Chadwick Cave Chronicles by nerdyHerbivore
Chadwick von Chaddington is a bold explorer and a bit vain. His most recent excursion was through a cave system that he named Chadwick Cave. He discovered the Chadwick Octopus, the Chadwick Eel, the Chadwick Limestone, all while piloting his Chadwick Sub.
But no! Unbeknownst to him, some spores hitched a ride into the delicate ecosystem and wreaked havoc! Chadwick’s going back to the Cave to clear out these vile invasive species and clear his wonderfully good name.
Steer the sub (WASD) through the narrow cave system destroying the purple flowers with the patented Chadwick Laser (Space). Be careful not to harm any of the native species!

We worked hard on this game, but we ran out of time to get all the UI, art, Music & SFX into the final build. We will be releasing a post-jam version very soon. Here are some of the photos from your in game journal to help you wait.

UPDATE: We did a bug fix for our game to make it playable. No new art or music was created. As for scripts, we made sure they ALL got included and integrated into the build this time. We also experienced some issues in communication and our collision detection system was looking for collider volumes verses triggers!
Credits:
Lane Brozgal - Art
Aaron Lehnen - Music & SFX
Brandon Olive - Programmer & Art
Chris Smith - Programmer & Art
Lora Vaughan - Writing
Sarah Vaughan - Programmer, Writing, & Art
Jan Yanga - Programmer
NOTE! We are aware of out "turning" bug. If you attempt to steer on a corner, you may pop out of the map. Just let the Chadwick Auto-pilot take over. :D
Ratings
| Overall | 1074th | 2.895⭐ | 21🧑⚖️ |
| Fun | 1110th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 1054th | 2.658⭐ | 21🧑⚖️ |
| Theme | 1113th | 2.667⭐ | 20🧑⚖️ |
| Graphics | 789th | 3.132⭐ | 21🧑⚖️ |
| Mood | 772th | 2.921⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
Try our game too, maybe you'll like it)
I could only play two levels, the last one was marked with a X and I couldn't interact with it. The game asked me to make repairs but I didn't know how to do it, so I don't know if this is just because the game isn't finished yet or because I just missed something !
I didn't felt like the theme was really shown in the playthrough I made. I was steering in these sort of aquatic tunnels but never felt really oppressed by space, or in need of it. I popped up good these purple plants for this good ol Chadwick.
I would love to play your postjam game, for I felt that the game was pulling me in something else as I read the note telling that Chadwick needed his ship to be repaired, and it really interested me.
Apart for that, you used some basic Unity that worked very well (I recognize this particle effect :D), and I felt like the music was good, it fitted with a feeling of discovering the sea and new species.
I read that you were doing a postjam version of the game, I was wondering if you could also use this opportunity to give a more detailed feedbacks about the GUI on the top left of the screen ? I understood it was linked to blasting the purple plants but I probably missed something else.
Thanks you for making this game, and please let me know if I missed something or if you release a postjam version ! I played the web browser version of the game and it played very well.
Good job !

Never mind, went full screen and the X become actually noticeable and was clickable. Quite a lot of the text on the book at map page was still missing though, I guess you only designed it on 16:9. Unity editor has that dropdown on the game window for changing aspect ratio on the fly for easy testing. I think at least 16:10 is quite a common one at least (and it was also your web version windowed aspect ratio).
The actual gameplay was maybe taking rail shooters a bit too far. There was pretty much nothing to do and almost impossible to fail. Took me quite a while to actually notice that the rocks even did damage on contact. And that if I'm correct at guessing that the first bar in the hud was health. Still have no idea what all the other bars were and and why I was even shooting at those purple plants/crystals. Dunno what was up with that spinny thing on the cave corners, it felt a bit silly and unnecessary.
I think you should show dimmer versions or just the outlines of stars here to better indicate what that one box is at all. It also seems to completely forget the previous level scores when you beat a new one. That or I just failed to get any stars on the first two while completely dominating the final one (even though I was messing around trying to hit rocks etc on it).

The music was nice but a bit too upbeat for the completely chill and non threatening gameplay. Maybe something slower and more atmospheric would have fit it better.