A Couple of Questions, Volume II: Small Business, Small World by stoogebag

[raw]
made by stoogebag for LD 38 (COMPO)

This is a point and click, conversation-based Adventure game based in a small company whose co-owner has mysteriously died. You are the Detective assigned to the case. Is it a case of an ageing party girl who finally popped her clogs, or is something more suspicious going on?

You can find the game at https://stoogebag.itch.io/a-couple-of-questions-ii for now. Source (in the form of unity assets/project settings folders) is there on the page too.

HOW TO PLAY: Runs in the browser (Unity Webgl). It takes a little while to load, so please be patient.

Control the game completely with the mouse. Click an NPC to talk. While talking, select your speech options, or select a clue from your notebook to ask them about it.

I didn't have time to test as much as I'd have liked, though I don't think there are any very serious bugs.

PLEASE REPORT ANY ISSUES TO - stoogebag at gmail dot com; or - twitter @stoogebag

Troubleshooting/known issues: - Sometimes the notebook bugs out populating locations. If this happens, change screens and try again, it usually works.

TOOLS USED: - Unity Engine - VIDE Dialogue Editor (with modifications made during the event) - SavWav script (by darktable) - Audacity - Paint.NET

Ratings

Overall 171th 3.565⭐ 25🧑‍⚖️
Fun 155th 3.478⭐ 25🧑‍⚖️
Innovation 400th 2.739⭐ 25🧑‍⚖️
Theme 428th 2.87⭐ 25🧑‍⚖️
Graphics 333th 3⭐ 24🧑‍⚖️
Audio 91th 3.565⭐ 25🧑‍⚖️
Humor 23th 4⭐ 25🧑‍⚖️
Mood 135th 3.522⭐ 25🧑‍⚖️
Given 15🗳️ 23🗨️

Feedback

🎤 stoogebag
24. Apr 2017 · 01:36 UTC
:)
Valicitor
01. May 2017 · 11:12 UTC
I was left without the ability to question people after talking to the receptionist, but dammit it, this game is funny, what I put together from the dialog I read... on a clear (almost summery) day, at an office xmas party, a lady is found dead by her boss Brent. He reports the murder to the police (as any sane man would), however the woman answering the phone is just the north side of desperate and starts hitting on him!

The voice acting was a nice touch, I hope you fix the issues you've noted, I'd love to play through the enter thing.
toestee
01. May 2017 · 11:16 UTC
Oh my god this game is stressful, the constant flow of the water is just horrifying, and no matter how much I try to plan ahead, I always manage to stuff it up, it's so scary.
🎤 stoogebag
01. May 2017 · 11:46 UTC
@valicitor: were you playing in the browser? The windows version there is out of date (im updating now), but I don't have any problems on the webGL version... if you can figure out what caused it, I'd love to get it fixed.

@toestee yes i agree :P
Valicitor
01. May 2017 · 13:42 UTC
@stoogebag: yes I was using the browser version, it was right after I had finished talking to the receptionist, I could move to different rooms but I was unable to talk to Brent, the salesman or the receptionist again.
🎤 stoogebag
01. May 2017 · 16:19 UTC
Hi @valicitor. I have identified and fixed a bug that may have been yours: unfortunately it's impossible to know for sure :( hopefully everything is now working for you. If not, then let me know exactly how it's triggered and i'll get to it.
Valicitor
01. May 2017 · 19:06 UTC
This time I completed it, great point and click game, still a small bug remaining, I was able to talk to Boss Brent whilst in the sales room, but bug aside, it's a good game! Damn it all though, my money was on the salesman... my untrusting nature towards salesmen was exploited.
Epicsoft
02. May 2017 · 01:29 UTC
Hardcore, I love it
quadtree
02. May 2017 · 05:16 UTC
Interesting game, liked the art style. I did find one bug though: There's a mysterious door labeled "22" in Brent's office.
🎤 stoogebag
02. May 2017 · 06:08 UTC
Thanks for the feedback guys. I have fixed a bug that would cause some objects to not be properly destroyed when leaving rooms (eg the mystery door in Brant's office).
drtizzle
02. May 2017 · 07:36 UTC
Best game I played so far! This really is my kind of humour haha. Especially the watermark joke was way too good! I tried to discover all conversation options because of the great voice acting.

Well done!
KCreanor
02. May 2017 · 07:49 UTC
This is great, nice art style and cleverly made. The audio is superb and the whole thing just made me feel really happy to be playing! Well done, this is an insanely strong entry for a compo!! :smiley:
boorik
02. May 2017 · 14:41 UTC
I love the dialogues! <3
KillToLive
02. May 2017 · 14:45 UTC
Whoa! Game is great, art and music creates the right mood. I like your voice acting! (And humor) ))) Anyways, one of the top rated entry so far! Keep it up!
mrerdalural
02. May 2017 · 15:27 UTC
Best adventure game I have played in a game jam! I had a good laugh at the dialogue. Thank you for making this game, it was great!
Chuck Zelvis
02. May 2017 · 16:26 UTC
Wow, this is by far the best game i played. The dialogues are amazing. I have no idea how you could make this in two days.
smbe19
02. May 2017 · 17:27 UTC
Awesome! The voice overs were really funny and the game was quite extensive for such a short development time. The story is also very interesting. I had much fun, thanks ;)

Little bug (Web, Chrome on Win10): Sometimes the audio stopped too early or didn't even start (which led to the text disappearing way too fast).
philomory
02. May 2017 · 18:10 UTC
OMG, Luke's joke about spilling his drink. Out of the whole game, definitely my favorite joke. The voicing was also a treat, even if sometimes the voicing and the text didn't keep pace with each other properly.

