Out of Frequency by Blizary
Who doesn't like a good sacrifice? Probably a lot of persons. But that is not the point. This game is about following strange frequencies in space and sacrificing every part of your spaceship along the way.
Some screenshots of the game



| Windows | https://pedro-rosa.itch.io/out-of-frenquency |
| Original URL | https://ldjam.com/events/ludum-dare/43/out-of-frequency |
Ratings
| Overall | 392th | 3.571⭐ | 51🧑⚖️ |
| Fun | 410th | 3.388⭐ | 51🧑⚖️ |
| Innovation | 289th | 3.459⭐ | 51🧑⚖️ |
| Theme | 406th | 3.622⭐ | 51🧑⚖️ |
| Graphics | 253th | 4⭐ | 51🧑⚖️ |
| Audio | 150th | 3.74⭐ | 50🧑⚖️ |
| Humor | 309th | 3.278⭐ | 47🧑⚖️ |
| Mood | 248th | 3.653⭐ | 51🧑⚖️ |
| Given | 48🗳️ | 53🗨️ |
I especially liked the ship change over time as your lost thrusters.
Nice job!
I like the use of both 2D and 3D graphics. The ship is hard to maneuver but it's part of the point of the game. The story, voice recordings and easter eggs add a lot of charm to the experience !
Congrats to the team !

The game fits the theme well. Though I would like a few more pointers apart from just going around randomly.
The controls are what you'd expect for a game like this about exploration of space. They are really fun to mess with, except that the thrusters don't push the player as far as it should. You only have 3 or 4 attempts to find another satellite to repair tour ship before being stuck. And I don't know why, but as soon as I come closer to a satellite, my ship kinda stays stuck to it, and the thrusters don't help me either, so I'm forced to restart the game again and again. In the end, I don't even know if there is another planet or not, I can't go far enough to see it.
But in the end, it's a solid game and I had a lot of fun with it, good job!
Nice job guys!
@michal thanks ;) I am glad you like the art and the sounds.
@mandarad our idea was to make the debris moving but maybe next time ;) thanks a lot for your feedback.
@abso "full version would be amazing" XD thanks!
@samuel-fine Thanks for your feedback. We tried to integrate the sacrifice as a core mechanic. I am glad you like it ;)
@luis-guariglia we had a lot of fun doing the sounds XD. I also have the same feeling that the ship is too hard to handle. Thanks for the feedback.
@hygon I think it was a good idea to have the mix 2d 3d graphics to input some dynamic on the game. I am glad you like if ;). Thanks for the feedback.
@yirggzmb you are right I also think the game is a bit too hard. We are going to change that in the future when the jam ends. The "quit button" was a thing we had to "sacrifice" XD in order to finish the game in time. Thanks a lot for your feedback
@sauki we knew that could append but we thought "oh well let's keep it" XD. ps: you found the true ending never.
@matthew-hrehirchuk I am glad you like it ;) Thanks for the feedback.
@kutase Thanks for the feedback.
@tadd I agree with you after playing a lot the game my self I think it is too random the way the player navigates the space with no direction. Thanks for your feedback.
@quasar47 We tried to make the sacrifice a core mechanic of the game, I am glad you like it. It appeend to me too to be stuck on the satellite for a bit. But that was one of the bugs we didn't have time to correct it. Thanks for your feedback.
@carbonara I am always wondering if someone reads the intro. Thanks ;) I am glad that you like it. We tried to make the movement "realistic" but I have to admit that it is a bit difficult to maneuver the ship. Thanks for your feedback.
@bitdecay Nice I am glad that you enjoyed the art style I also like a lot this type of mixed 2d and 3d. The core loop of the music could be longer. Thanks for your feedback.
@jk5000 I completely agree with you we need to put more hints or some sort of frequency repeater to better direct the player exploration. I and glad you like the game. Thanks for your feedback.
As I think someone has mentioned before - it can be a bit difficult to get away from the satellite that fills up your thrust.
Another idea might be maybe to add the one star background as an extra layer. Now it seems a little bit as if the space shuttle is glued to that background.