Farmer's Delight: A Twin-Stalk Shooter by Dovakla

Welcome to life on the farm! Get ready for an authentic farm experience. Just watch out, some of your crops can get a little... rowdy.

Plant, water, and harvest a cornucopia of different crops in this action-packed down-to-earth farming sim. Sell crops to buy new tools that will make your farm even more efficient. Make sure not to let your crops get overripe though, or they'll attack.

Sell your crops and buy new farming tools from the friendly shopkeeper. Find her shop dimension in the upper-left corner of the map.
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Controls:
WASD or arrow keys to move. Mouse to aim and shoot. Q or Middle Mouse to open the tool inventory 1-4 to select tools
1 = Harvesting
2 = Planting
3 = Watering
4 = Gun
Written in C# using Unity3D
Sprites made with GIMP and Piskel
Models made with Blender
SFX made with Bfxr
This was my first game jam and, while the menus and sounds are very rushed, I think it turned out pretty well!!
| Windows | https://dovakla.itch.io/farmers-delight |
| Linux | https://dovakla.itch.io/farmers-delight |
| Original URL | https://ldjam.com/events/ludum-dare/41/farmers-delight-a-twin-stalk-shooter |
Ratings
| Overall | 668th | 3.377⭐ | 67🧑⚖️ |
| Fun | 548th | 3.341⭐ | 65🧑⚖️ |
| Innovation | 504th | 3.453⭐ | 66🧑⚖️ |
| Theme | 419th | 3.805⭐ | 66🧑⚖️ |
| Graphics | 876th | 2.961⭐ | 66🧑⚖️ |
| Humor | 335th | 3.341⭐ | 65🧑⚖️ |
| Mood | 638th | 3.226⭐ | 64🧑⚖️ |
| Given | 136🗳️ | 133🗨️ |
Also it seems like I accidentally left the debug mode on when I built it. The correct version is on Itch now.
Plants drink water from the dirt as they grow and if the dirt dries out they'll start to die. Higher-tier plants drink more than lower-tier ones.
The enemy animations were actually pretty cute. They kinda dance around in a silly way.
@Solrun Thanks! I wish I could have implemented an indicator to show when crops are ready because you do just have to learn it through trial and error, which isn't great. Enemies are also guaranteed to drop their crops which you can sell to buy seeds, so it should be very difficult to end up in a place where you have no money and no seeds.
Your is more fun though tbh. The merchant dialogs is funny and it's really cool how you switch to first person after getting to that place. Unexpected but beautiful. It lacks any polishing, but strangely enough I think it matches the overall mood of the game. And I didn't find any bugs. I guess maybe one: I think there was music at the start, and I've seem you used Incompetech's music at the menu, but didn't hear any sound or music after some time!
I like how you mix the twin stick mechanics into the game too, you need to shoot seeds, water, etc. I didn't understand what to use the water for, though. I thought it was to calm down the plants, but it didn't seem to work. Didn't seem to change how fast they grow too. I also bought other seeds but they didn't change anything I think. Didn't understand what they do.
Loved it, congrats for the game.
@sohakes The music and sound effects both completely stopped? Do you know when it happened? The dirt tiles can dry out after plants have grown on them for a while. Higher-tier plants need more water. I like your idea of making it calm down enemies though. You can choose different seeds in the planting menu (tool #2) and they grow different plants.
@david-boeger The menu was actually the last thing I implemented (which is why it's so janky), but I totally agree with you. It's such a basic thing to do.
@ThatSommeS You can pick plants when they're at the final stage of growth by using tool #1 while standing near them. I would have liked to add a visual indicator to show when they're ready, since you do sort of have to learn through trial and error now.
obviously its rough as hell, poorly optimised, completely unfinished but the fun is through the roof. the game was really broken by just using flamethrowers on turnips but hell it was satisfying
It just lacks animation but good job !
Today I already have rated a few shooting farm sims here on the LD site, and your one is my favorite so far.
Nice dynamic game play where you totally control the risks. Plant to little crops, and you are out of funds, plant to many - and you are dead.
It is obvious that the game is not polished enough and not optimized (becomes turn based strategy with 300+ mobs), but hell yea! It delivers... delivers a lot of fun!
Well done!
If you have the time be sure to check out my game :
https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Otherwise I like the layout of the level, the shop, and the two themes mashed together. I enjoyed playing it! :smile:
@Matt Pattabhi thanks! It wasn't, but I can see the similarities
Loved the music :-)
I've spotted two issues with the main character, he seems to be using 3d physics all the time, which makes him "jump" if you are walking up in a ramp. The other thing is that diagonals make you move faster, you could normalize the vector3 before applying the actual movement so it will always be a unit vector * speed.
Regarding the Game Design, I liked it although there is a flow curve problem, the player spend too much time with the first weapon before being able to buy other ones, perhaps decreasing the price of the items or increase the amount of money each prop gives.
The mechanics in this game are ridiculous, and that's great. "Quick we have to harvest!" "Why? Its mid-summer!" "The plants are turning into zombies!" There's a lot of content, and I really mean a TON. But it could have a lot of polish on a lot of things. A few are: Normalize the player movement, right now when I go diagonal I go about 1.41 times faster than otherwise. A bit more animations would be great. That being said, this level of unpolishedness does really add to the ridiculousness of it, which is most of the fun of the game anyways. Good fun that is.
__Innovation__
Is this new? I guess it is, it's not a very large leap though. Is it an improvement? Not with this level of polish. For me at least. But it was definitely different from most similar things and I try to be objective so I guess a decent score is in place.
__Theme__
I'm not sure if this is really two incompatible themes. It could very well be a much faster Stardew Valley with guns where your crops turn into enemies. But maybe Stardew Valley also uses two themes. So I guess you did all right here too.
__Graphics__
I'm not a fan of the graphics. You did use a lot of material tricks that make it look more interesting, but I dare say you are not a professional graphics artist. Then again, it matches the ridiculousness of it.
__Humor__
I have to admit, actual LOLs were lolled. This is insane.
__Mood__
It didn't really strike an emotional thing with me. I feel a bit more polish is needed for that. Sorry.
__Overall__
I think you did a really great job at getting a ton of content out there. Amount-of-content-wise this is extremely impressive. It did cost a lot of polishing tine though, but you pulled it off by just making everything insane. Overall it is really decent, and I spent waaaaay more time than I though I would at first.
Too bad there are no sounds:,-(
Good job
@Piller Yann it should have music and sound effects. Was it completely silent the whole time?
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape