Faade by Ace17
A stressful platformer about a strange place running out of power.
Unfortunately, I was also running out of time ; so there are only a few levels.
Keys: arrows + spacebar.
Special keys: 'R' to restart, 'Tab' to toggle slow motion mode (some areas might be too hard to go through)
Platform: HTML5 (asmjs) (if the keys don't seem to work, click on the 'Play' button to get the focus)
Tools used: - emscripten C++, SDL, SDL_image, libogg, libvorbisfile - vim + GNU make - tiled - audacity + ffmpeg - gimp
| HTML5 (web) | http://gamejolt.com/games/faade/272858 |
| Original URL | https://ldjam.com/events/ludum-dare/39/faade |
Ratings
| Overall | 369th | 3.257⭐ | 37🧑⚖️ |
| Fun | 443th | 2.914⭐ | 37🧑⚖️ |
| Innovation | 245th | 3.286⭐ | 37🧑⚖️ |
| Theme | 218th | 3.714⭐ | 37🧑⚖️ |
| Graphics | 424th | 2.971⭐ | 37🧑⚖️ |
| Audio | 175th | 3.286⭐ | 37🧑⚖️ |
| Mood | 72th | 3.686⭐ | 37🧑⚖️ |
| Given | 32🗳️ | 46🗨️ |
Well done!
I'd take a leaf out of Sonic the Hedgehog's books: Hide the counter until you're at about 20%, then *really* ramp up the dread.
Great job!
So the graphics are pretty simple, but the shader or whatever you used makes more than up for it. Maybe it's a bit too much, because at 50% it's already getting hard to play. The main problem are the hitboxes though. They are really off and I often got stuck for no reason. On Level 2 at the top right for example it's really hard to not get stuck.
The music seems overly loud and ear-grating. I had to turn it off after a while because it got really obnoxious to be honest.
The gameplay is a bit simplistic and I've seen this exact idea in quite a few jam entries already, but I guess that's the theme's fault. It's fun nonetheless.
Overall cool concept. Good work.
There's indeed a problem with the hitboxes.
For some reason, this doesn't occur on the native version, only HTML5 (asmjs).
I uploaded a new fixed release (0.2.0) that addresses this problem (and updated the source code accordingly).
Level 2 should be easier to solve, although there's still not much room for any mistake :-)
I agree that the game is a bit harsh and needs tweaking ; Should I make a full version of this game, I would definitely retweak some constants!
Cheers
Visuals and audio were both great!
The graphics are simple, but effective. The audio did get on my nerves due to its short duration and distortion effects. Because of this, the mood did seem a bit forced.
Overall, a solid entry, no doubt! Good job!
Very psychedelic and creepy haha
The audio complemented very well =]
As been already said - I think it would be better to give a little more time before it goes really crazy.
At 30-40% it becomes really bad and I can't see anything so the game over is effectively pretty soon...
It's just too bad that at a certain point it becomes really hard to finish a level with low battery
The gameplay didn't feel very smooth to me though. The effects get too harsh, too quickly, and even in level 2 I couldn't recover from a single mistake.
@piotrek: using an exponential curve is a clever idea, I'm going to think about this one.