{"author_link":"\/users\/mrgrimace","author_name":"MrGrimace","author_uid":1123172,"comments":[{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-04T03:22:04Z","epoch":1543893724,"modified":1543893724,"text":"I was a great time developping this game and I hope you will enjoy it even more","likes":1,"format":"md"},{"author_name":"GoldRanger","author_uid":"1032767","time":"2018-12-04T04:09:46Z","epoch":1543896586,"modified":1543896634,"text":"The game is fun, there are a lot of ability to play with!    \nAlso the 3D model is nice!     \nhmmm but is it only my problem? I can't move with WASD\/ZQSD :cry: ","likes":2,"format":"md"},{"author_name":"MrGrimace","author_uid":1123172,"time":"2018-12-04T04:22:37Z","epoch":1543897357,"modified":1543897357,"text":"@goldranger Thanks for your feedback, about your problem, what is the language of your keyboard? The game should have one binding for French keyboard and another one for QWERTY keyboard.","likes":2,"format":"md"},{"author_name":"GoldRanger","author_uid":"1032767","time":"2018-12-04T04:26:39Z","epoch":1543897599,"modified":1543897599,"text":"just normal QWER keyboard, is there any downloadable version to let me test out is it the HTML problem?","likes":1,"format":"md"},{"author_name":"MrGrimace","author_uid":1123172,"time":"2018-12-04T04:56:43Z","epoch":1543899403,"modified":1543899403,"text":"Sadly, for a downloadable version, it will have to wait until the end of the Ludum. What navigator do you use? I tried on Chrome and Firefox and it seems that, if you change the Firefox language to French, it works (not on Chrome). I hope this will help you","likes":2,"format":"md"},{"author_name":"AlexisDupuis","author_uid":1134859,"time":"2018-12-04T11:48:23Z","epoch":1543924103,"modified":1543924103,"text":"@goldranger Hi, I'm one of the devs. There seems to have been an issue with the Qwerty key biding when releasing the game last night. We are currently building a bug fix :slight_smile: ","likes":2,"format":"md"},{"author_name":"Donitz","author_uid":"1104643","time":"2018-12-04T11:56:25Z","epoch":1543924585,"modified":1543924585,"text":"Nice little game. I don't know if it was intended, but on my laptop the enemies kinda look like they're claymotion and it adds a nice cheesy touch to the game.\n\nBy the way, you can disable the scrollbars on the play window on itch.io.","likes":3,"format":"md"},{"author_name":"econgamer","author_uid":"1128569","time":"2018-12-04T12:58:39Z","epoch":1543928319,"modified":1543928319,"text":"It seems that I cannot move my character by WASD. Nice Graphic, nice game though.","likes":1,"format":"md"},{"author_name":"MrGrimace","author_uid":1123172,"time":"2018-12-04T13:02:03Z","epoch":1543928523,"modified":1543928523,"text":"@econgamer Thank you for feed back, we are currently working on fixing this bug ;)","likes":0,"format":"md"},{"author_name":"Laurent","author_uid":1135252,"time":"2018-12-04T13:03:56Z","epoch":1543928636,"modified":1543928636,"text":"Hi ! I'm another dev. Really sorry for the WASD problem, it's currently being fixed ! I hope you will enjoy this game :)","likes":1,"format":"md"},{"author_name":"PierKwadrat","author_uid":"1088446","time":"2018-12-04T13:13:08Z","epoch":1543929188,"modified":1543929188,"text":"I cannot control my character, but the graphics are nice. Hope you will fix that.","likes":1,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-04T13:48:22Z","epoch":1543931302,"modified":1543931356,"text":"@pierkwadrat , @econgamer, @goldranger we have fixed the bug about WASD moves and there is a windows build if you prefer at the bottom of the itch.io page","likes":3,"format":"md"},{"author_name":"GoldRanger","author_uid":"1032767","time":"2018-12-04T14:33:05Z","epoch":1543933985,"modified":1543933985,"text":"wow ok, the game feels much better now,    \nAlthough I mentioned that the 3D model is great, I think the attack\/run animation is not smooth enough, it feels kind of laggy. It can enhance the gameplay experience if the animation is playing correctly!    \none more thing, how many waves are there? I can only get to wave 2 :joy: ","likes":3,"format":"md"},{"author_name":"Laurent","author_uid":1135252,"time":"2018-12-04T15:14:27Z","epoch":1543936467,"modified":1543936467,"text":"@goldranger Glad you like it ! This is our first game jam so it is nice to hear :)\nWe're working on more patches to try and correct all this, so keep wired !\n\nFor the waves\u2026 it's an endless game haha. See how far you can make it ;)","likes":2,"format":"md"},{"author_name":"Atium Addict","author_uid":"1070723","time":"2018-12-04T18:16:29Z","epoch":1543947389,"modified":1543947389,"text":"Good job guys! The gameplay is pretty smooth most of the time.\nIt would be nice if the player speed increased when he isn't shooting, in order to give him some more tactical choices. ","likes":3,"format":"md"},{"author_name":"jayprog","author_uid":1003323,"time":"2018-12-04T18:33:51Z","epoch":1543948431,"modified":1543948431,"text":"Great effort getting this done in 3D!  The top-down shooting mechanics were well done, I would place a label on the powers in the UI as I had to keep looking back at the instructions to know what button activated each of the powers.  Good looking models too.","likes":3,"format":"md"},{"author_name":"Codesity","author_uid":"1120245","time":"2018-12-05T16:54:16Z","epoch":1544028856,"modified":1544028856,"text":"Nice 3D Game you made. The Camera was bit buggy on the edges, but in generell a really good game. Good Work!","likes":2,"format":"md"},{"author_name":"KaisenTheGreatOne","author_uid":"1123278","time":"2018-12-05T17:15:16Z","epoch":1544030116,"modified":1544030116,"text":"Fun little game. I like the usage of the power-ups. Hope to see more in the future like this.","likes":2,"format":"md"},{"author_name":"ROBOWARRIOR1982","author_uid":"1082891","time":"2018-12-05T17:24:55Z","epoch":1544030695,"modified":1544030695,"text":"Les graphismes sont vraiment bon pour un format de jam, la vue de la cam\u00e9ra est \u00e9trangement d\u00e9form\u00e9 par contre. La musique n'est pas forc\u00e9ment adapt\u00e9 (j'aurais vu un truc plus heroic ou m\u00e9tal) mais \u00e7a passe, mention pour les voix m\u00eame si je suis pas fan je met une bonne note en humour ! Par contre c'est assez dur, et surtout ca manque de puissance (m\u00eame en utilisant les pouvoir) et de feedback (visuel\/son etc..), j'aimerai voir voler les ennemis (vraiment pas juste les repousser) et des explosions (le feu quoi) c'est dommage, et \u00e9videment pour ce type de proto c'est quand m\u00eame assez r\u00e9p\u00e9titif (enfin oui et non car je meurs rapidement) ca passserai mieux avec des feedback meilleurs en fait. Good job guys !","likes":2,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-05T17:45:24Z","epoch":1544031924,"modified":1544031924,"text":"@robowarrior1982 Pour les feedbacks, on avait pr\u00e9vu \u00e7a mais on a eu des bugs de derni\u00e8re minute qui nous ont forc\u00e9 \u00e0 les enlever pour la plupart. On a corrig\u00e9 celui pour le bouclier qui \u00e9tait crucial puisqu'on avait aucun autre moyen de le savoir activ\u00e9 sinon mais les autres ont du \u00eatre sacrifi\u00e9s. On les int\u00e9grera surement une fois la Ludum termin\u00e9e.\n\nLa difficult\u00e9 est voulue : il faut que le joueur se retrouve dans des situations o\u00f9 il utilise ses pouvoirs car, comme les vagues ne changent pas, une vague trop facile peut rapidement faire que le joueur ne se met jamais en danger et n'utilise jamais ses pouvoirs. Toujours relativement \u00e0 la difficult\u00e9, ces vagues dures r\u00e9compensent aussi le joueur qui retente plusieurs fois puisqu'il trouve petit \u00e0 petit les spots qui lui permettent d'\u00e9chapper \u00e0 la vague ou de brain l'IA\n\nOn avait encore plein d'id\u00e9es pour le d\u00e9velopper encore plus mais la liimite de temps nous a ratrapp\u00e9e. Content que le jeu t'ai plus et merci pour tes retours :)","likes":1,"format":"md"},{"author_name":"Norb","author_uid":"1132485","time":"2018-12-05T22:41:53Z","epoch":1544049713,"modified":1544049713,"text":"Wow this was fun! I would really like to play this game as a multiplayer with different enemy types and maybe more skills. ","likes":1,"format":"md"},{"author_name":"Artur Hawkwing","author_uid":"1035989","time":"2018-12-06T03:13:26Z","epoch":1544066006,"modified":1544066006,"text":"The game was very nice! I feel like the minotaurs spawned a bit quickly\u2014I think that having them come in waves with some time in between would have been nice. However, I love the concept and the implementation of sacrifices is great!\n\nAlso\u2014amazing audio!","likes":2,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-06T07:06:50Z","epoch":1544080010,"modified":1544080010,"text":"@norb we wanted to make multiple types of ennemies but lacked the time to implement it but I like the idea of a multiplayer coop but maybe the map would be a bit small for that.