Noobmancer by IanLux
NOOBMANCER
TRAILER:
https://www.youtube.com/watch?v=cVDfrK7r5O8
SCREENSHOTS:

DESCRIPTION:
You are the Noobmancer! Take role of a bloodmancer that couldn't get pass the Bloodmancy School and now wants to conquer the world!

MEMBERS:
- Ian F. D. T. (SFX, Soundtrack, Level Design, UI, Programming, 3D/2D Animation)
- Camila Fiorentini (Level Design, 3D Scenery, 3D Generalist, Scenery Texturing)
- Wellington Peterson (3D Character, 3D Animation, 3D Generalist)
- André Figorelli (3D Character, 3D Animation, 3D Generalist, Character Texturing)
- Paulo (Lorde) Henrique (UI, Character Texturing)
| Windows | https://ianlux.itch.io/noobmancer |
| Original URL | https://ldjam.com/events/ludum-dare/44/noobmancer |
Ratings
| Given | 103🗳️ | 121🗨️ |
This game is f**** fun to play!
Keep this work !
Can't wait to see another project!
Loved the clone gameplay and the sound design. The music is upbeat and fun, and the character voice is very funny. The "RIP" effect when you defeat enemies was the kind of thing I love and very rarely see in games, hahaha!
The only thing that stuck out to me was the the level, being diagonally, made it a bit harder to play with a keyboard, but that's a minor issue when everything else is so polished. Great job!
I know it could be a style, but if you want to smooth the edges of a mesh on Unity, you click on it in the project folder (not the scene), and there's something called "Normals" in the Inspector, swith it to "Calculate" and add some numbers in "Smoothing angle". Just a tip if you didn't know.
Great job you did ! Hope we'll see you in the next Ludum !
The sound also worked really great and no effect was overwheling or felt out of place, the music was good and I didn't notice any cuts. The controls felt responsive and intuitive (after I realised it was RMB not LMB...) I died in the tutorial and it didn't show the prompt again :(
Only wish it had more levels, want more!
Unless that it's cool, and you can speedrun it !
The camera also made it hard to judge where I was jumping to near the end.
Regardless, it played well and had a nice atmosphere to it, though I don't think the music matched the game.
Gameplay and camera control felt pretty polished though. Great jam!
Both the graphics and sound are good. I think you should post some screenshots. the text description doesn't do justice to the game.
i ran into some problems with the fixed camera as it the last platforming section bit too hard. Other than tha, great job!
Other than that, really impressive entry! great job!
The gameplay is nice, well balanced.
I also think that control should be aligned with the camera orientation (so going forward should be enough to pass the level instead of walking in diagonal).
Just a little too much motion blur for me ;-)
If only it had more than 1 checkpoint on the level xD (considering, how much time I missed the platform or get killed due to the lags on my old CPU/GPU) . Still, overall the game is very cool.
FBI dude is the best :sunglasses:
Very polished game, and lots of fun to play! Controlling the character felt good, the 3D world was vibrant, and the voice acting was a nice touch. Also, the "cloning" and "exploding" sound effect were particularly satisfying.
I think the most enjoyable part of the gameplay was creating clones to jump on, and then needing to jump again quickly to another clone before the current one exploded. It made the platforming at the end especially tense!
One issue is that the camera seems to be at a fixed angle, making some sections frustrating to play through. If there is a way to control the camera I was unable to find it. Also, the only unpolished part of the game were those little red health boxes... I assume time just ran out and you weren't able to make a "heart" asset, but it sticks out in an otherwise beautiful game! (you still get full marks for graphics of course)
Overall this is a very impressive entry. Well done :smile:
If you are talking about the platforms, you should be able to do it with some vertical timing practice.
Thank you for the feedback!
Really really well-done!