Aether Mine by merrak
Aether Mine
Build a little mining colony from the ground up. Attract new citizens to help you mine valuable aether from the depths of space. Defend them from hostile opponents.
Build a starting mine and start attracting merchants. To expand your colony you will need to construct housing, greenhouses, and power plants.
When you gather sufficient personnel, you can build turrets to protect merchants, upgrade your mines and weapons, and negotiate for a higher price for aether.
Controls
Gameplay is mouse driven. Press 'm' to toggle sound effects and 'n' to toggle music.
Links
Game is temporarily at: http://www.stencyl.com/game/play/36669
Source code: http://anorthogonaluniverse.com/flash/AetherMine.stencyl
About
My goal was a mini Sim City, and this was definitely a bit too ambitious for 48 hours ;) But the basic game is here and playable and functions pretty well as an idle type game. Enjoy!
Developed using Stencyl development environment.
Game Tips
Merchant ships will pay a protection reward if they make it safely out of the mining zone. When you have sufficient funds and staff, build gun turrets to protect them.
Upgraded mines will attract merchants that pay a higher rate for aether.
The core can store a small amount of aether, but you'll want to build storage tanks soon. Building tanks will help increase the rate you receive money.

| Original URL | https://ldjam.com/events/ludum-dare/38/aether-mine |
Ratings
| Overall | 112th | 3.727⭐ | 24🧑⚖️ |
| Fun | 242th | 3.217⭐ | 25🧑⚖️ |
| Innovation | 216th | 3.273⭐ | 24🧑⚖️ |
| Theme | 165th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 46th | 4.217⭐ | 25🧑⚖️ |
| Audio | 176th | 3.19⭐ | 23🧑⚖️ |
| Humor | 414th | 1.938⭐ | 18🧑⚖️ |
| Mood | 107th | 3.619⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 18🗨️ |
Some things I would improve:
- Please add a fullscreen button somewhere. I was constantly scrolling up to see the "status line" up top and down to see my resources.
- It'd be nice if it told you that you couldn't build when you clicked the build menu, rather than when you click on where you want to build. Just so I didn't waste time trying to build things I can't build.
EDIT: I can't stop playing. But now I have to, unless you can let me build a nuclear reactor.

Good graphics, nice music (although the looping is kinda weird), and overall the gameplay is a game that I would normally sink hours into.
I spent all my money on building turrets and making nice apartments for space hobos to live in, and they can't hit a damn red ship to save a shipment of Aether!
I'd like to leave some responses:
@landosystems, @Rick, I agree this project was a bit too ambitious for 48 hours. This was my first LD game since last year, and I forgot just how short 48 hours is :sweat_smile: The original plan was to defend the structures and incorporate a "happiness" stat where workers who feel safer work more efficiently, more merchants will arrive, etc. Structures could be destroyed, but you'd also have some choice of where to venture. Deleting structures is surprisingly complicated, which leads me to...
@TMW, I thought about including a deconstruct/sell button, but there's a quirk in how structure data is saved that made me nervous about debugging the feature within the time limit.
For those curious, the colony data is stored as a graph, which includes nodes that represent built structures and "buildable spaces"--the latter of which are created when a brace is put down and deleted when something else is built. Looking back, I don't think it'd be too difficult to recompute the locations of the "buildable spaces" nodes... but it's one of those things that got dropped when time began running short.
@cosine, both sound like good ideas. Fullscreen would've been easy, but the thought didn't even cross my mind. A future version of this game should definitely support it, though. There are also several UI improvements I'd like to make, including a better build menu like @drestuff mentioned above.
@CheesyMoo, the turrets have to reach a pretty high level to be effective. Part of the reasoning was that there's a much higher cash bonus for protecting a leaving merchant than you receive in sales. I would've liked to have gone in a different direction with the red ships, but ran out of time as mentioned above.
Thanks!
@Cosine
I just noticed the screenshot edit. That's awesome! :thumbsup:
I didn't think about upgrading the solar panels until it was too late.