Easter Shabobble by King Kujito

[raw]
made by King Kujito for LD 42 (COMPO)

https://youtu.be/3YjHUBlYs-A

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

Description and controls

Easter Shabobble is a short little game about collecting easter eggs. Download the desktop version for better graphics and overall better performance.

Use WASD to move, 'e' to pick up items, 'q' to drop items, press 'p' to pause the game or return to the menu, and press the spacebar to jump.

Sometimes you get stuck on moving platforms which can cause a soft lock. I'm too tired to fix it right now.

giphy-2.gif

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

Inspiration and theme

I chose to express the theme "space is running out" by giving the player a shrinking inventory and also limit the amount of times the player can press the spacebar. The Easter theme was an impulsive choice.

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

Challenges and experience

This Ludum Dare went fairly well, especially compared to my struggle during LD41. I lost a solid four hours due to a rather slow process of making a backup of all locally saved files. I also started a bit late due to living in Europe. However, for the first time in a while, I really like my LD submission.

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

Known glitches and bugs

If you have any clue what may cause the bugs with a bounty on them, please leave a comment: - eggs despawning if they are picked up and you get hit at the same time.

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

bug fixes and patch note

  • Web version was broken so I rebuild and reuploaded it.
  • the player sometimes gets stuck on moving platforms (had to move some functions from Update() to FixedUpdate() )
  • sounds act weird when game is paused (apparently removing an audio listener does not remove all audio)
  • the 'fastest' option on desktop versions doesn't work and needs to be removed (FixedUpdate fixes this as well but I removed this option anyways)
  • some trampolines don't get you where you need to go when you lose too much speed (made trampoline jump speed independent from walk speed) (note that the unity project on itch does not have these fixes)

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

Tools used

Game Development: - Unity - Monodevelop

2D & 3D Art: - Cheetah 3D - Clip Studio Paint

Music & Sound Effects: - Mulab - Audacity

Timelapse: - Screenflow

Hardware: - MacBook Pro - MIDI keyboard (Keystation) - Wacom drawing tablet

:rabbit::rabbit::rabbit::rabbit::rabbit::rabbit::rabbit:

Prizes

Unlock prizes by playing Shabobble. Check out https://ldjam.com/events/ludum-dare/42/easter-shabobble/win-prizes for more. (old)

@lonehearts has won the challenge and unlocked all the prizes. Check out the prizes here: https://ldjam.com/events/ludum-dare/42/easter-shabobble/prize-delivery

Ratings

Overall 276th 3.5⭐ 67🧑‍⚖️
Fun 344th 3.285⭐ 67🧑‍⚖️
Innovation 577th 2.738⭐ 67🧑‍⚖️
Theme 672th 2.6⭐ 67🧑‍⚖️
Graphics 29th 4.185⭐ 67🧑‍⚖️
Audio 196th 3.3⭐ 67🧑‍⚖️
Humor 201th 2.853⭐ 60🧑‍⚖️
Mood 217th 3.242⭐ 62🧑‍⚖️
Given 43🗳️ 44🗨️

Feedback

Memel06
13. Aug 2018 · 16:09 UTC
Loved the artstyle!
This games deserves some screen in this LDJAM page, because is sooooo cute and funny.

Pretty solid also, it have no bugs or major problems.

Soundtrack is ok, nice and simple.

Good work! Have a nice day :)
sylvie
13. Aug 2018 · 16:14 UTC
The art is so pretty and cute! Great job!

I feel like the implementation of the "running out of space" theme actually detracts from the game though. I think I would find it more fun to just have unlimited egg slots, so I'm free to explore and search for the puzzle eggs without losing all my slots.
Hakro
13. Aug 2018 · 16:21 UTC
I really like the graphics of this game. Quite impressive in such a short time.

Well done.
🎤 King Kujito
13. Aug 2018 · 16:45 UTC
@sylvie the game would lack any challenge without a limited amount of jumps though, as for the shrinking inventory: I think it encourages fast play even when you don't care about highscores. I'd say the theme works well as long as this game keeps the small scaled levels :slight_smile:
LastLeaf
13. Aug 2018 · 16:52 UTC
wow I really enjoy your art work! kawaii! This game is so cute! Audio is also nice!

