Clutter Dungeon by kodran

[raw]
made by kodran for LD 42 (JAM)

Clutter Dungeon!

Build the dungeon as you make your way through it to go deeper. Take turns moving your character and placing an object/enemy.

Use WASD or arrow keys when it's your move. Press R to restart the level if you get stuck. Click an option on the bottom, then place it in an empty cell in the map to place an object.

Installation instructions, and instructions for making your own levels, are on the itch.io page. Have fun :)

All art, sounds, and code were made by me in 72 hours. Written in C using raylib.

Screenshots

Screenshot2.png

Screenshot3.png

Ratings

Overall 626th 3.36⭐ 27🧑‍⚖️
Fun 873th 2.938⭐ 26🧑‍⚖️
Innovation 220th 3.6⭐ 27🧑‍⚖️
Theme 311th 3.82⭐ 27🧑‍⚖️
Graphics 364th 3.78⭐ 27🧑‍⚖️
Audio 465th 3.13⭐ 25🧑‍⚖️
Humor 584th 2.609⭐ 25🧑‍⚖️
Mood 496th 3.229⭐ 26🧑‍⚖️
Given 35🗳️ 0🗨️

Feedback

Timbals
15. Aug 2018 · 12:09 UTC
I can't start the game. It says the file "ucrtbased.dll" is missing.
halfmule
15. Aug 2018 · 12:10 UTC
"VCRUNTIME140d.dll not found", also "ucrtbased.dll not found". Therefore I could not play it.
15. Aug 2018 · 14:37 UTC
couldn't play it due to vcruntime140d.dll error
🎤 kodran
27. Aug 2018 · 22:52 UTC
Sorry about that! Got a bit lazy at the end with uploading because I did this mostly for myself. It should all work now!
salmonpants
28. Aug 2018 · 00:28 UTC
Very cool game! The concept is pretty neat, making some situations pretty stressful when you're running out and don't know where the next piece should go. It was a little easy but I had a lot of fun regardless. The art is also really cool, looking forward to seeing more stuff from you!
chadrbanks
28. Aug 2018 · 01:14 UTC
I attempted to rate and play, however there were no HTML or Mac versions available. Was this made in Unity?
Renier
28. Aug 2018 · 06:40 UTC
Nice game, liked the visuals and gameplay :D
Pla
28. Aug 2018 · 10:29 UTC
Wow! It's a really good one! The art was simple, but not bad, and it was fun to play. It could be my silliness, but it took some time to understand how to play. There could be some more levels, more challanging ones.
bobismijnnaam
28. Aug 2018 · 11:02 UTC
I liked it! The visuals were cool and consistent and the sounds weren't too far off of the visual style. Also nice that you explain how to make your own maps. Didn't use it but it's always nice if people want to tinker. I also really liked how you could cut off whole portions of the map, that made it feel very real to me. What I didn't like was that once you figure the game out it gets very easy: just dump all the enemies behind you and keep walking. The game would be better executed if there was a mechanic that sometimes forced you to put a knight in a bad place, e.g. in front of you or on route. Or maybe the game would pick the place, and you get to pick the drop or something. Anyway, nice game!
ijskar
28. Aug 2018 · 12:07 UTC
Might be too dumb to understand how to play as intended, but I finished all three levels by simply walking to the door whilst placing enemies or other objects behind me on my way to the door. Like the art-style though! Maybe try to provide a tutorial of some sort?
OiledOwl
28. Aug 2018 · 13:10 UTC
Nice game. Very cool gameplay idea but level design could be better for not-so trivial walkthrough explained in ijskar post.

Think about hiding console window in release build (you can write logs in file) and also about fullscreen version :)
Balance686
28. Aug 2018 · 15:30 UTC
I dig it! I like the pixel work/palette choice. I also enjoyed the concept and your use of the theme. Being able to make your own levels is nice as well. I found the game a bit easy but as others mentioned, that could be remedied by level design. Might be cool if you could also place blocks as well to create your own path in a more restricted level. Good job!
Velocity7
28. Aug 2018 · 16:09 UTC
I like the idea and creativity. Awesome job.
afendar
28. Aug 2018 · 18:26 UTC
The idea is rather nice and the game is fun! The graphics are also very nice. Nice team work !!
Aszu
28. Aug 2018 · 19:03 UTC
Great job! At first i didn't get why everything was gone when i've placed a bookshelf, but then i realized i had blocked my path haha

You could just add some music and highlight the object selection in the future ;)
digitaldude555
28. Aug 2018 · 19:11 UTC
Its more of a prototype concept than a fleshed out game, but its very interesting should develop this concept more. Art is really nice along with the sound effects. There needs to be more of a challenge to it.
Dovakla
28. Aug 2018 · 19:30 UTC
This is a clever prototype, but it is very easy and a little slow. A more fleshed-out version later with more objects and interactions (I really wish I could open chests!) could be a lot of fun.

Good job!
Repusv
28. Aug 2018 · 20:15 UTC
WoW very good idea! The game lacks of a feedback to tell the player when to place the items (I didn't get that I needed to move before placing at first and I made that mistake multiple times). Everything else is very nice! Good work!
wildcard
29. Aug 2018 · 10:51 UTC
Your graphics are well done and the sound fits the game well. I would've liked some kind of feedback when you have to select and put out things, it was quite unclear to me what I was supposed to do, but I got the hang of it after some trial and error. The game is impressive considering you wrote it in C, well done!