Garbage Disposal Tycoon by kernel-panic
State of the Project
Didn't quite finish again. Too ambitious.
This game headed towards being some form of crossover between Factorio and the tycoon-genre. Whilst I didn't quite get to a point where there is any goal or challenge, there were some ideas in there.
The thinking was along the lines of: - Recycling - Landfill - Automation - Penalties (e.g. harming the environment)
By the end of the competition, I had created some half-decent graphics and written some unusually sain source code.
The closing-hour product has a few bugs and is generally lacking in usability features.
But hey, it's Turing complete! Hours of (un-saveable) fun right there!
Lousy Introduction (I'm tired)
Controls should be fairly intuitive. Mostly mouse and arrow keys.
You have a toolbox. Click at the top/bottom edges to scroll or use your mouse wheel.
The first tool is for interaction. Second is for removing things. Rest are for adding things.
The tile at the top is a dispenser. Place a switch next to it and turn the switch on in order to get it going.
There are also some hops for recycling. Currently, you can only extract metal (with a magnet).
Switches are the only things which can generate power. Wires carry power. Various things run off power.
Multiple power signals going through a transistor will cancel out.
Cheats
Browser console:
player.money = 1000000;
Misc Images

| HTML5 (web) | https://ashleynewson.github.io/games/garbage-disposal-tycoon/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/garbage-disposal-tycoon |
Ratings
| Overall | 519th | 3.025⭐ | 22🧑⚖️ |
| Fun | 611th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 207th | 3.447⭐ | 21🧑⚖️ |
| Theme | 423th | 3.275⭐ | 22🧑⚖️ |
| Graphics | 195th | 3.667⭐ | 23🧑⚖️ |
| Mood | 473th | 2.794⭐ | 19🧑⚖️ |
| Given | 12🗳️ | 17🗨️ |
So yes, the game is not finish, you already know that, but the idea is great though, and what you made is really honorable ! (randomly generated terrain ! That is not nothing !)
So keep coding :)
a bit hard control-wise, might be good to have keyboard xshortcuts
Of the things I could actually critique would be, in the scroll-list of things, it was initially very unclear just how far it went (would be nice to have some clarity on if you could actually scroll further down or not, but I suppose as the whole thing is quite incomplete, you're already aware it all needs work)
I'd love to see you develop this further later on, interesting to see where it could go once its more complete!