Beat TD by Steffo

[raw]
made by Steffo for LD 41 (JAM)

A Rhythm-based tower defense game!

The Masks are invading your base to silence it forever! Stop them by using Beat Towers.

Press the Z, X and C keys to trigger the attack of your towers: the more your attack is on beat, the more powerful it will be!

BeatTD<em>2018-04-23</em>23-35-23.png

Towers

Hat Tower

ticktower1.png

Shoots four sparkles in a cross, alternating between straight and diagonal.
Should be triggered every half-beat, and deals medium damage, but has short range.

Kick Tower

drumtower1.png

Creates a shockwave around itself, dealing low damage in a big area.
Should be triggered in the first and third beat of a measure for the maximum range.

Snare Tower

beatower1.png

Shoots a sonic wave downwards, dealing high damage to a single enemy. Should be triggered in the second and fourth beat of a measure for maximum range, damage and size.

Controls

Scroll wheel: select tower
Left click: place selected tower
Z: trigger attack for the Hat Tower (two times per beat)
X: trigger attack for the Kick Tower (one time every two beats, on the downbeat)
C: trigger attack for the Snare Tower (one time every two beats, on the upbeat)

Ratings

Overall 341th 3.679⭐ 30🧑‍⚖️
Fun 381th 3.5⭐ 30🧑‍⚖️
Innovation 183th 3.821⭐ 30🧑‍⚖️
Theme 237th 4.036⭐ 30🧑‍⚖️
Graphics 183th 4.143⭐ 30🧑‍⚖️
Humor 740th 2.615⭐ 28🧑‍⚖️
Mood 537th 3.352⭐ 29🧑‍⚖️
Given 36🗳️ 15🗨️

Feedback

Lamasaurus
24. Apr 2018 · 10:44 UTC
I love the idea and the art! Your onto something here!
jk5000
24. Apr 2018 · 11:10 UTC
This is a bit weird but also a pretty fun game. I love the art style and the music. I would have liked if the shooting from the "towers" has automatically following the beats in the music. But overall a fine LD game.
CodeKoto
24. Apr 2018 · 11:37 UTC
this game's idea is pretty nice, the art is quite nice but the rhythm is a bit too hard to follow and the beat becomes repetetive.
PsilocybeGames
24. Apr 2018 · 11:40 UTC
I loved the pencil graphics, the beat mechanic didn't work that well for me, but maybe i'm just musically challenged.
RAFFE
25. Apr 2018 · 08:47 UTC
Odd but a nice game! I think the rhythm thing works nicely. Good job!
iamtalin
25. Apr 2018 · 08:50 UTC
Fun concept and I really like the sketchy aesthetic, well done!
Detobel36
25. Apr 2018 · 21:22 UTC
Very good concept !
hexagore
25. Apr 2018 · 22:22 UTC
I'd love to see a version of this that had more music and an easier beat to track... but I must say I'm amazed to find a tower defence game I actually enjoyed playing, this is a first haha
GroverTheGrovekeeper
26. Apr 2018 · 01:25 UTC
Great game! I wish there was a better variety in music and I wish there was some sort of upgrading system for your items because I found it really hard to kill some enemies because I overall just didn't have a high enough damage output for.
Aaronacus
26. Apr 2018 · 08:56 UTC
I love the mix of the two genres, the design is well done but the hitbox of the enemies or the "bullets" are a little wonky in my opinion...
The music is nice and this sketchy art fits well!
Nice job!
Marcenat
26. Apr 2018 · 19:24 UTC
On of the best idea I'v seen so far. The tempo is maybe a bit to high, that makes the game difficult.
The art style works wonderfully and the visual cues on the tower convey very well if the beat was correctly hit.
Well done.
CG_Fred
26. Apr 2018 · 19:51 UTC
Awesome graphics! But the game got very repetitive fast and I felt like I was invincible after just placing a few turrets. The art style is very unique and I would like to see more levels with more variation and higher difficulty.
Subhajit Nath
26. Apr 2018 · 19:51 UTC
Love the sketchy theme with minimalistic backgrounds. Felt like I was playing on paper. Had fun playing.
Hopeen
27. Apr 2018 · 12:33 UTC
An amazing idea for the theme. The game does get quite repetitive, but it's indeed challenging with the fast beat. The artstyle is unique and fits the game well IMO. I would agree with some of the other commenters suggesting different tracks (maybe different map different track) and possibly a difficulty setting with easier and harder track choices.
MosesG
27. Apr 2018 · 12:44 UTC
The idea for this game is really nice but the execution lacks a bit. The graphics and music are really good but the mechanics are a bit weird. It's difficult to be in the rhythm because there isn't a clear indicator for it. That would have helped a lot with the gameplay.
Avon
27. Apr 2018 · 12:53 UTC
Very interesting concept, it was fun to play, but the beat was a bit too fast for me, was hard to time it right. I would have preferred if the enemies came in waves so I had some downtime to place the towers. Loved the art.
Aerosavior
29. Apr 2018 · 16:08 UTC
It would be helpful if the main menu played the given beats for you or showed you in a better format. Yellow flashes were very hard to distinguish beat notation. Really liked playing it and it was innovative
Erkberg
30. Apr 2018 · 21:30 UTC
Very well excuted combination of genres! As others have mentioned, it is a little hard to keep the beat, but it felt awesome when it worked out. Also, I really, really like that art style. Good job overall!
kr4ft3r
01. May 2018 · 10:40 UTC
Love the hand drawn style, there should be more hand drawn games. At first I only used hat towers as I failed to read up on what mouse wheel does. Catching half beats was fun. But when I tried other two towers it became unplayable hard for me. Green signaling color, while psychedelic, doesn't really help explain when the right moment is. Nice work in overall.