\n\n@artur-hawkwing in fact, minotaurs come in waves with a time between them but one wave do not spawn immediateley: there is a maximum number of enemies on screen and when you kill one, another one spawn. We did this because, when you make them all spawn at the same time, you can quickly accumulate them in a pck that you just have to shoot while walking away from them. But I agree that the first part of a wave is quite difficult so spacing their spawn a bit more can be a good idea.\n\nFor both: glad you enjoyed it :)","likes":0,"format":"md"},{"author_name":"Derek Volker","author_uid":"1076279","time":"2018-12-06T17:32:26Z","epoch":1544117546,"modified":1544117546,"text":"The concept of the game is very interesting, but i think that probably due to the timeframe the game became a bit flawed.\n\nThe scenario and the 3d models are nice and so are their animations, but seeing them as this i feel the absence of visual effects when deploying the powers compromises the game experience.\n\nAlso, the minotaur generating rate is a bit overwhelming, and their numbers quickly become too difficult to fight against, but in fact it was a fun thing to see.\n\nThat said, is a fun game to play.","likes":2,"format":"md"},{"author_name":"MrGrimace","author_uid":1123172,"time":"2018-12-06T17:35:53Z","epoch":1544117753,"modified":1544117753,"text":"@derek-volker thx for your feedback! Concerning the visual effects, we created many visual effects with shaders, but we ran out of time to implement them ^^","likes":1,"format":"md"},{"author_name":"Vlad11","author_uid":"1122557","time":"2018-12-06T19:19:49Z","epoch":1544123989,"modified":1544123989,"text":"good idea for game :D","likes":2,"format":"md"},{"author_name":"Luis Guariglia","author_uid":"1134441","time":"2018-12-07T00:01:26Z","epoch":1544140886,"modified":1544140886,"text":"the arrows are not visible, it would be good if you put the skills with which keys are used in the gameplay :v: ","likes":1,"format":"md"},{"author_name":"JLV","author_uid":"1077772","time":"2018-12-07T01:25:18Z","epoch":1544145918,"modified":1544145918,"text":"Really fun entry ! I loved the crowd control aspect of the game, as well as the polished graphics and audio package.\n\nPros : \n- The many abilities combined with your spawn rate offers great crowd control opportunities\n- Nice 3D graphics and soundtrack\n- Tight controls\n\nCons : \n- Some lack of visual feedback (the arrows do not seem to appear in WebGL)\n- The number of different abilities introduced from the get go seems a little overwhelming, especially considering the long cooldowns (wanna try to see which ability does what ? you're immediately punished).\n\nAll in all, great job guys !","likes":3,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-07T08:15:09Z","epoch":1544170509,"modified":1544170509,"text":"@luis-guariglia , @jlv , none of us had problems with the arrows on webGL (we tried on Firefox and Chrome), do you use one of them or another navigator? Maybe try with the build if it really does not work on all navigators.\n\nto @jlv , for the abilities, it's for the theme, you can use you abilities but have to sacrifice your stats for that. The idea is that you have to use them only if needed but maybe it would have been better to put shorter cooldowns as it already punish you with your stats. Anyways, thanks for your feedbacks :)","likes":0,"format":"md"},{"author_name":"AwiX","author_uid":"1114729","time":"2018-12-07T08:21:03Z","epoch":1544170863,"modified":1544170863,"text":"An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)","likes":1,"format":"md"},{"author_name":"pelicanodepico","author_uid":"1125153","time":"2018-12-07T09:24:13Z","epoch":1544174653,"modified":1544174653,"text":"The html version was a little bit buggy for me! But cool concept though","likes":1,"format":"md"},{"author_name":"falak","author_uid":"1007975","time":"2018-12-07T18:17:51Z","epoch":1544206671,"modified":1544206671,"text":"Nice Game! Good Luck!","likes":1,"format":"md"},{"author_name":"meldrian","author_uid":"1102000","time":"2018-12-08T22:03:03Z","epoch":1544306583,"modified":1544306583,"text":"I played the HTML-Version and weren't able to control properly :\/ Iam using a german QWERTZ Keyboad layout and both options did not work out for me. As far as I were able to play, the game looks really nice, you have done some impressive artwork here for just a weekend.","likes":1,"format":"md"},{"author_name":"Pennycook","author_uid":"1001264","time":"2018-12-09T02:15:49Z","epoch":1544321749,"modified":1544321749,"text":"You've done a great job with the graphics, and well done for implementing multiple powers!