Pilling Debt by MasterProject
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https://masterproject.itch.io/pilling-debt
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PILLING DEBT

Ludum Dare 44 - Your Life is Currency. A strategic runner. The player has a total of 10 pills, and needs to predict how many they'll use for each stage. The game is about a salaryman running to not lose his job, having to take anti-stress pills to avoid cardiac arrest. His name is Bill.
CONTROLS AND SYSTEM

Jump (SPACE)
The character can perform a short jump or a long jump, depending on the time at which the button is released. The character can also double jump at no cost. After the third jump and onwards, each jump costs 50 Stress.
Scream (Z)
The character screams, scaring any thieves in a small radius. Scared thieves don't rob your pills. This action costs 25 Stress.
Pills
Before each stage, the player must choose how many pills they're going to take. Select the amount with the slider and press the circle at the center to confirm. Once confirmed, Bill ingests all the pills at once - the player does not need to take them during the stage. Each Pill is worth 100 Stress. Stress accumulates throughout the stage, and the player must reach its end goal before reaching its maximum value. Bill begins with 10 Pills. Thieves can steal Pills from Bill.

CREDITS
Programming: MasterProject (Danilo Isamu)
Game Design: soujd (Jade Manzur), MasterProject (Danilo Isamu) and Leeroy
Sprites: soujd (Jade Manzur) and Leeroy
Animations: soujd (Jade Manzur)
Level Design: Risada and MasterProject (Danilo Isamu)
Soundtrack: Yupi Bubs (Bruno Carrazza) and gustavojrs (Gustavo Jesus Rodrigues Silva)
Sound Effects: Risada
Font: FFF Forward
Ratings
| Given | 30🗳️ | 19🗨️ |
sorry, not sure how to proceed.
Lots of players had trouble with the pill-gambling mechanic, and we're working on it to make it better explained!
Thank you for playing our game ^^
This game was hard, and I wanted to quit several times. But persevered and beat it. Well, I am a lowly accountant now, but still alive! :wink:
Our team is working on fixing the issues with the Web version and with the physics mechanic, that is mostly intentional but got out of thw way and, as many players stated, started to feel weird. The executable files seem to work better than the web version, too.
With some more time, we'll try to make the game more playable, user-friendly and fun! This was our first entry, and we, as a begginer development team, are very glad with the repercurssion we had! Thanks for playing and for your feedback, you're helping to make this game a lot better!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
We're working on a less "floaty" jump and making some adjustments to the Pills screen (I don't know what was I thinking when I wrote "Current" instead of "Remaining"). Additionally, we might add a sliding mechanic to the game, which was originally cut due to me getting ill. We'll see what the future holds.