Sticky Racer by Mayuso
Complete 3 laps as fast as posible
Oval(ish) track. 3 laps time attack.

You better avoid that glue if you want to be fast

| HTML5 (web) | https://mayuso.itch.io/sticky-racer |
| Original URL | https://ldjam.com/events/ludum-dare/40/sticky-racer |
Ratings
| Overall | 1093th | 2.68⭐ | 27🧑⚖️ |
| Fun | 1031th | 2.62⭐ | 27🧑⚖️ |
| Innovation | 725th | 3⭐ | 28🧑⚖️ |
| Theme | 619th | 3.385⭐ | 28🧑⚖️ |
| Graphics | 962th | 2.68⭐ | 27🧑⚖️ |
| Audio | 700th | 1.955⭐ | 24🧑⚖️ |
| Humor | 905th | 2.125⭐ | 26🧑⚖️ |
| Mood | 1074th | 2.042⭐ | 26🧑⚖️ |
| Given | 40🗳️ | 2🗨️ |
100% legit score. ;)
Eu gostei da ideia, o único problema é que o carro é muito lento mesmo quando não esta passando em cima do negocio amarelo e isso deixou o jogo pouco dinamico e entendiante.
Outra coisa que me incomodou foi o fato do carro não fazer barulho (talvez só seja chatice minha mesmo)
Enfim, é um jogo simples com uma ideia interessante, mas infelizmente é muito lento...
The only thing I would pick out is that I didn't like the sound when passing the finish line.
- The car slides too much, and when it slows down, it almost slows to a crawl, Im not sure if that is because you are on the glue itself?
- The wall colliders kind of seem off? I felt like sometimes I was not hitting it, yet it hit it, and sometimes the car got stuck. Also, if you spin off, it is very very hard to reverse, as I simply had to restart multiple times.
- The collision audio is very repetitive, it was actually one of the reasons that I did not have a walking sound in my game, as I could not manage to make it less "annoying". I think having a sound on every collision is a bit complicated, but given the timeframe I loved that you put this effort into it!
- You had a great idea, and it made me think of strategies to complete all 3 laps. In the end I had a time of 1m29s :D which I thought was pretty good.
Keep up the good work, and looking forward to seeing what you come up with in the next Jam!
