Planterror by Rafig
In my game your goal is to grow a plant as much as you can, before black holes suck you up. So you know, you are running out of space. In space. he he First idea was to make some sort of survival game, where you would fight with other plants to get as much space as you can, but AI was too time consuming for only 2 days (with late start also), but I think this project isn't worse at all. I've had a nice time making it, truly great experience. My code is a mess and a horror to watch. It is really hard to write something clean in such little time.
Programs I've used: Engine - Unity Graphics - Aseprite, Marmoset Hexels Music - FL Studio
Here is some footage: https://www.youtube.com/watch?v=Uvsh-dTJD0Q
Ratings
| Given | 6🗳️ | 6🗨️ |
A cool gameplay mechanic as well, but I felt like the black holes were pretty unforgiving. A tiny indicator (a flash or black dot or something) right before they form would give the player time to avoid it and keep going.