The only pities:

- the bugs are annoying
- only 6 levels!
Raphael Maia
13. Aug 2018 · 16:57 UTC
It's nice and fun. The graphics are unbelievable for a jam game.
Omniorcus
13. Aug 2018 · 17:07 UTC
I like it. The 3d graphics are very nice. I like how cute the characters are. The simple, audio track works well and makes the entire game feel even more adorable. The inventory space reductions work well here to add tension. There are however a couple of bugs when it comes to the moving platforms. The most game breaking one is a collision bug when you jump onto a rising platform resulting in the character becoming stuck in the platform. Since there is no way to restart a level at will, this results in the player having to restart the game. Other than being very buggy, the game is fairly good.
DingoDize
13. Aug 2018 · 17:09 UTC
Its so cute! . The jumping is a little stiff but really impressive submission, art work is amazing!
🎤 King Kujito
13. Aug 2018 · 17:26 UTC
@omniorcus your comment reminds me that I never introduced the pause menu to the player. Pressing 'p' gives you the option to go back to the main menu.
Omniorcus
13. Aug 2018 · 17:35 UTC
@king-kujito That would have been helpful to know. Doesn't change the bugs, but still. 😋
🎤 King Kujito
13. Aug 2018 · 17:38 UTC
@omniorcus yeah, if only it did. The moving platform bug doesn't occur in the Unity editor so it was too hard to fix during compo time.
kromeboy
13. Aug 2018 · 23:56 UTC
Graphic is really good for a compo game. Got some sort of bug when the player stopped jumping after using a rising platform. Other then that a good entry
diptoman
14. Aug 2018 · 03:53 UTC
Very pretty! I liked it!
Mowztouch
14. Aug 2018 · 22:56 UTC
nice graphics, but i don4t see hoz it fits the theme. Well, you finished your game :)
🎤 King Kujito
15. Aug 2018 · 03:51 UTC
@mowztouch I explain how the game is based on the theme quite thoroughly in "inspiration and theme" in the section above.
mao
15. Aug 2018 · 05:43 UTC
The graphics and pitter-patter sounds are extremely adorable! The gameplay is a little slow for my taste, though.

I don't really like the carry limit, and having to wait for moving platforms is made all the more stressful when your inventory space is ticking down with the timer. The limited jumps are also made more awkward by the fact that the jumps don't always go where you want them to go. If the controls were a little tighter, then the inventory timer and jump limit would be more tolerable, but I don't think they really feel good in their current state.
Tiba
16. Aug 2018 · 11:16 UTC
The Game looks amazing. The only thing I don't quite understand is, why the "shrinking inventory". I guess losing a space bar every 30 seconds as a penalty, would be more accurate, pushing the player to use their limited jumps faster.
🎤 King Kujito
16. Aug 2018 · 11:20 UTC
@tiba every level is beatable without jumping. The point is more that jumping can be used to get puzzle pieces or to take shortcuts. The shrinking inventory is supposed to make you think about which pieces to grab and in which order.
Crafty mine
16. Aug 2018 · 11:23 UTC
Really nice and cute game with a creative i dea behind!nice job
Good luck🍀
🎤 King Kujito
16. Aug 2018 · 11:26 UTC
@crafty-mine thank you :smile:
karmafarm
16. Aug 2018 · 11:49 UTC
LOVED the gfx. The limited jump gives it a puzzlyness that's quite satisfying. I would have liked to have more control over the camera so I could plan my moves a bit better. I also thought either time limit or jump limit but maybe not both? Lastly, if you're up against an obstacle & hit jump, you don't actually move laterally, which is a bit frustrating when you have the limited jumps. Liked it though and especially the GFX. good job!
MZA
16. Aug 2018 · 11:54 UTC
Its brilliantly presented and super fun. Perhaps, i'm biased because, my childhood consisted of many types of this collect-athon type of games. Well done for submitting to the compo too + unusual, yet creative use of the theme.

