Colossal Cat Adventure: Maze of the Elder Gods: Lazer Turret's Revenge Part 2... by Arch

[raw]
made by Arch for LD 41 (JAM)

Welcome to Colossal Cat Adventure: Maze of the Elder Gods: Lazer Turret's Revenge Part 2: The Awakening ("Camo-Teggle-Terp-Twotah" for short)

This cat is from the future, but he's here to save the past!

In this TEXT BASED PLATFORMER it is the distant future and humans are extinct. Without their best friends dogs have overrun the world and nearly eradicated the entire cat species. But one cat, sent from the even more distant future, could change everything! Can he unravel the yarn of mystery and discover how to put a paws to the dogs tyrannical rule? That is entirely up to you.

Screenshot

CatGameGif.gif

What do you do?

In this TEXT BASED PLATFORMER, type "help" into the console for a full list of commands!

DISCLAIMER: This game was made on equipment that also processes things with real stories. This game also contains no dogs.

Tools Used

Engine

Unity 2017

Audio

bfxr, bosca ceoil

Assets

Piskel, OpenGameArt.org, DaFont.com

Ratings

Overall 236th 3.81⭐ 23🧑‍⚖️
Fun 196th 3.786⭐ 23🧑‍⚖️
Innovation 105th 4⭐ 23🧑‍⚖️
Theme 2th 4.69⭐ 23🧑‍⚖️
Graphics 759th 3.19⭐ 23🧑‍⚖️
Audio 450th 3.214⭐ 23🧑‍⚖️
Humor 303th 3.425⭐ 22🧑‍⚖️
Mood 511th 3.375⭐ 22🧑‍⚖️
Given 17🗳️ 16🗨️

Feedback

Orion Suni Sahara
22. Apr 2018 · 20:45 UTC
Wow this game looks amazing!
CapnAT
23. Apr 2018 · 16:48 UTC
wish I was better at typing haha, Digging the combo though, very unique
ThePelranthean
23. Apr 2018 · 23:20 UTC
This concept is excellent; and your execution is pretty solid too. Well done.

I ended up missing the conveniences of modern terminals (`Ctrl`+`C` to clear the current command, and `Tab` completion). Though, admittedly, that might make this game far easier than you intended.

One possible change - you don't clear out the command buffer when the player dies. That might be a nice feature since they probably won't need the existing command once they respawn.

Also, I'm sure that "Camo-Teggle-Terp-Twotah" sounds amazing in TTS.😄
BloooBird
24. Apr 2018 · 16:37 UTC
Great concept and good ld entry
theomaniacal
25. Apr 2018 · 01:31 UTC
But... I don't want to be eaten by a grue.

Good work, guys! I would be interested to see this speedran. It would also be cool for a hard mode, where you could queue commands up (e.g. jump in 5).
JLV
25. Apr 2018 · 01:32 UTC
Great idea ! The introduction to the mechanics in the first few levels is very well done ! The retro design works well (I dig the simple yet effective design of the cat !), and the audio does its job.

I wonder if the fact that having trouble to recover after being stuck in a corner slightly too from a keycard (and thus having to go back far enough to process both the walking command and the grabbing command) is intentional. If it is, then all the power to you, this adds some challenge in the early levels. If it isn't, maybe giving the player the ability to plan his moves by allowing him to enter two commands at one would makes his early playthrough easier.

All in all, great game !
Maloy Quinn
25. Apr 2018 · 01:38 UTC
I love the pressure this induces. I'm addicted.
hhsaez
25. Apr 2018 · 01:41 UTC
Amazing game! It's really fun to play and challenging.
Great work
Bobgar
25. Apr 2018 · 01:43 UTC
Lots of fun. Man, my hand got tired trying to type all those words.
MrBreadMan
25. Apr 2018 · 01:48 UTC
This game was very fun! I enjoyed what I was able to get through, and I also really enjoyed the music. Overall great job guys!
Ripter
25. Apr 2018 · 01:49 UTC
Fun game! You might want to clear the input on death. I had several `jumpright` commands because I was watching the action and not my typing.
GastricSparrow
25. Apr 2018 · 02:38 UTC
\> jumo

\> jumo

\> jleft

\> jumo

You managed to make a typing game stressful. All around flawless execution. Levels and learning curve need some work, but that's the case with all puzzle jam games. One of the best I've played this jam!
tastelikecoke
25. Apr 2018 · 04:10 UTC
this is an amazing concept! I love how the platforms have a bit of runway that's just long enough to have time to type, but short enough to pressure you into typing fast :D
Dark Roast Studios
25. Apr 2018 · 06:27 UTC
nice job! there is a reason why these two genres should not be combined lol, perfect use of the theme :D
jump, left, stoop, sop, stop *sigh*, right .....
invader
01. May 2018 · 09:51 UTC
I always loved terminal input and find that to be much better than GUI in many cases.
The game is quite challenging - sometimes you are struggling to put needed commands just in time :smirk_cat:

It would be nice to be able to set a series of commands - like "jump left after 2s stop grab"