Shroom Bois by Torculus
A 2-player cooperative game with a glowy mushroom aesthetic. The cavern is dark and you must use your glow to see your way through. Be careful, as whenever you take damage, your brightness decreases making it harder to see.
Made for Ludum Dare 44
Team: Alari Tork, Behrooz Parhizgar, Jonathan Oh!

| Windows | https://torculus.itch.io/shroom-bois |
| HTML5 (web) | https://torculus.itch.io/shroom-bois |
| Original URL | https://ldjam.com/events/ludum-dare/44/shroom-bois |
Ratings
| Given | 41🗳️ | 33🗨️ |
but the mechanic is so good and the way to playing with light on a contrast environment really gives an atmosphere.
Good job!
What I find strange is, that the Left Side (so WSAD controller) is for the bottom player and Arrow-Controls are for the top player. You normally read from left to right and top to bottom, so I'd expect the WSAD controllers for the top player.
The visuals are really cute, like the effects and if you get hit, that the light of the player slowly goes out. Like the idea of the puzzles!
Love the SFX as well.
Not a detraction, but if you're building out of Unity, you might as well do WebGL and avoid the installation process.
great effects
only then I realized that it was to move the two.
I tried playing along and it wasn't very easy :joy: but it was still fun. I feel like it doesn't fully cover 'health as currency' as a theme but I still enjoyed it. Great job!