You did mention that every level is beatable by jumping. Having said that, there was a level, where i literally ran out of space and had to go nowhere.

It looks like you like rabbits/bunnies. If so, check out my game - it has bunnies to :)

Once again :thumbsup:
🎤 King Kujito
16. Aug 2018 · 11:56 UTC
@mza Thanks, which level and which point exactly?
MZA
16. Aug 2018 · 11:58 UTC
I lost count - may need to play it again XD
🎤 King Kujito
16. Aug 2018 · 12:07 UTC
@mza if you do, please send me a screenshot of where you got stuck.
LoneHearts
16. Aug 2018 · 12:30 UTC
![HighScore.png](///raw/083/81/z/19fee.png)

Challenge done ! :p I got all the yellow eggs too but i don't know where i can screen a proof of that

Nice game overall, graphics is great, sound is good except the enemy footstep
Fix physics a bit and i'll be really good :)

oh and add a replay level button too
🎤 King Kujito
16. Aug 2018 · 12:32 UTC
@lonehearts Well done and thanks for the feedback. I'll link you to the prizes in a bit. Btw the fact that your background image is complete proves that you have collected all puzzle eggs.
arron-fowler
16. Aug 2018 · 13:07 UTC
A really solid game. The amount of work is really impressive. Well done
pranjalbisht
16. Aug 2018 · 13:25 UTC
Cute and silly little game! Very nice work on the 3D stuff for a 48h compo! The pickup mechanic felt a bit pace-breaking, I'd have preferred auto-pickups for speedrunning, but it was pretty fun, nonetheless! I got stuck once on level 3, jumped with the red thing and fell on top of the fence.
🎤 King Kujito
16. Aug 2018 · 14:12 UTC
@lonehearts The prizes have been unlocked! Well done :smile:

https://ldjam.com/events/ludum-dare/42/easter-shabobble/prize-delivery
Historymaker118
16. Aug 2018 · 16:50 UTC
This is very impressive for a game jam, though it has nothing to do with the theme of the jam so I'm a little skeptical as to whether or not this work was all done this weekend. However I will trust that you did indeed make this for the jam and will rate it accordingly.

It's a very nice looking and sounding game, and while I did encounter a number of minor bugs there was nothing game breaking about any of them. The controls were smooth and the character felt good to control except maybe when trying to use the moving platforms. I like the ideas going on with the gameplay, though I was left a little confused by the puzzle eggs purpose, it seemed at odds with the idea of collecting a set number of eggs. (for example I was trying to find all of the puzzle eggs in one level, but I was moved on to the next one before I had even had a chance to properly explore the current stage.

If your intention was to make a collectathon style game then make the focus on exploration and finding secrets, or if you were wanting to make it more of a race game (ie collect things against a clock) then perhaps make it so that you have to find all of the items in a level to complete it.

Overall, I enjoyed this game and I hope you continue to develop games in the future.
🎤 King Kujito
16. Aug 2018 · 19:00 UTC
@historymaker118 check the description for theme explanation. Also I made a time lapse of the process: https://ldjam.com/events/ludum-dare/42/easter-shabobble/prize-delivery

As for the puzzle eggs, it is possible to collect them all in one (fairly fast) run if you plan your back-and-forth-trips accordingly. The first run through the game could be used to locate the eggs and the second to collect them very fast or you could choose to completely ignore them. The purpose of them is merely so that there is some more dynamic gameplay in this game that (intentionally) lacks any hardcore challenges. There was also the thought that 'Easter Eggs' should be hidden, but it would be infuriating for casual players if the pink eggs were hidden and they couldn't progress the level because of it. If you can't find the puzzle eggs, you can still clear the level. If you want to find the puzzle eggs it will be more of a challenge but you will get a reward.

