Lyrebird by Qaterknan

[raw]
made by Qaterknan for LD35 (JAM)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!! Unfortunately FIREFOX has a problem with clicking audio. Play in Chrome/Chromium to have an undisturbed experience !!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: A lot of people got stuck on the first level. That is a sign of me being too secretive. I wanted to keep the game as mysterious as possible but I didn't make the first level intuitive enough...
SPOILERS: To pass the level you need to match the rhythm of the sound. In the end it means you have to hold your mouse for a certain amount of time. In the first level knock on the door and then hold the singing slider so that it makes this sound: "_...". That means holding it for approx. half a second. If you fail (and the door shut) you can train holding the button. When you feel ready knock on the door and try again.


headphones recommended!
use mouse to control - click and hold to sing.
progress is saved automatically.


Lyrebird is a musical toy/experience. Your goal is to communicate with procedurally generated creatures. Every creature has a different voice but fortunately you have the ability to shape yours! Use this advantage to make contact with those mysterious beings...

Beating the game unlocks a sandbox mode.

Used tools/technologies:
- javascript, WebAudio, HTML5
- Phaser.io
- Audacity
- Gimp
- Baudline (for sound analysis)

Ratings

Coolness 32% 1808
Overall(Jam) 3.57 249
Audio(Jam) 4.00 44
Fun(Jam) 3.39 306
Graphics(Jam) 3.26 574
Humor(Jam) 3.21 214
Innovation(Jam) 4.22 25
Mood(Jam) 3.64 176
Theme(Jam) 3.13 692

Feedback

KaiClavier
20. Apr 2016 · 14:33 UTC
I really enjoyed the simple graphics, paired with the door animation! It's incredibly challenging, but I like that it gives you time to "rehearse" your performance
ezombort
20. Apr 2016 · 17:36 UTC
Wow that was interesting! Very original and strangely addictive. Simple yet complex concept. Well done :)
webadev
22. Apr 2016 · 15:35 UTC
Nice concept, simple graphics but they do their job ! ;)
A-Flat Miner Studios
23. Apr 2016 · 06:33 UTC
Super neat. Not sure how you pull off the matching, but it's cool. Interface was mysterious and felt like knowing secret codes once I made it to a new control.
Larzan
23. Apr 2016 · 10:17 UTC
I love the idea, but i couldn' even finish the first one. I thought i had the correct sound (not moving, simply hitting the right note and hold it there) but it never continued :(
Very creative idea though.
🎤 Qaterknan
23. Apr 2016 · 11:11 UTC
@Larzan: Thank you for pointing out what got you stuck! I guess that the matching is a bit baffling - the main goal in starting levels is to match the rhythm of the sound. In the end it means to hold the mouse for a right amount of time... I guess a lot of people thought that you should match the pitch and I cannot blame them for it. I wanted it to be mysterious but this way I lost a lot of players on the first level...

So if you want to try other levels, do this: In the first level, hold the singing slider for approx. half a second so it rhytmically looks like this: " _ ... " (one long and three shorts)
LOSTALLOY
24. Apr 2016 · 07:18 UTC
I really liked this. My ears are not the sharp so I had to try a few times to get past the levels. I'd never thought of shapeshifting this ways. Well done!
marmpa
26. Apr 2016 · 10:41 UTC
Really nice game.THe art style was so good with the sounds.Solid entry
snowyowl
01. May 2016 · 22:52 UTC
Such a beautiful experience. Well done.
Rise and Shine Games
05. May 2016 · 02:21 UTC
I couldn't make the sound play on the first level. I had the note right and I had the circle pulsing at the right speed but it wouldn't make the sound everytime the inner circle pulsed.