Supercharged Juggernaut Wasps by gaspard

Usage
Unix
- Clone the project
git clone https://github.com/Gaspard--/Supercharged-Juggernaut-Waspsor download as zip - Install the GLFW, the SFML and the FreeType libraries
cdinto the project directory- Make the release :
mkdir release && cd release && cmake .. -DCMAKE_BUILD_TYPE=Release && cd .. && make -C release - Launch the game:
./Supercharged-Juggernaut-Wasps - Enjoy!
Windows
Get the zip archive
Story
It's the war ! The Big Supercharged Juggernaut Wasp and all his smols fellows are out to kick some butts.
Gameplay
- You can use both Xbox360 controllers or mouse to play
- Tutorial in-game for the controls
- Don't hesitate to sacrifice your smol wasps : they are usefull to deflect bullets and make the enemies smaller.
- Enjoy our game :)
Developers
Music
Ratings
| Overall | 632th | 3.304⭐ | 25🧑⚖️ |
| Fun | 495th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 516th | 3.152⭐ | 25🧑⚖️ |
| Theme | 625th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 799th | 2.917⭐ | 26🧑⚖️ |
| Audio | 448th | 3.143⭐ | 23🧑⚖️ |
| Humor | 557th | 2.75⭐ | 22🧑⚖️ |
| Mood | 797th | 2.905⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 15🗨️ |
The main wasp sprite and animation is good.
I like the idea of actually trying to collide with your enemies in a bullet hell, it's opposite to what we're used to in those games.
I felt a bit too hard, and the controls are a bit uncomfortable, I'd prefer if the wasp just followed the mouse without pressing it down all the time for example.
Anyway good job on the game, interesting concept for sure.
Sorry. Got a little carried away there.
So, as you can tell, I really liked this. But why? I dunno. It's cool.
Thanks a lot ! Yeah, the gameplay is a bit difficult to handle, particularly with the mouse, although we try to be as precise as possible.
@arvejeitor
Ahah, we're only devs, so graphics are made with our pour talents in design/arts, and of course it's not as good as if we had an artist with us.
@kaeveris @cyberstarlight
Thanks a lot for your feedback ! :smiley:
@nnnikki
I'm glad you liked it so much, it's very pleasant to see our game being so appreciated :wink:
And i appreciate the theme being used to the core of the game's mechanics.
Smart design.
Anyway great game overall, good job :)
@jacquouille Thanks for the lengthy feedback!
The boss spawns based on your size. I can beat the game without smol wasps, but that's far harder than with them, and requires good rng. Smol Wasps allow to get out of a lot of tricky situations!
It seems people have a hard time reaching the boss, so here are a few pointers:
- you can use smol wasps to push enemies off screen. This despawns them, reducing the amount of bullets on screen and making the game more manageable. Keep some enemies on screen to eat though.
- smol wasps also help create space, and cost less than taking a hit. Plus the slowmo can help assess the situation
- you can send enemies towards, allowing to catch hard to get prey while staying out of danger yourself
Be careful, this may also send projectiles at a rather high speed!
- enemies lose size when getting life drained or hit by a smol wasp, this allows to eat potentially big enemies by staying on them while avoiding shots. Smol wasps can be used to keep them on screen / reduce their size further.
I won't give tips for the boss, he's a little hard, but if someone gets that far I doubt he'll give up ;)
Also around 2/5 of the cool things of the game are at the boss...
I can speed-run consistently in around 40-50 seconds using cheese, my fastest being around 28 seconds. A non-cheese (read: normal) playthrough takes around 1 to 2 minutes, so winning is possible :P