Colossal Cat Adventure: Maze of the Elder Gods: Lazer Turret's Revenge Part 2... by Arch
Welcome to Colossal Cat Adventure: Maze of the Elder Gods: Lazer Turret's Revenge Part 2: The Awakening ("Camo-Teggle-Terp-Twotah" for short)
This cat is from the future, but he's here to save the past!
In this TEXT BASED PLATFORMER it is the distant future and humans are extinct. Without their best friends dogs have overrun the world and nearly eradicated the entire cat species. But one cat, sent from the even more distant future, could change everything! Can he unravel the yarn of mystery and discover how to put a paws to the dogs tyrannical rule? That is entirely up to you.
Screenshot

What do you do?
In this TEXT BASED PLATFORMER, type "help" into the console for a full list of commands!
DISCLAIMER: This game was made on equipment that also processes things with real stories. This game also contains no dogs.
Tools Used
Engine
Unity 2017
Audio
bfxr, bosca ceoil
Assets
Piskel, OpenGameArt.org, DaFont.com
Ratings
| Overall | 236th | 3.81⭐ | 23🧑⚖️ |
| Fun | 196th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 105th | 4⭐ | 23🧑⚖️ |
| Theme | 2th | 4.69⭐ | 23🧑⚖️ |
| Graphics | 759th | 3.19⭐ | 23🧑⚖️ |
| Audio | 450th | 3.214⭐ | 23🧑⚖️ |
| Humor | 303th | 3.425⭐ | 22🧑⚖️ |
| Mood | 511th | 3.375⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 16🗨️ |
I ended up missing the conveniences of modern terminals (`Ctrl`+`C` to clear the current command, and `Tab` completion). Though, admittedly, that might make this game far easier than you intended.
One possible change - you don't clear out the command buffer when the player dies. That might be a nice feature since they probably won't need the existing command once they respawn.
Also, I'm sure that "Camo-Teggle-Terp-Twotah" sounds amazing in TTS.😄
Good work, guys! I would be interested to see this speedran. It would also be cool for a hard mode, where you could queue commands up (e.g. jump in 5).
I wonder if the fact that having trouble to recover after being stuck in a corner slightly too from a keycard (and thus having to go back far enough to process both the walking command and the grabbing command) is intentional. If it is, then all the power to you, this adds some challenge in the early levels. If it isn't, maybe giving the player the ability to plan his moves by allowing him to enter two commands at one would makes his early playthrough easier.
All in all, great game !
Great work
\> jumo
\> jleft
\> jumo
You managed to make a typing game stressful. All around flawless execution. Levels and learning curve need some work, but that's the case with all puzzle jam games. One of the best I've played this jam!
jump, left, stoop, sop, stop *sigh*, right .....
The game is quite challenging - sometimes you are struggling to put needed commands just in time :smirk_cat:
It would be nice to be able to set a series of commands - like "jump left after 2s stop grab"