Tejuru (Tetris & Jump & Run & Digger & Unicorns) by larzan
Welcome to TEJURU, in this wonderfully colored world many poor unicorns perish at the hands of inapt players. Will you be the one that saves the day and leads them to freedom?
Your task is to
- climb / jump as high as possible while trying to
- prevent the unicorn currently in your care from being burnt by the rising LAVA and to
- not jam the TETRIS machine that churns out the very blocks that you need to climb higher
Info window
- Total blockweight : the blocks the machine has already churned out, your points
- Total newlines: how many times the blocks were crushed under their own weight
- Next newline in: how much more blockweight you need until the next line of blocks is crushed
- LAVA distance : well, the distance to the lava below you
TL;DR:
Use A, D to move the tetris blocks, W to rotate them and S to drop them
Use the :leftright: cursor keys to move your unicorn (you can double jump with the UP key)
SPACE + cursor keys to destroy the tile currently blocking you way
After a certain amount of blocks have dropped the bottom tetris line will disappear and the lava will be pushed back a line
Don't loose in tetris
Don't burn
Don't get stuck
Press F5 to restart!
p.s.: be careful, the game is challenging, i did not have time to balance it more and make it more accessible, so put on your helmet and brace yourselfs :) in a post-compo version i will make it easier for beginners
DISCLAIMER
All programming and Gfx has been done by me without using any third party material, i would have gone for the Compo, but i didn't have enough time as it was the first time i used Godot.
Audio samples have been downloaded from zapslat.com

p.s.: on tuesday evening (25th) after work i fixed the following * bottom line of blocks not disappearing anymore * problems with removing block tiles via space * added detailed instructions on how to play the game
Ratings
| Overall | 310th | 3.717⭐ | 25🧑⚖️ |
| Fun | 304th | 3.609⭐ | 25🧑⚖️ |
| Innovation | 76th | 4.087⭐ | 25🧑⚖️ |
| Theme | 13th | 4.522⭐ | 25🧑⚖️ |
| Graphics | 698th | 3.304⭐ | 25🧑⚖️ |
| Humor | 608th | 2.833⭐ | 20🧑⚖️ |
| Mood | 725th | 3.105⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
I uploaded a version with some of the bugs fixed on wednesday night
The lava was rising quite fast from the very beginning.
Sometimes lines wouldn't clear at all (perhaps I was in them ...?).
The wall breaking mechanism via space was very cumbersome to get around.
I could only sustain myself a bit longer by building a tower to climb on one side to sit atop and then focus on playing Tetris in the pit. I'd expect that to become necessary later on, but not from the get go.
Platforms you can jump through from below instead of block breaking would've been easier.
edit: ah, now I get it - lines aren't cleared traditionally but via "block weight" - that may have been a bad decision when invoking Tetris mechanics (it's unexpected) - so you gotta spam blocks quickly with a good rather than perfect fit to stay above the lava ...?
Still, I had much more fun than expected because I thought it would be to hard to be enjoyable! And it's a very nice first game!
PS: I agree about the colors with @gagapete, they were really soft and nice looking together!
@nonimad probably because it would mess with the platforming if lines you are in/above/below would suddenly disappear - so instead everything is just pushed down (including lava) via weight
I will also add a view of the falling blocks on the big screen as @Orteil and @shubart suggested.
I think it could be nice to get some place to reach with the unicorn :)
- The unicorn is really sweet.
- The combination works great. The Tetris part is basically a world builder for a platformer.
- The ways through blocks are really a smart move from you! Makes it alot more interesting.
Not so good:
- Often times height differences of the ways through a block get you stuck since you can't jump high enough.
- Sound effects are a bit too repetitive.
- The lava is going up way to fast. Maybe slow it down a bit if it gets to close to the player?
I really like this entry. I had not too much fun because I died way too often but the combination and thought that is put into this are absolutely great! Good job.
I also have a [game about Tetris](https://ldjam.com/events/ludum-dare/41/last-stand-1), it's important for me to hear your opinion
I really liked the idea here! But it really escalates quickly, maybe give some more slack in the beginning so that a n00b (yeah the other peepz, not me....) has a chance to get really hooked.
But I lööööve the idea and the feel here! Well done good Sir/Madame!
I love the building and climbing combination, but I crushed so many poor unicorns due to muscle memory (and I don't even play that much tetris)... I found the weight mechanic fairly confusing, but other than that I had a lot of fun. :thumbsup: (Except that newline sound - that's the bane of my existence. It crushes my soul and decimates my eardrums).
-It's weird that lines don't disappear as in Tetris.
-As I don't know where I'm in the map, I always start going to an edge to avoid the first block to crush me. Some position on the map, or "ghost block" to show where is going to fall.
-At one moment, after one line was pushed, I was stuck between to pieces without dying. I then realized that if I focused in the tetris part I could do great in the game.
-Calculating the pieces inner connectivity should be done once the piece is placed, or at least have the ghost block I mentioned earlier could help to build paths.
Congratulations!
Good job! :smile:
Great Job!