Chill Daddy by guilhermesouza
Hello LudumDare, for the 3rd time our team is participating of this wonderful game Jam, I hope you have fun with our game!
This game was made by members of Coffee Machine Studio and SunSight Games.
Our Social Links:
Programmers(LINKEDIN):
Guilherme de Souza: https://www.linkedin.com/in/guilherme-de-souza-silva/
Gustavo de Souza: https://www.linkedin.com/in/gustavo-de-souza-silva/
Luiz Guilherme Pelegrini: https://www.linkedin.com/in/luiz-pelegrini/
Artists (IG):
Thiago Lopes: thiagolopes_art
Thiago Lopes Artstation: https://www.artstation.com/thiagolopes
William Carvalho: oaken.art
Animator:
Victor Lopes: https://www.facebook.com/victor.lopes.56808995
Assistant Programmers:
Antônio Flávio Aniquiárico, Alex Ramires, Vinícius Paulo Aniquiárico.
TO KILL THE BOSS YOU NEED TO AVOID HIM
Coffee Machine Studio: https://www.facebook.com/coffeemachinestudio/
About the Game:
You're a father and the destiny separeted you and your son, you need to travel in a little and fragile ice block and avoid all obstacles and animals to find your little boy (Kratos voice hahaha)
Commands:
AWSD moviment
The keyBoard Keys will hit the sharks
Shift: Will boost your speed.
PATCH NOTES: (New upload only bug fix)
Update 1: FIXED Audio BUG (The SFX didn't run!!!)
Update 1: FIXED A GAME BALANCE BUG (you can die now...)
Update 2: Fixed English
Update 3: More Fixed English
| HTML5 (web) | https://coffeemachinestudio.itch.io/chill-daddy |
| Windows | https://coffeemachinestudio.itch.io/chill-daddy |
| Original URL | https://ldjam.com/events/ludum-dare/42/chill-daddy |
Ratings
| Overall | 331th | 3.634⭐ | 84🧑⚖️ |
| Fun | 719th | 3.111⭐ | 83🧑⚖️ |
| Innovation | 703th | 3.075⭐ | 82🧑⚖️ |
| Theme | 637th | 3.444⭐ | 83🧑⚖️ |
| Graphics | 147th | 4.189⭐ | 84🧑⚖️ |
| Humor | 524th | 2.728⭐ | 70🧑⚖️ |
| Mood | 77th | 3.944⭐ | 83🧑⚖️ |
| Given | 53🗳️ | 60🗨️ |
Great mood/audio/art, though.
And the music was so sad! It felt like the game itself had a faster rythm than the music so it was a little weird.
I also wasn't sure how to get past the final boss. I felt like I was hitting him but nothing was happening and then I would randomly be hit. It is a shame because I would have liked to see the end of the story!
Just one thing. I found it quite difficult to differentiate between the shark attacking right ore up. And the water effects of the shark are infront of the bear.
realy great Game :-D
Would have been nice to get a little more feedback from the sharks, it was hard to tell what side they were biting from and they just kind of disappear when you hit them. The feedback from hitting an iceberg was good though.
I really liked the intro comic.
Game play was simple and easy to pick up, so it was pretty easy to beat. I never really felt like I was running out of space, since my little ice platform lasted for quite a while. Maybe it could have decreased faster?
And like others have said, it was a bit tough to figure out where the sharks were biting from, so it came down to hitting each of the arrow keys to whack them sometimes :shark:
But overall it was a fun entry to play, I liked the transitions of the background from start to finish. It really made me feel like the bear traveled a long way to find his son.
Nice story to the game.
I think the theme is there but not so much, know what I mean?
Congratulations for you game!
Obs.: Sempre legal ver mais brasileiros aqui :)
Cool game!
I really enjoyed the cut scenes too. They pulled at my heart strings quite a bit :')
Also, I especially like the style/look of the artwork on the main menu and the final picture! I adore the vibrant colors and the pretty shading!
The game play itself was pretty fun but what really made the game memorable for me was the artwork. The gorgeous cut scene art has really inspired me to work on getting better with polishing/shading my art. So thank you for that <3
And thank you for making this game! I had a lot of fun with it :)
hope it help. :)
You can try our game if you have time :)
@ossi, @alex-brull , @vablackbelt2005 , @dark-prince-zen Thanks for the feedback guys! we will definitely use all of them in our future games.
https://www.youtube.com/watch?v=-osF36Qsiuo