CyberMayan by alareo
TAB key to access inventory.
Click to interact.
Space key to pause game.
“Life slashes its way between the streets full of trash, drugs and prostitution in Uman (Neomexico). Under the bright neons, cybermaya bands like yours defend their culture and keep their enemies at bay thanks to a mixture of strategic intelligence, physical strength and technology management. However, the decimated forces of your clan succumb to the attacks of the Horizon corporation, which pretends to take over your neighborhoods and enslave your people to work in their offices. Only you, as part of a new generation of Warriors, can stand up to Horizon’s aggression.”
“According to the rite, your initiation requires overcoming ten trials in the Temple of Chac Bolay. As soon as you cross the threshold, you discover a dark and oppressive environment in which the natural laws of life and death are suspended, and only governs the will of this living God of the underworld. Chac Bolay values the SACRIFICE, and will honor with reincarnation anyone who loses all trace of life or sanity in their training. The belongings of the applicant will also be respected if he advances until the test room in which he was defeated. The entrance door disappears behind you. Now the only possible way out is upfront.”
| Music | 3D Design | Programming | |:--: |:---: |:---: | |Barri Kl0z | Dany Sánchez | Canijo | |Lucas Le Slo | | Ángel Lareo |
Post Ludum Fixes
Monday responsabilities + final sprint led to practically untested build, some basic fixes needed to be made! ( We recommend use post-ludum build, fixes were fast, but we just didnt have the time! )
- Black screen could be seen-through in borders ( ups.. )
- Trap<->Sound logic a bit fucked up ( I swear that "
else" was in place! ) - Death sounds are now played when they should
- Some lighting bugs that fixed re-opening the editor (that was opened for 2 days in a row... ^^)
- Stil are some major lighting differences between editor & build, will we ever find out why?
Our major problem is still player health / sanity feedback ( we think ), too much things we wanted to try but didnt know how to do ( so many things we learned in the process :smile: )
Ratings
| Overall | 962th | 2.783⭐ | 25🧑⚖️ |
| Fun | 1030th | 2.068⭐ | 24🧑⚖️ |
| Innovation | 884th | 2.682⭐ | 24🧑⚖️ |
| Theme | 848th | 2.932⭐ | 24🧑⚖️ |
| Graphics | 627th | 3.304⭐ | 25🧑⚖️ |
| Audio | 143th | 3.773⭐ | 24🧑⚖️ |
| Humor | 822th | 2.094⭐ | 18🧑⚖️ |
| Mood | 495th | 3.341⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 6🗨️ |
Actually I think it is not my kind of game but interesting concept !
* The sound design in this game is top notch. Seriously, well done.
* This game has a mood it was going for, and it absolutely nails it.
Things that could be improved:
* I have no idea what the hell I'm doing. I understand that this might be what you're going for, but I seriously have no idea how to progress.
Overall: 3.5
I'll try post LD version later.
Cool job btw
I also didn't like how Unity was forced into fullscreen mode, since my computer was barely powerful enough to render it - I would have liked to play it at a smaller resolution but a higher frame rate.
On the plus side, I think the sound effects and the music were really well done.