The Grim Tower by Drunk Wizard
Conquer the land and sacrifice villagers for greater evil of the Dark Lord!
Battle simulator with spells. Use blood of sacrificed enemies to buy units and unlock spells. Defeat 17 settlements on the “Peaceful Isle” to satisfy the Dark Lord and fulfill his great plans of world dominance.
Controls: Mouse only
Tips: - Make sure to restock on units before every battle. - Blood also serves as your health pool in battle. - Some spells damage both your enemies and your troops. - Check defense score when choosing next target. - Spells cost blood to cast, so be sure to not spend all of it on units


| HTML5 (web) | https://tk07.itch.io/the-grim-tower |
| Windows | https://tk07.itch.io/the-grim-tower |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-grim-tower |
Ratings
| Given | 38🗳️ | 10🗨️ |
It's probably something I always wanted to do myself. Graphics are minimal, but nice, and I like the conquering mechanics. Positioning really plays the role, but without, say, field obstacles it kind of deteriorate to a single winning strategy - place everyone far back, group enemies around ghosts, spell big tight groups to death. Other than that, balance feels right, maybe just a bit on the harder side. Great job!
The only thing I don't like so much is not being able predict the battle in a proper way so I can't make a good strategy. I just know the defense value and I suppose I can handle it but then new enemies appear and they attack me from the distance and are really hard to overcome without more units so I already lose.
Another thing, I can't do anything once I lose my army, I understand once I have spells I can do things but before that the only strategy is buy as much as possible just in case because if you lose by 1 unit, you are lost even with 100 blood.
I like the idea of positioning my army in the field in order to overcome the enemy but counldn't take so much advantage, not sure if because I didn't master it yet or because the game is not balanced to that point yet.
Placing the unit was a bit tedious thing to do (clicking on the four-mation later). A bigger formation would be awesome.
I think it's a bit easy. I mean it's satisfying to watch that my soldiers eat the enemy alive, but after the 4th battle it was not exciting, because I was way overpowered.
Especially liked the graphics!
IMHO it's a superb game.
@a333 That's an interesting strategy, I guess as a developer, you never really see all the options you are giving the players :D Some obstacles would be nice, but our pathfinding worked on the principle: find nearest, go in a straight line :D. I can only imagine how epic it would be if we could implement something cool as actually sieging a city wall.
@nayaki-anandan Thank you, we got our music from Ultimage Game Music Collection and sound effects from Universal Sound FX on the Unity asset store, sadly we are no sound engineers and having this sort of game without sound would be really weird :D Regarding the spells, they actually cost you blood, so if you spend too much life on units, you cannot cast spells in battle. We didn't give the tutorial the time it needed :/ but, another lesson learned and we will try to be better next time :)
@arielsan Yeah, we couldn't really include previeving the battle before-hand because of time constraints :/ but this happens in these events :D We wanted to give the necromancer some basic means of defending himself, just flinging a fireball here and there, but didn't really get around to it, we actually forgot about him for most of the developement :D
@cpx3 Yeah we know, especially if you went with the cheap mob swarms tactic it got really tiresome. What I found fun in the later levels was the ability to place several flesh golems, backed by Energy throwers and while the golems were tanking, the throwers would devastate several lines of enemy troops in one glorious attack :D Thank you for your feedback and we are glad you enjoyed our game :)
Well played btw !
What was your favorite winning strategy, btw?
I liked the atmosphere, the gameplay, the music...just about everything, really. I died on my first couple of attempts, and then figured out my winning strategy and just kept building it up and expanding upon it. I thought the balance got skewed in my favor towards the end, but the early game strategy is crucial to getting to that kind of dominance.
Honestly, though, I didn't find myself using spells much at all. I liked the idea of tying blood to both building units and casting spells, but for me I got to the point where I literally never needed to use my spells because of how dominating my minions were.
The theme use was solid, with a fitting narrative theme tied to it as well.
Solid effort, I really liked it!
I liked the atmosphere, the gameplay, the music...just about everything, really. I died on my first couple of attempts, and then figured out my winning strategy and just kept building it up and expanding upon it. I thought the balance got skewed in my favor towards the end, but the early game strategy is crucial to getting to that kind of dominance.
Honestly, though, I didn't find myself using spells much at all. I liked the idea of tying blood to both building units and casting spells, but for me I got to the point where I literally never needed to use my spells because of how dominating my minions were.
The theme use was solid, with a fitting narrative theme tied to it as well.
Solid effort, I really liked it!