\n\nIt may just have been me\/my browser, but I had some trouble telling whether or not my arrows were connecting with the Minotaurs -- having them flash red or some other feedback could really help players when learning to aim the crossbow.","likes":2,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-09T19:59:54Z","epoch":1544385594,"modified":1544385594,"text":"@meldrian I am sorry to hear about your bug, it would seem the HTML version has a bug about controls that I can not recreate (it works for me on all my navigators). Maybe if you try the Windows build version (if you are on Windows)you will be able to play without bugs. Anyways, thanks for the feedback :)\n\n@pennycook First, thanks for the feedback. We did not think about a visual feedback on the Minotaurs when they are hit: there is a sound but it might not be enough so I like the idea of a visual feedback. We'll think about this feature for a later patch (after the Ludum)","likes":0,"format":"md"},{"author_name":"masterkrepta","author_uid":"1001257","time":"2018-12-10T00:19:14Z","epoch":1544401154,"modified":1544401154,"text":"I'm very impressed with the level design. I think there needs to be some sort of camera tweaks when you are near the bottom of the level. The geometry Blocks view","likes":1,"format":"md"},{"author_name":"ursagames","author_uid":"1007359","time":"2018-12-10T03:02:49Z","epoch":1544410969,"modified":1544410969,"text":"Your game was played on my stream ( https:\/\/www.twitch.tv\/ursagames\/videos ) on the fifth day of Ludum Dare streams (Part 2). Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https:\/\/goo.gl\/N2rkr8","likes":2,"format":"md"},{"author_name":"RAFFE","author_uid":"1048630","time":"2018-12-10T08:08:26Z","epoch":1544429306,"modified":1544429306,"text":"Hey! I like the graphics and the level design a whole lot. Maybe a couple polishable things and bugs here and there, but it's kinda obvious when making a game in a small amount of time. The audio is also good. Really good concept, and a nice entry! ","likes":3,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-10T08:45:29Z","epoch":1544431529,"modified":1544431529,"text":"@masterkrepta Thanks for the feedback, we know the camera has some problems near the bottom of the level but lacked the time to correct it\n\n@ursagames thanks, I watched a bit of your test and I really don't know what made the bug about the shoot not following the mouse. \n\n@raffe thanks :)","likes":0,"format":"md"},{"author_name":"Toulou","author_uid":"1009576","time":"2018-12-10T18:56:13Z","epoch":1544468173,"modified":1544468173,"text":"Nice game ! I like the graphics a lot, the design are great. The gameplay is simple but I had a lot of fun trying to overcome the absurdly great number of ennemies. My only complain is maybe the difficulty curve too steep ? I mean, wave 1 I was surrounded by dozens of ennemies. But it's maybe just me that didn't used the most efficients attacks ? I dunno... Good game anyway !","likes":2,"format":"md"},{"author_name":"Vivien Fargette","author_uid":"1126051","time":"2018-12-10T20:33:51Z","epoch":1544474031,"modified":1544474031,"text":"@toulou we came with the idea that, instead of the waves being harder and harder, it would always be the same wave and the player become weaker and weaker. The difficulty curve is indeed too steep but we lacked the time to fully balance the wave to be difficult enough to force the player to use his abilities (to not let continue to infinity without sacrificing anything) but easy enough so that the player can feel the curve. Sorry about that but thanks for the feedback and glad you enjoyed it :)","likes":1,"format":"md"},{"author_name":"Moski","author_uid":"1002325","time":"2018-12-14T00:52:55Z","epoch":1544748775,"modified":1544748775,"text":"There's no stop to them. It's a stampede!\n\n![firefox_2018-12-13_18-47-06.png](\/\/\/raw\/519\/z\/1fa9c.png)\n\nGot to say, the game does have the benefit of a bunch of skills and a good layout for the graphics. It's not exactly revolutionary, but for a jam game, I'd say it exceeds expectations of what I originally thought it'd be. But it did feel a bit unfair, given that enemies ended up spawning way faster than I could kill them.