Last Stand by KeyurRana

The end is inevitable. Fend off enemies and make sure the data gets uploaded.
You have limited power. Every actions costs some power. The game ends when you run out of power or when an enemy attacks you.
Bugs Fixed
- Fixed a crash on opening settings menu
- Fixed node repair cost text
- Fixed Quit button on Game Over/Out of power overlay
- The yellow attack line now passes through power drops
| HTML5 (web) | https://keyur-rana.itch.io/last-stand |
| Original URL | https://ldjam.com/events/ludum-dare/44/last-stand |
Ratings
| Given | 34🗳️ | 20🗨️ |
My only feedback is about the ending of the game, I got 100% Upload but still got a "Game Over" screen. I get what you're going for here. But perhaps the player should still be "Victorious" and rewarded, while the Unit/pilot dies on the battlefield at the end?
@zuick @klianc09 @pabricka Thanks for playing! I'm glad you enjoyed the game.
@skylark721 Yes, Into The Breach was an inspiration :smile:. I see your point about the ending, I'll try to come up with something better for the post-jam version
The sound effects are pretty good and since this is a jam game you could have added some royalty free music, music is always a great addition to a game.
The graphics are simple and functional, however maybe something a little less clean but more personal could have given a bit more character to the game.
While playing I felt like something was missing but I still can't figure exactly what. Maybe a bit more personality or craziness (more bombastic effects perhaps ?). Well that's just my personal appreciation though, I like when I can sense the creator(s) behind a game.
Anyway the game works well, it's pretty polished and you had time to fit in quite a lot (such as the helpful tutorial and UI), good job !
I'd like to see something on victory- either you can up your percentage even higher for a highscore, or you get some sort of "You win!" screen.
Just saw: you have to run out of power for it to give you a "win" or lose note.
A bit of an extra note, on the web version the "Quit" button remains, but doesn't do anything.
@ashtrail Thanks a lot for the feedback! I really wanted to add some music, but was running out of time. Will add some music in the post-jam version for sure.
@josh-powlison Thanks a lot for playing and reporting the Quit button bug. I'll do something better for victory in the post-jam version.
The way it's set up now, you can never really get ahead of the enemies - It would be cool to see some additional actions you can take (i.e. some special moves) to help change the balance. But overall, it was intuitive and a pleasant experience.
1. It's not immediately clear that uploading data successfully does not mean winning. Besides, keeping on playing the game after the objective is fulfilled is kind of pointless. So perhaps the game can end when the data upload is successful.
2. I found a way to fool the enemy AI. I can block the path of the enemy that is the closest to the only node left by leaving an energy crate between said enemy and the node. In that case the other enemies would not move and the blocked enemy won't seek for another path.

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp