Demonologist by Ghen
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Note : if you experience Freeze, please just refresh, i still looking for the bug, thanks !
Please read the guide menu before playing, it contain "lore", mechanic explanation and tutorial
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"i'm not sure if there's enough space in my body...for this amount of heat"
- Unnamed Priest
Play as Unnamed Priest in middle ages, a dark and evil plan brewing up in northern hermisphere, demons are raising, and this news travel fast to the ear of the Highest Order of the 7 Divines Temple.
You as the Unnamed Priest with outstanding and unique skill are tasked to handle the demonic outbreak near New Alexandria
Can you handle it ?, Can you delay the Inevitable ?
============================================================================================= Made By : - Bagus Santoso - https://twitter.com/ghen_dout
Tools : - Visual Studio - HaxeFlixel framework - Paint.net - Bfxr audio gen
Thanks for Playing Everyone !, please give me your feedback and criticism, it'll be very much appriciated
| HTML5 (web) | https://ghen.itch.io/ld42-demonologist |
| Source code | https://github.com/Solid-Metal/LD42-Demonologist |
| Original URL | https://ldjam.com/events/ludum-dare/42/demonologist |
Ratings
| Overall | 505th | 3.148⭐ | 73🧑⚖️ |
| Fun | 415th | 3.141⭐ | 73🧑⚖️ |
| Innovation | 590th | 2.711⭐ | 73🧑⚖️ |
| Theme | 703th | 2.307⭐ | 72🧑⚖️ |
| Graphics | 510th | 2.894⭐ | 73🧑⚖️ |
| Audio | 456th | 2.627⭐ | 73🧑⚖️ |
| Humor | 358th | 2.375⭐ | 22🧑⚖️ |
| Mood | 219th | 3.239⭐ | 25🧑⚖️ |
| Given | 54🗳️ | 59🗨️ |
Admittedly I did skip reading the journal, but hey - it's 1:30AM here and I'm tired, don't hold it against me.
I felt like the demons weren't really doing anything to me and were more of a nuisance that I needed to get rid of, and I tried to attack the fire totem but it seemed to have no effect (though maybe the answer to that was in the guide).
Additionally, I'm not sure where the theme comes into the game, though I did only play a little.
The graphical style is good, I like the sound effects, and what I saw of the journal looked pretty cool. Overall the game seems pretty neat, but there are a few problems that seem to need ironing out.
@m8rix i dont know that game, but thanks !, i definitely will check it out :smile:
@laytanl thanks !, indeed english not my first lang, and also thats graphic that i'm going for, that 8 bit vibe from atari 2600
@jakub-kazimierski thanks for trying it out !
@listonos thanks
@lazinix no problem man, absolutely understandable lol :smile: , the theme basically "running out of space", and its while spesific also very vague, i interprented it for the game as "running out of space in my body for heat"
@bensbuff thanks for trying it out !
I liked the totem mechanic, could have done with some visual feedback to show when you're destroying it.
The temperature mechanic has potential.
I never saw the fire totem, so some way of showing which way to go to get there in time would help.
The guide was too long.
Reminded me a bit of llamatron.
but it's hard to get to the totems in time, you have to be lucky...
@stillnotsure thanks !, glad you like it, absolutely agree !, theres actually quite a lot of cut content in the game cause of the time restriction while also learning the framework :smile:
@dangogamedev thanks !
@bladesides thanks !, thats one of the reason why i make the lore, i try to make the guide as interesting as possible, since theres lot of "weird" mechanic i made for the game, just a guide seems just like lazy for me
@missalpha thanks!, glad you like it
@tritium thanks !
@andy-d you read my mind lol, i actually want to put it in so badly, but unfortunately theres not enaough time :cry: , i even work double for just putting and making the UI :laughing:
@speedysloth99 thanks !, i do agreed with the text, i think after playing it around it because of the shadow effect i use
@deformhead thanks !
@dunin "run out of space" is very spesific , yet very vague theme, i twist the theme a bit within the scope in my game, if you read the guide the character also spesifically said “i’m not sure if there’s enough space in my body…for this amount of heat”
Fire totems really needs some feedback effect when you destroy it!
The connection with the theme is very weak, but existent.
A good entry in the overall! Thanks for your work
The enemies are a bit creepy when they stuck to the player though,
Overall, neat little game. I like it.
As others have said, the mechanic to destroy the fire totems is not very obvious - even just a slight colour change when you're doing what you're supposed to be doing would signal it a little better, and the heat mechanic is interesting, but it would be nice to have some control over it.
If you were worried the game would be too easy having you passively cool off while not shooting and avoiding enemies, maybe some kind of bonus 'health' points like shrines in Diablo to give one off cooling would be nice so that you don't have a point where you know you're basically screwed but can't do anything about it.
Really solid compo entry (but again, gripes about lack of fitting theme - were you hoping something different would win theme selection? lol)
@memel06 hahaha, yeah, i want to make something fit the theme but not too obvious as in "Physical" space
@eric-kulbiej thanks !
@hakro thanks !
@leave thanks !
@mrnyarlathotep i get what you meant, "Space" not only can be interprented as "Physical Space" , space not only in form of inventory, i try to make the game within the theme scope but not as much of obiviously "space" in term of "storage" or at least not obvioustly storage form
“run out of space” is very spesific , yet very vague theme, i twist the theme a bit within the scope in my game, if you read the guide the character also spesifically said “i’m not sure if there’s enough space in my body…for this amount of heat”
@akaneiro if you read the guide, the demon is dropping water droplet, you can grab it and it'll cool you down quite a lot :D, so yep, thats the running out of space part, and thats also the part i try to do micro management for the player :smile:
Awesome job!
I loved the concept but the designs could be improved with character animations and some special effects.
@quorusa thanks !
@reuno well.........., but thanks !
@odris-den thanks !, can't agree more, the problem is i can't make music lol, planned to learn tho, wish me luck :smile:
@oneiros thanks !, also agree !, i planned to continue developing the game, not sure how far, but will add animation and more level in future update !
@dr-monkfish i see!, yeah thats become double edge sword i guess, my main intention to make the lore to wrap into the guide to make it interesting, but it also become a well of text and defeat my intention lol, i'll try think of better guide next time
@fritz thanks !
@crastinator awesome man !, you probably the first person (at least in the comment) that actually notice that !, and thank you !, yeah the story to help the people to understand why and how the game connected to the theme, even so still not many understand or probably just not read the guide
@jeplmr aaaah, thanks for the report !, will update it asap !
@kostbllb you, exactly right, everything is explained on the guide tho, i put a lot of "weird" mechanic in the game, thats why the guide is needed, while also unfortunately it become wall of text
@franvadillo ikr, the feedback so far that i can get feels right is only audio, if you enable the audio you should can hear the feedback, i actually playing around with cam shake etc, but in the end it feels tacky
@velvetlobster thanks !, planned to learn to make music for next LD, wish me luck !
@furtive-pygmy thanks !
@cppchriscpp thanks a lot !
@eduardo-yukio thanks for the kind words man !, but honestly speaking, after seeing compo games in here, i feel like my game is one of the crappiest on the website lol