\n\nStill tho, the control scheme is a bit weird. It's not quite intuitive which button does what, which is specially alarming when surrounded by enemies. More often than not, it was better to just spam everything and hope for the best. Try to at least give some instructions, and even put the keys over the skills so the players have no problem in telling which does what.\n\nKeep up the good job! [My team](discord.whalesandgames) are always looking forward to seeing where else projects of this kind can go. Cheers! :whale: ","likes":2,"format":"md"},{"author_name":"Shakedimus","author_uid":"1105339","time":"2018-12-27T17:13:49Z","epoch":1545930829,"modified":1545930829,"text":"I wasn't able to kill any enemies for some reason. Also I think all the different abilities made it a bit much. I think focusing on let's say three mechanics and explore what you can do with them would be a lot more interesting. The graphics and music were quite good. I guess it fits the theme but only poorly. Making sure every ability you put in the game is useful is very important in making this game more fun and simple to play. ","likes":0,"format":"md"},{"author_name":"GoldRanger","author_uid":"1032767","time":"2019-01-01T00:50:35Z","epoch":1546303835,"modified":1546428687,"text":"woah, those raters you got are strict....     \nhere is the score I gave\n![33.PNG](\/\/\/raw\/fff\/7\/z\/1fe5b.png)     \nahh actually it should be all -0.5 but I add it up because I know you guys are the first time.    \nAnd more important, I can feel you guys love games and love what you made from your comments ( I guess).    \n    \nDon't be frustrated and keep making games!     ","likes":0,"format":"md"}],"format":"md","images":["ld43\/123173-fe671447f15ea3ab26becf86c8fe5453.png"],"links":[{"url":"https:\/\/fan2ribwich.itch.io\/hsmc-arena","text":"HTML5 (web)"},{"url":"https:\/\/fan2ribwich.itch.io\/hsmc-arena","text":"Windows"}],"metadata":{"g_key":"41083","g_author":"1123172","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"223662","g_title":"HSMC Arena","g_status":"USEAR3","g_place":"937","g_commentcount":"44","g_site2_node_id":"123173","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"123173","n_urlkey":"223662","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/hsmc-arena-1","n_slug":"hsmc-arena-1","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"123172","n_created":"1543058430","n_modified":"1543946054","n_version":"404881","n_status":"COMMIT"},"node":{"id":123173,"parent":120415,"superparent":9,"author":123172,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T02:00:38Z","created":"2018-11-24T11:20:30Z","modified":"2018-12-04T17:54:14Z","version":404881,"slug":"hsmc-arena-1","name":"HSMC Arena","body":"IMPORTANT NOTE\n==============\n\n* Select your keyboard in Options menu before playing for the first time\n\n* If you prefer to  play on a Windows build, you can find it at the bottom of the itch.io page\n\n\nSTORY\n=====\n\nIn the year 2050, after being locked up by the gods for millennia, the titans are back on the surface of Earth !\nDescendant of a great gladiator lineage, your mission is to repel the minotaurs sent by the titans to conquer Olympus!\nTo help you in this task, the gods have granted you their powers. However, the use of such power is not without risk! Every time you call upon the power of the gods, you will sacrifice part of your abilities.\nSurvive as long as possible by pushing back as many minotaurs as possible.\n\n\nDISPLACEMENTS\n================\n\n* Move your character with the __WASD\/ZQSD keys__ on your keyboard\n* Orient him with the mouse\n\nCAPACITIES\n==========\n\n* Pull with the __left mouse__ click\n* Hand to hand blow with the __right mouse__ click\n\n\nPOWERS\n======\n\n* _Hermes' power:_ Teleportation (__SPACE key__) -> move to the place targeted by the mouse.\n    * Sacrifice: You sacrifice part of your travel speed.\n\n\n* _Poseidon power:_ Shock wave (__F key__) -> you push all enemies around you.\n    * Sacrifice: You sacrifice part of your attack speed to hand-to-hand combat.\n\n\n* _Athena's power:_ Shield (__R key__) -> you are temporarily protected from minautore attacks.\n    * Sacrifice: You sacrifice part of your maximum life.