Rift Core by chaosed0

[raw]
made by chaosed0 for LD 43 (JAM)

Real-time battle arena with mechs.

Note that you should play this at a 16:9 aspect ratio (like 1920x1080 or 1280x720), otherwise parts of the screen may become obscured.

A few issues were fixed after the jam.


Controls:

  • Left Click - Select mech. Only one mech can be selected at a time!
  • Right Click - Move
  • A - Select Dash Punch
  • S - Select Beam (Boa), Use Shield (Wolf)
  • E - Select Eat (Husk, can only be used on nearby dead bodies)
  • Left click - Use selected ability
  • Units will automatically attack when in range of an enemy.

You must finish off downed enemies (yellow health bar) with a dash punch.

Eat is (unintentionally) difficult to use, your mech must be very close to a dead enemy.

RiftCore_screenshot1.jpg

RiftCore_screenshot2.jpg

RiftCore_screenshot3.jpg

Ratings

Overall 377th 3.585⭐ 43🧑‍⚖️
Fun 459th 3.329⭐ 43🧑‍⚖️
Innovation 512th 3.159⭐ 43🧑‍⚖️
Theme 890th 2.805⭐ 43🧑‍⚖️
Graphics 154th 4.209⭐ 45🧑‍⚖️
Mood 241th 3.659⭐ 43🧑‍⚖️
Given 51🗳️ 26🗨️

Feedback

Vlad Ilisan
05. Dec 2018 · 08:05 UTC
Nice game.
OrionDark7
06. Dec 2018 · 03:16 UTC
It's an interesting game. I really liked the graphics and the animations. One thing I think you could improve is more of a detailed tutorial or instructions page rather than just the controls on the itch.io site. The music was epic! I saw that you asked not to be rated in Audio, but if you did, I think you could get some really high ratings. Nice job!
flukeshot
06. Dec 2018 · 05:28 UTC
It is so great seeing a complete package for an LD. I'm sure you had more to show, but as we all know, time restrictions of LD...

Anyways, I liked that you had to do the dash punch to finish them, it adds a cool extra aspect of management to the game. Great seeing a bit of atmosphere told in this way - it reminds me of Lylat Wars actually. I never really felt the need to use the abilities other than the dash punch, but I'm certain, had time allowed, those could have been introduced in-game in a similar way to the dash punch.
Pandanym
06. Dec 2018 · 06:45 UTC
God damn what a beautiful game ! And I mean in its entirety ! The graphics are nice, the gameplay is good and rewarding. And there's a story ! I really cared for these characters, they seemed full of life and experience.

Controlling multiple characters can be pretty tough, so maybe a pause button on the spacebar like in FTL could be a possible change, but that would create all kind of code and balance problems I guess. I you didn't do it I would think it's because of your starting intention, and it's really strong, so there's no problem there.

Congrats on the amazing entry, one of the best I've seen so far !
Nathan
06. Dec 2018 · 23:18 UTC
Really great little game here. What i really liked about it for a start, was the story element - so many games in Ludum Dare (ours included) forgo any story element, in an attempt to just get a functional game, nothing wrong with that but games like this are a nice treat.

Great Graphics and audio - the controls could be a smidge clunky at times, but a great example of what LD is all about. Well done and congratulations on your entry.
jdelaay025johnd1788
07. Dec 2018 · 03:24 UTC
I think this is a really good game. I think something like this requires a bit more in terms of responsive controls. When i send someone somewhere, they should immediately go. Because that's all the control I have over them. Just directing them. I think you have an awesome shell already completed though. Keep at this one. Awesome story elements as well!! The way you push the story along is good but you should allow a person to click through. Not force them to wait till the next slide
Kornel Meszaros
07. Dec 2018 · 08:34 UTC
Well done entry for the jam though it got super hard already on the 2nd level.
MrLeePerry
07. Dec 2018 · 23:42 UTC
Wow! Super ambitious! Really bold and pulled off well, congrats to all involved. I really loved the visuals for the mechs actually... kinda want little toys of them now! :)
Cassio Eduardo
08. Dec 2018 · 06:14 UTC
This is beautiful and has a good amount of content. There should be a way to manually progress the dialog (instead of a timer) and a way to skip cut-scenes.

