World Conqueror: Rule the Seas by MCjammydodger
Take over the world using your powerful ship. Conquer islands by destroying the enemy bases. Watch out for enemy ships that are patrolling the waters.
Earn upgrades to your missiles as you conquer more of the world.
Controls:
WASD - Move
Mouse - Aim turrets
Left mouse click - Fire missiles
Escape - Pause
Download link: https://mcjammydodger.itch.io/world-conqueror-rule-the-seas
Source Code: https://github.com/MCjammydodger/LudumDare38
Ratings
| Overall | 330th | 3.167⭐ | 26🧑⚖️ |
| Fun | 323th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 458th | 2.542⭐ | 26🧑⚖️ |
| Theme | 232th | 3.5⭐ | 26🧑⚖️ |
| Graphics | 333th | 3⭐ | 26🧑⚖️ |
| Audio | 344th | 2.478⭐ | 25🧑⚖️ |
| Humor | 448th | 1.714⭐ | 23🧑⚖️ |
| Mood | 478th | 2.409⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
Some things that I think would be cool to if you want to take it further:
- Some kind of "trail" behind the ship to give a sense of movement.
- More enemy variety. Perhaps some enemies firing mortars, rather that all firing "shells"?
- Additional weapons/pickups such as mines would be cool.
I like the vibrant cartoony style. I thought the models were well designed and gave a nice hint of civilization without clutter - such as the runway and tower as an airport.
Besides that, nice game, simple but efficient graphics and audio, gj :)
Graphics are quite stylish. Good job man !
- I love the hit-effects. The particles and sounds are very satisfying and well done.
- I had some trouble with the control at first, but within a few minutes it felt very tight and satisfying to navigate around enemy bullets.
- I really like the camera-rotation when you rotate. It feels very intuitive.
- Getting upgrades with each kill was a nice touch.
This is a very solidly made shooter. I found it really tough, but it was fun to circle around the enemies and take out their turrets before conquering. The visuals (ships and continents) were well done too. Great job!
One user interface problem though. So... much... clicking. An under-powered rapid fire weapon should keep firing when the button is held down.
In fact I even tried to make a version with auto-fire, but your source repo is missing all the prefabs and the whole level so that wasn't really feasible.
Ok job in all.
@huvaakoodia I have updated the git repository to include all the assets now if you still want to modify it.
-Solid gameplay, immediately obvious on the goal and controls
-The hits and the particles really step the game up a notch
-Sounds are a good match, reminds me of NES/SNES shooters
### IMPROVEMENTS
-Some visual movement feedback would be nice over the expanses of water, possibly some clouds?
-Shooting should be hold down to fire
-There wasn't a whole lot of strategy involved with a "secure the world" type game, adding some skill level such as slower moving projectiles that you can dodge would go a long way
Great, polished entry and with a tiny bit of work could be top notch, great game!
It just lacked of balacing and some more mechanics in my opinion.
For example conquering an island should be giving health or upgrading weapons, or there could be another weapons like limited missiles ?
Another thing which would have been cool is visual feedback, to know when you're shot, when you've shot a turret, etc
Anyway i liked it ! Good job !
I played this game on stream here: https://www.twitch.tv/videos/141703264 - at time 2:15:50
And if you had more time you could add things like health pickups, new weapons and upgrades (but of course that's understandable in this amount of time)
Nice entry!