Evention by spaarkimus
I have worked with socket.io a lot in my spare time in the last two years and I thought that this would be a good project to "stop tinkering with the tools and actually build something". So whatever the theme is for this Ludum Dare 44, this game will be hosted by me during the voting on a publicly accessible website. Anyone with more interest in the game should be able to git clone my project and I will also try to release an easily launch-able docker image for anyone who wants to host the game themselves locally or wherever.
Ideally the game should be fun even if there is only one person "online", but of course with an online game I want to make something that changes and offers more when multiple people are interacting in the same area of a game.
| HTML5 (web) | https://worldy.io/play |
| Windows | https://github.com/AnthonyRuffino/ncidence/tree/skeleton |
| Original URL | https://ldjam.com/events/ludum-dare/44/evention |
Ratings
| Given | 1🗳️ | 1🗨️ |
I still want to make a few tweaks in this last submission hour.
I meant to name is worldy.io because you can change the sub-domain and get a different game room and procedural generation for the enemies.
Ultimately it would cost HP to fire, but you would get it back after getting a kill.
From here, who knows, most likely PvP. The possibilities are endless. I will probably drop all collision systems and go with a targeting system so that the server can handle many 10s of people playing at the same time. Right now if everyone spammed the space bar, 10 people might slow the server down with all the collision detection. The idea will be to have abilities with cool-downs that hit your selected target.