Great job.
Artur Hawkwing
08. Dec 2018 · 07:04 UTC
Great game. I found the Dash punch to be a bit hard to do at times (sometimes it failed), and I would have loved more levels (through the ones you had were great, and the AI on the enemies was amazing). Overall, a very nice game
Conduit
08. Dec 2018 · 08:57 UTC
Graphics were amazing. Definitely challenging, but it was also extremely fun! I really enjoyed the frantic nature. Got some serious mech commander vibes even though it was in real time, which was a really cool design choice. Overall a super pleasant experience!!!
Nekonyo
08. Dec 2018 · 09:07 UTC
Sometimes it is hard to switch from player and I couldn't react at time because I clicked to a death mech 😢. The best improvement are the keys used and maybe implemented an easy way to switch from player to player using to neighbours keys.
zgragselus
08. Dec 2018 · 23:28 UTC
While it could receive some polish (as every game in Ludum Dare), it has a LOT of content. The intro cutscenes are smooth. It also isn't really my genre, yet I still enjoyed it (which I think is a big plus for you in this case).

It is quite ambitious, and one of the few projects here that could be extended into bigger game.

Keep up the good work! Good job!
v1ru6
09. Dec 2018 · 13:57 UTC
Well done!
The difficulty curve could be improved, there is a huge gap between tutorial and the first mission.
Also with the marquee rectangle selector, I was expecting an RTS control of multiple units. I would deactivate the marquee selection.
gredgie
10. Dec 2018 · 21:39 UTC
This does make me want to dust off Front Mission 3. I'm gonna echo what others have said, I do like the idea of cooldowns on abilities and different mechs having different abilities, I think some icons by the mechs themselves would allow you to quickly scope out which mech has which ability and when it's due off cooldown.

The difficulty curve after you acquire the rift is pretty steep, given 6 or 7 enemies are firing at 3 units. Mitigating damage by keeping units (or trying to keep them) out of harm's way eventually feels like spinning too many plates. But I enjoyed it nevertheless!
Bizbud
10. Dec 2018 · 21:45 UTC
It's kind of hard to figure out how to play but other than that it's surprisingly polished, great job!
Apple Dash
12. Dec 2018 · 16:20 UTC
Reminded me of Into the Breach. Very cool and polished visuals. However, I found gameplay annoying, because it was too difficult to focus on multiple mechs at the same time with the amount of stuff going on. And while I found your idea of finishing enemies so they wouldn't come back quite interesting, this Dash move didn't always work. IMO, it should be much faster. But overall a very surprisingly polished entry, great job!
Ivan Garcia Filho
12. Dec 2018 · 16:57 UTC
I LOVED THAT!!!! I would just say that i missed most of the shortcuts to handle all of the units ...
Since it's mostly an RTS, you missed most of the UX, Function keys (F1/F2/F3) could be a shortcut to each individual unit, TAB could cycle through the team units, health bars just broke the imersion and the visibility, i would suggest that just by hold ALT or with the mouse over should show that and improve the damage feedback through some particles (sparks/smoke) and improve the cooldown feedback by adding a particcle sytem on the skill UI (like a flashing particle to warn the user that the skill is ready for use) and another feedback on the robot to tell the user that the skill of an unselected unit is available again.
Improve by maybe adding trails and spotlights of the machineguns (allies and enemies) to improve the visibility of "who is attacking who";
And add maybe a color detail or something appart from their silhouette, the camera, silhouette and colors makes all of them the same unit, improve maybe through a detail that the user would easily notice.
ToonTeamJ
14. Dec 2018 · 01:08 UTC
Hey, I tried to play your game, but I had to quit after it crashed immediately after launching for the third time in a row.
🎤 chaosed0
15. Dec 2018 · 23:12 UTC
@toonteamj Sorry to hear that. Can you tell me what kind of specifications your machine has? Windows/Mac, what kind of graphics card, amount of memory, that sort of thing.
sumathbrod
18. Dec 2018 · 10:45 UTC
I liked this game) Good graphics. Played nicely. But there were friezes on the MacBook with a crash. (maybe this is my problem)
syRoK
18. Dec 2018 · 17:35 UTC
Wow, a very cool project for LD43) I really liked the graphics and audio support, the gameplay itself is not bad and even makes you get into the game, inserts with dialogs are great!) Thank you for your hard work)
NickNameless
19. Dec 2018 · 02:34 UTC
@sumathbrod Sorry to hear that! If you'd like, you can let us know which Macbook your using and we can try to look into the issue at some point in the future!

Thank you all for the awesome feedback!
ToonTeamJ
19. Dec 2018 · 15:41 UTC
@chased0 I'm using a Windows laptop (Acer), Intel(R) HD Graphics 620 card, 3964 MB of memory, 2400 MHz processing speed.

I'm not a techy person, but hopefully this helps somewhat.
Jantaaa
20. Dec 2018 · 20:44 UTC
Woow, nice. Enjoyed the tactical aspect, and fact, that you have to finish off enemies! Took me a little time to get acustomed to controls, but after a while it was ok. Cool mech designs. Had fun with your game :)
Joshuc
26. Dec 2018 · 07:40 UTC
The graphics are amazing! I can't believe you used 72 hours to make them!