rythm Games, and this one was no exception. The concept behind was really good, with a good use of the theme. The difficulty is incredible hard, and I could only get 2 coins. Amazing game, amazing job!!!
cppchriscpp
06. Dec 2017 · 00:27 UTC
I really liked where this game was going, though I'll admit I didn't make it to the end. Not really much that hasn't been said - the sound is pretty awesome as others have mentioned. The floor tiles were a little distracting but I could work with it. Don't really tend to see rhythm games in LD, so that was cool. Thanks for sharing!
Chaosinism
06. Dec 2017 · 01:17 UTC
Impressing music! The art is kind of abstract but I believe people can quickly understand what different sprites stand for.
Triastase
06. Dec 2017 · 14:56 UTC
The idea fits the theme very well, and it is well executed. I found it a little frustrating to play, because i was not able to move when I wanted, but that's kind of the point here. SO maybe it's just a lack of skill on my side. I really like the music by the way! :)
pvtroswold
07. Dec 2017 · 03:41 UTC
Nice jamz!!1
frescogusto
07. Dec 2017 · 16:08 UTC
nice music!=1
Junber
09. Dec 2017 · 19:11 UTC
Took me a while to understand I could go over the edge of the screen into the next room because at first I thought that the game autoscrolls because of the color-switching of the floor and the weird controls (which were't really that weird once I got used to them) But after that the game was pretty fun. The slowed down movement was a really good idea and well made. I also liked the music.
Tom Panton
21. Dec 2017 · 22:41 UTC
Very cool game! Top marks for innovation; this was a very clever idea, and really well executed too. To nitpick a bit, I found the changing floor colours to be quite disorientating — perhaps the colours could have been a bit less contrasting.
johnbrynte
23. Dec 2017 · 00:50 UTC
Fun and innovative!

8-bit aesthetics in all glory, but I often feel a bit heart broken when the limited graphics affects the mechanics of the game negatively :broken_heart: For me rhythm is about *feeling* the beat and where it's going. In your game the music is a great basis for feeling that rhythm, but the graphics are completely static in between the beats meaning that I don't know where everything's moving. I think this *nice* game could be a **GREAT** game if the graphics would have the same flow as the music, with transitions and effects to show where everything is moving.