CrudeCarnageCars40 by elZach
I limited the webbuilds car capacity - for full carnage get the downloadable version.

Controls:
W or UP - Accelerate
A,D or LEFT / RIGHT - Steer
S or DOWN - Drift/Brakes/DriveBackwards
ESC - Pause Menu
CompoVersion
PostjamVersion
- local Multiplayer
- 2 new tracks
- race and sandbox Modes
- more music
Note: Postjam currently only supports Windows Downloadable, because of shenanigans with unitys input system I had to use XInputPureDotNet to have reliable Gamepadsupport for multiple players. If anyone has any tips for me to look into how to get multicontroller support onto Linux/Mac - please share.
Tools: -Unity2017.2 -Blender -GIMP2.9 -BeepBox.Co -Audacity
| HTML5 (web) | https://elzach.itch.io/crudecarnagecars40 |
| Windows | https://goo.gl/dYhCTk |
| Linux | https://goo.gl/dYhCTk |
| Source code | https://goo.gl/e1wmwp |
| Original URL | https://ldjam.com/events/ludum-dare/40/crudecarnagecars40 |
Ratings
| Overall | 221th | 3.589⭐ | 64🧑⚖️ |
| Fun | 43th | 3.992⭐ | 65🧑⚖️ |
| Innovation | 340th | 3.167⭐ | 65🧑⚖️ |
| Theme | 217th | 3.685⭐ | 64🧑⚖️ |
| Graphics | 300th | 3.405⭐ | 65🧑⚖️ |
| Audio | 330th | 2.924⭐ | 61🧑⚖️ |
| Humor | 67th | 3.692⭐ | 62🧑⚖️ |
| Mood | 249th | 3.259⭐ | 58🧑⚖️ |
| Given | 60🗳️ | 30🗨️ |
Good work overall!
I'll figure something out for a post-Compo version.
After 12th lap I wanted to go to the map's edge but I have a feeling that at one point I was driving against an invisible wall.
Controls are really cute and well done! Jumping off the ramp has a great feeling!
There shouldnt be any invisible walls, you should just fall of the edge of the map at some point (but the map is pretty, pretty large)
Thanks for the nice comments :)
Ahhh the music though, is it supposed to be 5s long repeating the same thing?
Well, it was really fun to play, thanks for sharing it.
-WAY LESS LAPS than 200 ;)
-a few different maps
-some more or less unusual powerups
-a lot of cars just like in this version
-maybe a split screen multiplayer (it's not hard to do in Unity) (also with a lot of AI cars) (it would be quite fun imo, especially with those powerups I mentioned before)
Loved the acapella engine sounds!
Gameplay-wise it's a bit lacking, as in there is no win or lose condition, but fun nonetheless (and fits the theme too!)
Very fun game, the music could have been better.
The only complaint I have is that I would have wanted to be able to choose more cars (I don't know if my computer then would blow up?) for maximum chaos! It this case, it is "The more you have, the better it is" ;)
Car noises: 5/5
graphics
And yeah, it would be great as couch co-op. Because than you would have a real opponent and you both would try to reach the goal or lap count. Do it dude and we see us on the road. :D
I'll up a postjam version around the end of the week.
Currently I've updated the lap and placement counters to work accurately also helped the AI out when they're stuck on buildings and added little bit of toggleable UI to the game.
Expect Multiplayer, adjustable lap-count and a less mindnumbing soundtrack by sunday.
Jogo simples, caótico e divertido. Gostei especialmente dos efeitos sonoros! Parabéns! :flag_br:
Well made game!
the graphics while simple were really good, everything feels cohesive together which is the most important, the camera was well handled in the fact that you don't get too disoriented as long as you dont flip everywhere after crashing randomly into some cars or building.
Quite frankly the physics are awesome and fun, the car sounds are hillarious, and the driving of the car felt right, not too heavy, not too drifty. As i said before this really made me think of the big car chase in the Blues Brothers movie for all the mayhem happening in the city :p, and speed wise it really feels a bit like an f zero title.
if you keep the sandbox mode, and add in a racing, chase, either delivery (akin to games like crazy taxy) or demolition derby mode, vary by having different colored cars, maybe different models (not necesserally complex ones keep this aestetic) also for the player car so people can choose, add in multiplayer, and you have quite a game you can build.
In this state it is still a very solid entry nontheless, especially considering this was done in compo.
well done man :)
We need a multiplayer version! ;-)
@peachtreeoath the AI driving is actually derived from the player-class, it's just generating inputs instead of reading them from a gamepad for example. Honestly it's super basic, but ofcourse they drive without care for their own health, get constantly smashed and I never taught them anything but GIVE MAXIMUM GAS AT ALL TIME. :D
I'm gonna release the postjam version today, so look forward too:
Local Multiplayer (up to 4 players - uses XInput), new Music, a couple new tracks, new UI, new options, revamped placement system, an actual race mode as well as the ol' sandbox and maybe even a third mode - but I doubt I'll get it done today.
- the car selection on the main menu started out at 36 on the slider, but the text next to it said 200 until I actually moved it
- out of curiousity, I tried driving off the map and found there was nothing stopping me but a relatively long + boring drive; I'd recommend putting in something to prevent the player from just driving away
- Given that nothing happens when you reach lap 3 and that the AI isn't particularly challenging to pass, it probably would have been better to just ditch the lap/position indicators and keep the focus on causing chaos in sandbox mode
Overall, a pretty great entry!
Mentioning those, who I thought were interested:
@fakeyou @krasse @tvance @rahmkota3 @terakorp @gwolf86 @notpresident35 @nokusu @ace17 @peachtreeoath
I was gonna mention the lack an actual race mode, but you've covered that in the postjam version, shame you didn't make it in time for the jam. My mine problem, however, is the camera.
I wish it was further away from the car and moved way less as I found it very disorienting. Are we gonna get a car battle-royal later on with cars falling out of a plane and all that jazz? :smile:
There's a great feeling to navigate through all this chaos, and when it goes well, you basicaly feel like a superstar driver :D
Great entry, well done!
I see it's already been pointed out but the only thing i'd say was also that seeing the position of racers ahead of you would be cool, cause it does get pretty chaotic when you race with a lot of cars, hope you can find a way to implement it without the performence issue you mentioned ^^
* The controls are good ! Until you bump into something : there grab the steering wheel and pray :rofl:
* It was funny to see the chaos when putting maximum of vehicles!
* Funny game to play overall !
### How to improve :
* I know it's not easy but try to find a concept that is more innovative with the theme
* Maybe put the checkpoints more visible (by adding color and sound)
Fun and effective, Good luck!