{"author_link":"\/author\/kinth\/","author_name":"Kinth","author_uid":"91563","comments":[{"author_name":"kalisdevals","author_uid":"91824","time":"Apr 19, 2016 @ 7:10am","epoch":1461049500,"text":"w00t!"},{"author_name":"AnaGF","author_uid":"56020","time":"Apr 19, 2016 @ 8:01am","epoch":1461052560,"text":"I am not sure where the theme is. But it works well as an horror game"},{"author_name":"kalisdevals","author_uid":"91824","time":"Apr 19, 2016 @ 8:34am","epoch":1461054540,"text":"Theme is in the change in the mobs according to light!"},{"author_name":"siryakko","author_uid":"49920","time":"Apr 19, 2016 @ 11:33am","epoch":1461065280,"text":"It takes me a moment before i get the theme here, but even without that the whole works really nice and the horror ambient is excellent"},{"author_name":"Kinth","author_uid":"91563","time":"Apr 19, 2016 @ 12:27pm","epoch":1461068520,"text":"Yeah I think we could have emphasized the theme a bit more. \r<br\/>\r<br\/>Our interpretation of the theme is monsters that change based on whether they are in the light or in the dark. Their mental state shapeshifts, I think we could probably have emphasized it more by having their physical state change shape as well. \r<br\/>\r<br\/>Thanks for the feedback :)"},{"author_name":"Freank","author_uid":"94168","time":"Apr 23, 2016 @ 5:58pm","epoch":1461433980,"text":"Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.\r<br\/>Can you add your game on indiexpo.net ? (it's free)\r<br\/>So we can include also your game in the video ;)\r<br\/>p.s. write #LDJAM in the game's description"},{"author_name":"DeltaNegative","author_uid":"64197","time":"Apr 24, 2016 @ 1:15pm","epoch":1461503400,"text":"Awesome and creepy! :D"}],"images":["ld35\/91563-ad0b366afbc3e06b4ba052eb55d36342.jpg","ld35\/91563-fd727272fd94a6531aecfb8b3df231fc.jpg","ld35\/91563-8cab5220c8945c4d6e788fc6ab50d33f.jpg"],"links":[{"url":"https:\/\/drive.google.com\/open?id=0BySCuOryFyxnd3FBazJMUmxUWjA","text":"Windows"},{"url":"https:\/\/github.com\/Kinths\/Lambent-Source","text":"Source"}],"metadata":{"g_key":"4127","g_author":"91563","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"4128","g_title":"Lambent","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91563-shot0-1461025394.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91563-shot1-1461025394.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91563-shot2-1461025394.png-eq-900-500.jpg"],"text":"Can you escape the hospital and reclaim your sanity?\r\n\r\nAvoid the enemies and find the exit. Pick up batteries to refill your torch. \r\n\r\nThe enemies change their behaviour based on whether they are in the light or dark. \r\n\r\nEnemies:\r\n\r\nStatue - Moves in the dark, turns to stone in the light. \r\n\r\nBrute - Attacks the player in the dark, attacks enemies in the light.\r\n\r\nSprinter - Sits in the dark, sprints at the player in the light.\r\n\r\n\r\nControls:\r\nSpace - switch between mouse or controller input\r\n\r\nWSAD\/Left Analogue - Move player\r\n\r\nMouse\/Right Analogue - Aim Flash light\r\n\r\nLeft Mouse\/Right Trigger - Flash light On\r\n\r\n\r\n\r\n\r\nArt - Kalis de Vals - http:\/\/kalisdevals.com\r\nMusic - Dr Lakata - https:\/\/soundcloud.com\/dr-lakata\r\nProgramming - Jub\r\nProgramming - Andrew Richardson - https:\/\/leadlined.carbonmade.com\/\r\nProgrammer in training - Rob Hill\r\n\r\n \r\n\r\nCurrent Version 1.4 - Bug fixes and balancing,\r\n","title":"Lambent"}