Witches and Werewolves by Capitals
Witches and Wolves:
Greetings witch. Your mission is to rid this kingdom of these peasents, and it's peasent king. Convert the populous to Werewolves and take the capital by storm.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
It sometimes takes a while to load.
Tools:
Unity 5.3.2
Photoshop CC 2015
PyxelEdit
Fonts Used:
Euphorigenic
Mailart Rubberstamp Regular
Requiem
Underworld
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tutorial Text:
On the left is the map. With cities, villages and towns all with fresh peasent blood! Click the icons on the map to view more details.
On the right is the villager details, your stats and the villager stats.
When you convert a peasent into a werewolf the village will get clues about a werewolf being among them and will vote on who to kill to try to catch the werewolf.
Loyalty = Increases the chance you aren't voted on.
Deviousness = As a wolf, they are more likely to kill on their own accord.
Keep your eye on the log, in the bottom right, it'll tell you more about whats happening and help you out along the way.
Just press next, in the bottom right corner, to continue.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Questions:
@NoLevelCap
Greetings witch. Your mission is to rid this kingdom of these peasents, and it's peasent king. Convert the populous to Werewolves and take the capital by storm.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
It sometimes takes a while to load.
Tools:
Unity 5.3.2
Photoshop CC 2015
PyxelEdit
Fonts Used:
Euphorigenic
Mailart Rubberstamp Regular
Requiem
Underworld
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tutorial Text:
On the left is the map. With cities, villages and towns all with fresh peasent blood! Click the icons on the map to view more details.
On the right is the villager details, your stats and the villager stats.
When you convert a peasent into a werewolf the village will get clues about a werewolf being among them and will vote on who to kill to try to catch the werewolf.
Loyalty = Increases the chance you aren't voted on.
Deviousness = As a wolf, they are more likely to kill on their own accord.
Keep your eye on the log, in the bottom right, it'll tell you more about whats happening and help you out along the way.
Just press next, in the bottom right corner, to continue.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Questions:
@NoLevelCap
| Web - HTML5 | http://nolevelcap.net/games/ld35/2.0/ |
| Windows | http://nolevelcap.net/games/ld35/Builds/WW1.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=28209 |
Ratings
| Coolness | 37% | 1626 |
| Overall | 3.21 | 466 |
| Fun | 2.82 | 675 |
| Graphics | 2.84 | 549 |
| Innovation | 3.37 | 313 |
| Theme | 3.21 | 573 |
Feedback
Marcellus
18. Apr 2016 · 12:17 UTC
link is dead, will come back later
ezombort
18. Apr 2016 · 15:12 UTC
I like the style and the concept but unfortunately the text is so small and unclear on the web version that I cannot read the text. It also took very long time for the unit player to load so maybe thats why the other commenter throught the link was dead? I got this error in the Chrome dev console: UnityLoader.js:1 pre-main prep time: 8268 ms.
ezombort
18. Apr 2016 · 15:13 UTC
Just realized that there is a fullscreen button :) Now it looks much better! My bad.
ezombort
18. Apr 2016 · 15:15 UTC
Sorry for comment spamming but the Web link do not have the fullscreen button as far as I can see but the version embedded in this page has it so use that one.
Cerno_b
19. Apr 2016 · 10:29 UTC
Looks very good, but it's not really my genre. I like the concept though. Some music would be nice. Witchy McWitchface! :)
waveformmodulations
20. Apr 2016 · 02:58 UTC
Pretty fun and tough!
solkar
20. Apr 2016 · 10:17 UTC
I don't understand how the game works at all. Maybe some more clear icons in the map would help to identify the different elements.
Shatter Point Studios
22. Apr 2016 · 04:28 UTC
I really enjoyed the text-based game-play. I can tell a quite a bit of thought and writing was involved. My only suggestion would be to consider doing some tinkering with the log. With the text lines running so close together, it can get a little hard to read and keep up with paragraphs of actions. Maybe changing text color or increasing text size for particular actions (such as when a wolf has been killed by the mob etc.) could really aid readability. Over-all, I love the direction this game is going. Very fun!
Zgragselus
22. Apr 2016 · 14:42 UTC
It is really quite complex. I really like it.
pogo
22. Apr 2016 · 15:36 UTC
I enjoyed the tactical elimination of targets, and the ramping cost of converting. It was a little unclear that I could only have one werewolf in each town, and that made taking over larger towns very challenging. I'd have liked a little more concise text, or a dedicated screen for the map and village views.
eduardogacn
23. Apr 2016 · 19:28 UTC
good game :)
Przekop
27. Apr 2016 · 11:28 UTC
Damn your concept sounds really similiar to mine. Shame that links dont work.
Jaenis
08. May 2016 · 14:08 UTC
Great game!