Sword of Hearts by MSiddeek

| HTML5 (web) | https://msiddeek.itch.io/sword-of-hearts |
| Original URL | https://ldjam.com/events/ludum-dare/44/sword-of-hearts |
Ratings
| Given | 1🗳️ | 0🗨️ |

| HTML5 (web) | https://msiddeek.itch.io/sword-of-hearts |
| Original URL | https://ldjam.com/events/ludum-dare/44/sword-of-hearts |
| Given | 1🗳️ | 0🗨️ |
All in all, I was delighted to play the game!
Art's fun too. I bet if you had time for music it would have worked really well. The controls definitely are a bit sticky which hurts some of the long jumps, but that can be tuned.
The movements were a bit stucky but nothing too serious! Well done !
My only concern was that the elevators seemed to be a bit buggy, you can fall through them and the floor, forcing you to restart (seems to happen every time on the first level with elevators + buttons, if you push the life cube off the elevator), and sometimes they can not be triggered properly - for this, maybe the cleanest solution would be introducing a separate "interact" key, or making them automatic.
@rodstar yes, you can get the sword :)
Thanks for the input!
- If through the entire game I had to die to win, why does dying in the last stage really kills me?
- What are those hearths left behind that it says at the end?
The game was really well made, just one issue:
- On the second level (I think) the third jump need to be very well timed, what is frustrating if it is around the early levels, it gives a weird difficulty curve that just goes up end then comes to the normal.
(The problem isn't about being hard, it is about the 2 adjacent levels that are way easier because they don't need timed jump)
I recommend adjusting the x position of the second or third column
Congrats on making this game ^^
i can't jump on that so i could drop to the other side
Very nice game.
I loved the puzzles and the art style was just perfect.
Outstanding good work.
(I also managed to fall through an elevator and out of screen on one of the later levels. Not entirely sure if this is intentional)
The difficulty is well balanced and the puzzles are clever.
Great job, and thanks!
Small bug: in the last room, you can get pushed through the ground by the falling crate.