They ran out of mana by Sergi Montaner
After hundreds of years fighting each other a global scale war, the two rival necromancers ran out of mana. Is this the end of the war? Will they start throwing the tableware at each other? Or will they find another source to power their spells? Lets find out in They Ran Out of Mana. The ultimate necromancer soap opera.
How to play: 1 Drag a card to the center to play it.
2 You will lose life equals to its cost
3 Then the AI will play left card of his hand (also paying with life).
4 Repeat until there is only one survivor.

| HTML5 (web) | https://sergimontana.itch.io/they-ran-out-of-mana |
| Original URL | https://ldjam.com/events/ludum-dare/44/they-ran-out-of-mana |
Ratings
| Given | 27๐ณ๏ธ | 30๐จ๏ธ |
Destroying the principle of mana and only having 1 single currency for a card game is a really nice turn of concept!
I would have liked few sound effects and maybe more visual feedbacks but the gameplay loop is here and it is fun! Congrats and good job!
COngrats
Maybe add some mechanic so you can play more cards per turn, ex multiply or add to it's cost for each extra card played, and then have the enemy play more cards in later turns without having to pay a extra cost?
I like it overall, also the moving character portrait adds a lot. If there was some kind of bigger game loop and difficulty escalation I could see myself play this โjust another roundโ :)
I think you could make a post-jam version with more ennemies that increase in difficulty, and why not a deck builder; I think the game as potential, it is already fun in this version ;)
@kunonooni Thanks for your motivational post. We put a lot of thought into the card interactions. Different AI's with different card pools would be cool. Right now the AI is inexistent it just throws cards at random. Early access is something I'd love but I don't know if I will be able to update it frequently enough.
@jin47 ^_^ I'm so happy form the wining game of the jam. If it wasn't for the life is currency thing, this game wouldn't be half as interesting. Thank you!
@kpedatte Thanks! Multiplayer would be cool. Implementing multiplayer is way too scary right now xD
@copito Thank you very much. Yes, you can win the game 50% of the times just playing randomly (because is what the AI does). Anyway, as an excuse for that, it is fine that people can beat the game with 1 or 2 tries. It heps testing the game.
@ristoretto Love to see people post their crazy combos! This game could perfectly be a roguelike with deckbuilding. Thinking of it.
@cheebz I'm glad you enjoyed making choices in our tinny card puzzle. Having always interesting options was our intention.
It fitts the theme very well.
Some music and sound effects, and you have a winner :-)
The graphics were a mixed bag: I really liked those cartoony sprites but the graphic design work on both the fonts as well as the kind of ugly gradients could be better in my opinion. That didn't really matter though as I cared more about the fun game loop.
Choosing which cards to play in which order was really fun and made all the difference. I lost some fights but generally it was a pretty easy game to win against the "AI". The fact that you made the AI so predictable was actually kind of cool though as it turned it into more of a puzzle game.
It'd be super interesting to play this game against a real human being. I'd love to have a local multiplayer mode.
Anyway, great submission! I enjoyed it a lot :)
Unlike other comments, I personally thought being able to see your opponent's cards was a great touch, it adds some depth to the decision making process about what card to play next (although if the results are deterministic vs having a certain degree of randomness it misses some tension).
Pity you couldn't add sound, but 72 hours is a really short timeframe.
Well done!! :smiley:
@yaen Wow! Such an extensive feedback. Thank you. The art part that you liked was done by my friend Pau. I did the one that you didn't like xD. It is very generous to call what we have AI hehe. But I'm pleased that you enjoyed the puzzle side of the game, I enjoyed designing the game that way.
@borys Thanks for playing and writing, and welcome to the guild of card game makers, hehe. We will have an artist for the next jam.
@ithildin Thanks for playing and being on the side of the puzzle/deterministic game lovers. I know Ana told you about this game. Saludos! ;)