Anyway, that's the design philosophy behind it. I'm glad you enjoyed the game :slight_smile:
frontlinesaint
17. Aug 2018 · 10:02 UTC
really cute and fun game very good work for 48 hr sound effects cool
KapiteinKoekwous
17. Aug 2018 · 12:24 UTC
Really like the art style! The jumping mechanic was a bit difficult (especially the elevator thingies), but very neat idea! Would love to see this game fleshed out more :D!
🎤 King Kujito
17. Aug 2018 · 13:30 UTC
@kapiteinkoekwous Ik zou het zelf ook erg leuk vinden om met dit project verder te gaan :slight_smile:
KapiteinKoekwous
17. Aug 2018 · 13:32 UTC
@king-kujito oeh een nederlander @O@!
minibobbo
18. Aug 2018 · 04:43 UTC
Hey, running out of space! I get it now! Geez, that took me longer than it should have...

Great graphics and presentation. Music fit the mood well. Not very challenging, but given the topic maybe that's not a bad thing! :smile:

A couple suggestions:
- The theme seemed forced, and I think the game could be better if you just got rid of it altogether.
- There were times when there were graphical elements that blocked the entire screen. Didn't happen too often, but enough that it was distracting.
- The end of level fade out is really long. It could be greatly shortened with no problems.

Kinder eggs?
TomG
19. Aug 2018 · 07:14 UTC
Cute character.
MZA
19. Aug 2018 · 17:48 UTC
To add to my previous comment:

I played your game once more and I was refering to level 5 with the moving platforms. I thought you had to jump on them to get on them. But I soon figured out that you can walk on to them. Don't know why i thought that. mustve made an assumption.

Upon playing it again, theres a few other things I noticed:

-- The artwork on the side is briliant but i thought it was distracting. Personally, I like the whole screen filled up with just the game. When I played the HTML version previously, i noticed this less. When I played the Windows EXE fullscreen, i noticed the borders more.

-- In some levels there is empty green-ness. Occasionally, I broke free beyond the level to look for some hidden treasures - i didnt find any and felt meh...

-- If found out that if i go on a speed pad I can go through those foxes on skaeteboards without taking a hit. I dont know whether is is supposed to happed or not.
Anubhav Kashyap
21. Aug 2018 · 12:22 UTC
Cute art style, audio fits the mood well :thumbsup: The game looks very polished for a jam, which is great!
🎤 King Kujito
21. Aug 2018 · 18:28 UTC
@mza I added invincibility to the player upon dashing to make the game more forgiving, but forgot to add a graphical effect to it.
🎤 King Kujito
22. Aug 2018 · 16:39 UTC
@mza the side artwork is a technique I use to ensure that every aspect ratio gets the same experience btw. It is excellent to prevent unexpected results when publishing both a web and desktop version.
Drums
22. Aug 2018 · 16:52 UTC
I loved the feel of this game. It looked and sounded amazing, and I tried to break it but you got a lot covered coding wise! Nice job!
Jamison
22. Aug 2018 · 17:01 UTC
Aww, it was really cute. I liked the walking sound effects and the animation! A few things I did not like was that it was hard to make precise jumps from a standstill, and it was hard to turn around on small platforms because there's no way to turn without also moving forward.
Abhis1Kadian
22. Aug 2018 · 19:52 UTC
@king-kujito U have a very cute and nice little game art, I'm in love with that. The overall look and feel of the game is awesome. Just a little problem with that jump though, otherwise nice.
Vekstr
23. Aug 2018 · 10:35 UTC
Liked the visuals and funny sound effects :laughing:

However, as others have said before, the controls felt slow and unresponsive, especially the jump. Ah and you might want to reward the player for collection all of the puzzle eggs, otherwise they're kinda pointless right now. Aside from those things I think you did a good job for a compo entry :smile:
🎤 King Kujito
23. Aug 2018 · 11:06 UTC
@vekstr thank you for playing my game. The puzzle eggs unlock puzzle pieces in the main menu :smile:
Vekstr
23. Aug 2018 · 11:45 UTC
@king-kujito Ah, I must have missed that, my bad. Thanks!
OccultOne
24. Aug 2018 · 21:32 UTC
This had some really interesting design elements, and there was obviously a lot done visually to accomplish what you guys did, so kudos!

