Mosquito Hunter by mharring
Scientists have genetically engineered lizards to fight the ever growing plague of mosquitoes.
You play as one such lizard on a quest to vanquish all the mosquitoes in the jungle!
To keep the lizard population in check once the mosquito population has subsided, each lizard has been genetically altered to exert it's own life force in order to move. Only the sweet taste of mosquitoes will replenish its health. Every move you make costs you life - you must eat mosquitoes to survive!
Use your extendable tongue to eat mosquitoes and grapple onto surfaces to fling yourself around!
Controls
Use 'A' and 'D' to move left and right. Use 'W' or 'SPACE' to jump. Use the arrow keys to shoot out your tongue.

This game was made solo for the Jam. All content was created during the 72 hour competition using:
- Godot (Engine)
- Aesprite (Art)
- Bfxr (Sound)
- Font (https://fonts.google.com/specimen/Gloria+Hallelujah)
| Windows | https://mharring.itch.io/mosquito-hunter |
| Original URL | https://ldjam.com/events/ludum-dare/44/mosquito-hunter |
Ratings
| Given | 32🗳️ | 45🗨️ |
Controls were a bit tricky for me, but shooting the tongue around was fun :D
Graphics are simple and lovely, and sound effects are good.
- the grappling mechanic was a lot of fun to play around with.
- the difficulty spiked very quickly because I didn't realise there was a double jump.
- I think the controls could have benefitted from being able to use the mouse to shoot your tongue.
I had lots of fun with this game.
But other than that (which is not exactly your problem), it's really a nice game.
Nice graphics and visual style.
Well done. Keep up the good work.
Nice entry. Good job!
@shuu I described the theme in the description here, but I should have included it in the game as well. Solid note for next time! Thanks!
@kaisean-games Interesting, is this something that happens often with your keyboard? I haven't run into this personally. Glad you enjoyed the visuals!
@mika-la-grand Thanks! Using the mouse may have improved the game for a lot of people - thanks for the feedback. Fair point, I may have made it a little too challenging ;)
@alienplay Thanks! Glad you enjoyed it!
@fingamer I was going for a retro feel, glad it came through ;)