5 Minute Dungeon by LubFotPig
Kill all enemies and get back before time runs out. Use time for upgrades.
WASD/Arrow Keys to move. Space to dash. Mouse to aim. Left click to shoot. Hold left click to charge shot.


Ratings
| Given | 17🗳️ | 3🗨️ |
Kill all enemies and get back before time runs out. Use time for upgrades.
WASD/Arrow Keys to move. Space to dash. Mouse to aim. Left click to shoot. Hold left click to charge shot.


| Given | 17🗳️ | 3🗨️ |
Nice idea to pay for additional features with your timelimit.
I couldn't get used to the controls, normally I would suppose that I steer with mouse and apply force with keyboard. Maybe that's just me :smile:
You could add some textures or at least colors, because when running through larger areas it seems like not moving at all :slight_frown:
Overall, it is a good game!
Nice little game, this could have been a little longer but it is fine as it is for a LD compo :-)
The graphics are minimalist and clean, an art style that I really like. The text could have been a little spacier, more fitting the lasers and space ships.
The laser sounds are fine, you could have created some variations though. Slightly changing pitch/frequency/length of a sound effect can give the impression of many unique sound effects, basically for free.
I like the little arrow pointing me at the next enemy, this helps not get lost in the unknown world.
The difficulty could have been harder, this game is very short and easy.
Overall a solid entry. Keep up the good work!
Só achei ele muito facil
- the audio is pretty terrible xD not having music is not a problem, but here there were only high pitch sounds and my ears didn't really enjoy it
- As it has been said, when you don't have any environment element in a big level it's hard to know if you're actually moving or not
- controls did work great so nothing special to say there
- the camera shaking doesn't look like shaking but more than a bug, where the camera is offset for 1 or 2 frames, so instead of giving a great feedback it causes visual trouble
And last but no least, why sacrifice time instead of health ? When I saw that there were "time is currency" in the themes, I thought of a game where you sacrifice play time for powerups, exactly what you did. And when the theme "your life is currency" was announced, I immediately thought that I could just pay upgrades with life points instead of time ! And that's what I did. The difficulty would have been exactly the same since time and life are just numbers, but it would have suited the theme :/
Overall, the game is really nice ! Why not consider fixing some of the issues, add some art, music, and make it a greater game ? :smile:
The controls felt great and the design of the enemies was neat, overall a solid and fun game despite being short :D
* Bad camera behavior - makes me feel bit dizzy.
* Difficulties with orientation in space cause of solid color of "floor". Just adding some tiled texture will fix this problem.
Great job nevertheless :thumbsup:
Good job!