I had a bug: When I picked up an item and got hit at the same time, the egg despawned and I didn't receive it, so I was unable to pass that level.

My biggest suggestion would be maybe a bit more variance in the sound effects, and make them fall off a little more when the emitter is offscreen. There were a few levels where it grew a little cacophonous.

Great submission! Thanks guys!
🎤 King Kujito
24. Aug 2018 · 21:37 UTC
@occultone thank you for playing :slight_smile: I also encountered that bug once but couldn't reproduce it. Thanks for reporting it, now I know the cause.
George Lancaster
24. Aug 2018 · 22:01 UTC
I couldn't drop the eggs in the circle. Also, I'm not sure about the "Running out of space" theme. I had fun running around and picking up the eggs. I also liked jumping out and away from the barriers.
🎤 King Kujito
24. Aug 2018 · 22:04 UTC
@george-lancaster what prevented you from dropping the eggs?
George Lancaster
24. Aug 2018 · 22:05 UTC
I got to the circle and hit E to drop the eggs. Maybe I didn't understand.
hiFructose
24. Aug 2018 · 23:07 UTC
Cool game! Cute art style and sound effects are nice. Controls are a bit odd but nothing major.
MartinTristan
25. Aug 2018 · 01:54 UTC
amazing graphics! i really like the cell-shading style and cute character. the level design is great. i like the shrinking inventory space mechanic (although i'm still thinking how would you explain that storywise :D). i didn't realize at first that you can only jump a certain number of times and that you have to pick up spacebars! overall, pretty great game with amazing graphics and sounds.
🎤 King Kujito
25. Aug 2018 · 19:46 UTC
@george-lancaster the text in the circle says: "press Q to drop". Not a problem though, guess you missed it :smile:
🎤 King Kujito
25. Aug 2018 · 19:47 UTC
@martintristan Thank you for your comment :slight_smile: The story behind the shrinking inventory is up to the players :wink:
SimoGecko
28. Aug 2018 · 07:49 UTC
cool game, i guess you really like bunnies! game run smooth and was enjoyable. I would just make the pickup animation a bit faster as it slows down the experience
p1nkmaria
28. Aug 2018 · 15:36 UTC
Everything is so adorable :) Loved the graphics
Lu7cie
28. Aug 2018 · 23:14 UTC
The graphics reminds me of "Animal Crossing", I like it ! Mechanics are simple to understand and good. The audio and the sound design are good. Good mood and innovative great idea ! Well the theme is secondary but anyway. Good job !
(Just one question, what is the puzzle eggs for ? When we pick up the four in each level, something happens ?)
🎤 King Kujito
31. Aug 2018 · 21:00 UTC
@lu7cie the image on the main menu gets exposed once you have all the eggs. The puzzle you're completing is the background of the main menu.

Note: in the video above you can notice that my puzzle is missing some pieces.
Bismark
01. Sep 2018 · 06:35 UTC
Really sweet world : i appreciate your textures. But, in fact, bunnies are dangerous and vicious animals that can jump you to the throat with their big, sharp teeth. ( https://youtu.be/cCI18qAoKq4?t=52 )
🎤 King Kujito
01. Sep 2018 · 20:43 UTC
@bismark that may be true, but they have a rather great weakness: laying them on their backs in a certain way induces a short term coma. Vicious from the front, powerless from behind. :wink:

Guess I should also include a video:
https://www.youtube.com/watch?v=SMQmoQH5lFU
Andrei9
03. Sep 2018 · 16:43 UTC
Nice game! interesting graphics :thumbsup:
bbaf
03. Sep 2018 · 18:47 UTC
A small cute little game with the nice art style. Don't sure if it has a restart button, because you may literally run out of spaces and get stuck.
Nevertheless, Good entry!
bbaf
03. Sep 2018 · 18:47 UTC
%double post%
🎤 King Kujito
04. Sep 2018 · 02:20 UTC
@bbaf could you provide me a screenshot of where you got stuck. I designed each location to be soft lock proof. Please tell me if I missed something.