Regarding the graphics, I've been scolded in the past for using public domain material like that in the Compo (fine in the Jam), so though I don't personally have a problem with it, I believe it's against the rules (or at least it _was_, back in LD17).

My only real complaints were A) the way you got kicked out of conversation and had to restart it after each time you asked about something from the notebook, B) the way you never could ask anyone about clues, only about other people, and C) the fact that sometimes there was no "goodby" option (in this case, the fastest way to end the conversation was to exploit A).

Other than that, though, great game. I played it all the way through.
🎤 stoogebag
03. May 2017 · 03:33 UTC
Thanks everyone for playing and for the feedback!

@smbe19 you are able to click through the dialogue, so if you spam the mouse it might skip before you realise (or it might be a bug, but I can't see it. if you have more detail I'd love to fix it)

@philomory i'm not sure to be honest about the art. with the filters and photoshopping i've done, i consider it a derivative work and so i feel morally ok, but i don't really know.
for A), this is a combination of a technical issue and a lack of time, but i more or less agree. B) isn't quite true: some clues you can ask about (for example, you can ask Adriana about her affair). Generally speaking i would have liked to have more responses for clues and people, so that's a valid complaint. There are lots of cases where it would make sense that they should respond, but I ran out of time. C) agree, I will probably add a permanent 'leave conversation' option similar to the notebook option.
philomory
03. May 2017 · 07:56 UTC
@stoogebag Oh, it's definitely fine from a moral standpoint, these are definitely derivative works. It's just that, per the rules (as I understand them), derivative works are not allowed in the Compo, only the Jam. That said, it really doesn't bother me, I was just offering you a heads up since I was burned in the past. Honestly, though, it seems the rules on that may have been relaxed some since then. I wouldn't worry about it too much.
DiegoCTorguet
03. May 2017 · 13:28 UTC
This is some creative way to approach the topic. I find it refreshing and funny. Cool work!
UnidayStudio
03. May 2017 · 14:23 UTC
LOL

This game is very Fun. I've liked your voices and conversations. The notebook is a little bit bugged, sometimes it didn't appear! But this is ok.

Good job!
Linus
03. May 2017 · 15:48 UTC
This was an awesome game, the dialogs were hilarious and it was really fun to try find clues about the murder. It felt really polished for a Ludum Dare game and the length was good too. Not sure why but sometimes the voice acting just ended before the text had been read completely without me doing anything. Having a button to cancel the conversation would also be a plus.

Very interesting take on the theme aswell. Although one thing that could be made more clear is that the options available to talk about in the notebook should be highlighted but that's just a minor detail. Excellent job!
udo
04. May 2017 · 00:44 UTC
I laughed my ass off the entire time, awesome voice work and script, really loved it! And I'm married to the job, too, no matter how great a dessert she is ;)

Not much else to say, it's great as it is. At some point, there was a bug that caused the Small World Agency to appear twice in the notebook, but no biggie. UI-wise I would probably gray out the topics you cannot ask a witness about after clicking the "ask sth from the notebook" option.

Excellent job, I felt Police Quest made a comeback there! <3
howardcs
04. May 2017 · 13:09 UTC
Help! How do you ask someone about a clue? Hovering over a clue brings up the same information no matter who you're speaking to. Is that what's supposed to happen or is there supposed to be a different pop-up for each person? Clicking the clue does nothing. Trying to drag to the conversation doesn't do anything either. I'm playing the web version.
🎤 stoogebag
05. May 2017 · 00:49 UTC
Hi @howardcs, unfortunately most of the clues have no response since I ddn't have a lot of time.

CLICKING on the clue or person's name during a conversation will ask them about it IF there is a response. Asking about people is more likely to get results than clues. I will add something that says 'there is no answer' or something so that this issue doesn't come up.

Thanks for the feedback :)
lilkrit
17. May 2017 · 01:38 UTC
I just played for a bit but... this is hilarious. The first "cut scene" with the phone call sold this game to me.
Good job on getting all the art done yourself :P the dialogues sometimes were so bad they were good, and I think that was the idea?

Also good job for doing actual point and click game. I'm not sure if I like your interpretation of the theme or not though.
morrilet
17. May 2017 · 14:44 UTC
I'm impressed that you crammed this much into the game in 48 hours. I especially liked the watermark joke. I think that you did a pretty good job with the story, too. Not too obvious, but I knew what direction I wanted to take the conversations. The voice acting was funny, but I think the clips cut out during the last couple seconds instead of finishing entirely. That little bug made it tough to feel immersed. All in all this was a really cool game. Great work.