\n\n\n* _Artemis power:_ Burst (__E key__) -> you send a burst of projectiles.\n    * Sacrifice: You sacrifice part of your attack speed at a distance.\n\n\n* _Hephaestus power:_ Explosion (__tab key __) -> you throw an explosive projectile at the place targeted by the mouse.\n   * Sacrifice: You sacrifice part of your damage. \n\n\nSACRIFICE\n=========\n\nThe blue gauge around the power indicates the percentage of capacity sacrificed\n\n\n\nCREDITS\n=======\n\nVideo game made for Ludum Dare 43 by the Team Centrale !\n\n__Coding :__\n\n* Guillaume\n* Vivien\n\n__Design and Graphisms:__\n\n* Alexis\n* Alexandre\n* Antoine\n\n__Sounds and Music:__\n\n* Laurent\n\nThanks for playing !\nDon't hesitate to leave a feedback !\n\nBUG FIXES\n=========\n\n-Fixed a bug that prevented the player to go in the options menu\n\n-Fixed a bug that prevented playing with qwerty keyboard on some browers\n\n-Fixed a bug that prevented the shield animation from playing","meta":{"author":[123172,126051,134859,135252],"cover":"\/\/\/content\/421\/e1\/z\/1dee1.png","allow-anonymous-comments":"1","link-01":"https:\/\/fan2ribwich.itch.io\/hsmc-arena","link-01-tag":"42336","link-02":"https:\/\/fan2ribwich.itch.io\/hsmc-arena","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/43\/hsmc-arena-1","parents":[1,5,9,120415],"love":0,"notes":44,"notes-timestamp":"2019-01-02T11:31:27Z","grade":{"grade-01":52,"grade-02":51,"grade-03":52,"grade-04":51,"grade-05":52,"grade-06":50,"grade-07":51,"grade-08":51},"magic":{"cool":98.496154936695,"feedback":55,"given":48.75,"grade":51.25,"grade-01-average":2.85,"grade-01-result":937,"grade-02-average":2.714,"grade-02-result":881,"grade-03-average":2.54,"grade-03-result":952,"grade-04-average":2.622,"grade-04-result":939,"grade-05-average":3.39,"grade-05-result":587,"grade-06-average":2.844,"grade-06-result":548,"grade-07-average":2.52,"grade-07-result":685,"grade-08-average":2.551,"grade-08-result":925,"smart":20.80273769831}},"text":"IMPORTANT NOTE\n==============\n\n* Select your keyboard in Options menu before playing for the first time\n\n* If you prefer to  play on a Windows build, you can find it at the bottom of the itch.io page\n\n\nSTORY\n=====\n\nIn the year 2050, after being locked up by the gods for millennia, the titans are back on the surface of Earth !\nDescendant of a great gladiator lineage, your mission is to repel the minotaurs sent by the titans to conquer Olympus!\nTo help you in this task, the gods have granted you their powers. However, the use of such power is not without risk! Every time you call upon the power of the gods, you will sacrifice part of your abilities.\nSurvive as long as possible by pushing back as many minotaurs as possible.\n\n\nDISPLACEMENTS\n================\n\n* Move your character with the __WASD\/ZQSD keys__ on your keyboard\n* Orient him with the mouse\n\nCAPACITIES\n==========\n\n* Pull with the __left mouse__ click\n* Hand to hand blow with the __right mouse__ click\n\n\nPOWERS\n======\n\n* _Hermes' power:_ Teleportation (__SPACE key__) -> move to the place targeted by the mouse.\n    * Sacrifice: You sacrifice part of your travel speed.\n\n\n* _Poseidon power:_ Shock wave (__F key__) -> you push all enemies around you.\n    * Sacrifice: You sacrifice part of your attack speed to hand-to-hand combat.\n\n\n* _Athena's power:_ Shield (__R key__) -> you are temporarily protected from minautore attacks.\n    * Sacrifice: You sacrifice part of your maximum life.\n\n\n* _Artemis power:_ Burst (__E key__) -> you send a burst of projectiles.\n    * Sacrifice: You sacrifice part of your attack speed at a distance.\n\n\n* _Hephaestus power:_ Explosion (__tab key __) -> you throw an explosive projectile at the place targeted by the mouse.\n   * Sacrifice: You sacrifice part of your damage. \n\n\nSACRIFICE\n=========\n\nThe blue gauge around the power indicates the percentage of capacity sacrificed\n\n\n\nCREDITS\n=======\n\nVideo game made for Ludum Dare 43 by the Team Centrale !\n\n__Coding :__\n\n* Guillaume\n* Vivien\n\n__Design and Graphisms:__\n\n* Alexis\n* Alexandre\n* Antoine\n\n__Sounds and Music:__\n\n* Laurent\n\nThanks for playing !\nDon't hesitate to leave a feedback !\n\nBUG FIXES\n=========\n\n-Fixed a bug that prevented the player to go in the options menu\n\n-Fixed a bug that prevented playing with qwerty keyboard on some browers\n\n-Fixed a bug that prevented the shield animation from playing","title":"HSMC Arena"}