Garbage Disposal Tycoon by kernel-panic

[raw]
made by kernel-panic for LD 40 (COMPO)

State of the Project

Didn't quite finish again. Too ambitious.

This game headed towards being some form of crossover between Factorio and the tycoon-genre. Whilst I didn't quite get to a point where there is any goal or challenge, there were some ideas in there.

The thinking was along the lines of: - Recycling - Landfill - Automation - Penalties (e.g. harming the environment)

By the end of the competition, I had created some half-decent graphics and written some unusually sain source code.

The closing-hour product has a few bugs and is generally lacking in usability features.

But hey, it's Turing complete! Hours of (un-saveable) fun right there!

Lousy Introduction (I'm tired)

Controls should be fairly intuitive. Mostly mouse and arrow keys.

You have a toolbox. Click at the top/bottom edges to scroll or use your mouse wheel.

The first tool is for interaction. Second is for removing things. Rest are for adding things.

The tile at the top is a dispenser. Place a switch next to it and turn the switch on in order to get it going.

There are also some hops for recycling. Currently, you can only extract metal (with a magnet).

Switches are the only things which can generate power. Wires carry power. Various things run off power.

Multiple power signals going through a transistor will cancel out.

Cheats

Browser console:

player.money = 1000000;

Misc Images

contraption.png terrain.png

Ratings

Overall 519th 3.025⭐ 22🧑‍⚖️
Fun 611th 2.605⭐ 21🧑‍⚖️
Innovation 207th 3.447⭐ 21🧑‍⚖️
Theme 423th 3.275⭐ 22🧑‍⚖️
Graphics 195th 3.667⭐ 23🧑‍⚖️
Mood 473th 2.794⭐ 19🧑‍⚖️
Given 12🗳️ 17🗨️

Feedback

Matthew Roelle
05. Dec 2017 · 00:08 UTC
Once I figured out how to get it going, my first order of business was to dump a bunch of garbage into the ocean. That's how you recycle... right? Haha I can definitely see the concept here and how it ties into the theme. It's unfortunate that you weren't able to finish because I definitely love the idea and it seems like it's almost there in terms of gameplay :) I could see a post LD version of this being very successful. I also love Factorio, so I'm partial to that. Great job!!
05. Dec 2017 · 00:15 UTC
Not a fans of this genre, but you did a great job! Are the maps randomly generated?
Prostone
05. Dec 2017 · 00:19 UTC
Too bad this isn't finished to a more playable state, it looks great!
🎤 kernel-panic
05. Dec 2017 · 18:43 UTC
The map terrain is randomly generated, yes.
Mathiouza
06. Dec 2017 · 21:27 UTC
Looks great, but I was lost without any explications ^^' The concept is really nice and you tried to make a kind of game really too little done in LD. You say you were too ambitious, but please, for the next Ludum Dare, do not move back when remembering this episode. I really want to see more of this kind of game in this competition !

So yes, the game is not finish, you already know that, but the idea is great though, and what you made is really honorable ! (randomly generated terrain ! That is not nothing !)

So keep coding :)
frescogusto
08. Dec 2017 · 04:08 UTC
i love those tiles, really really good

a bit hard control-wise, might be good to have keyboard xshortcuts
atmospherium
23. Dec 2017 · 17:26 UTC
Didn't quite get the feel for what I was supposed to do, I ended up throwing a hopper underneath the garbage and slowly built up my currency. It seems like there's a lot of possible connections between the devices but I never quite figured out how to make them happen. Really enjoyed the procedural terrain.
Gama Croma
25. Dec 2017 · 16:54 UTC
Nice idea, it has all the potential of becoming a full game.
profan
25. Dec 2017 · 23:54 UTC
I must admit, I was completely befuddled as to how to work this thing, but I did manage to dump garbage into the ocean successfully which is all I really want out of a garbage tycoon game!

Of the things I could actually critique would be, in the scroll-list of things, it was initially very unclear just how far it went (would be nice to have some clarity on if you could actually scroll further down or not, but I suppose as the whole thing is quite incomplete, you're already aware it all needs work)

I'd love to see you develop this further later on, interesting to see where it could go once its more complete!
MrPhil
26. Dec 2017 · 04:29 UTC
Great concept! I struggled with figuring out the wires, transistors and what the belts did. Tooltips would help a lot. I really hope to see a post-compo version.
pragmascript
27. Dec 2017 · 21:21 UTC
I love those factorio type games and fits the theme well. Pretty difficult to pull off in that short time. Well done.