Evention by spaarkimus

[raw]
made by spaarkimus for LD 44 (COMPO)

I have worked with socket.io a lot in my spare time in the last two years and I thought that this would be a good project to "stop tinkering with the tools and actually build something". So whatever the theme is for this Ludum Dare 44, this game will be hosted by me during the voting on a publicly accessible website. Anyone with more interest in the game should be able to git clone my project and I will also try to release an easily launch-able docker image for anyone who wants to host the game themselves locally or wherever.

Ideally the game should be fun even if there is only one person "online", but of course with an online game I want to make something that changes and offers more when multiple people are interacting in the same area of a game.

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🎤 spaarkimus
29. Apr 2019 · 01:22 UTC
I am live at https://worldy.io/play

I still want to make a few tweaks in this last submission hour.

I meant to name is worldy.io because you can change the sub-domain and get a different game room and procedural generation for the enemies.


Ultimately it would cost HP to fire, but you would get it back after getting a kill.
David Markham
29. Apr 2019 · 20:25 UTC
Very impressive! I opened up two browsers and was able to find my other ship to simulate multiplayer! Has a lot of potential, but definitely a bit ambitious scope for 48 hours as there isn't much to do in the game yet. Will be interested to see where you take it from here.
🎤 spaarkimus
30. Apr 2019 · 01:17 UTC
Thanks David. I added quite a few controls and stats for feedback to the player in the last 4 hours. It is actually playable now: Avoid red and blue guys, go collect life from green guys before everything respawns, and of course bullets cost life.

From here, who knows, most likely PvP. The possibilities are endless. I will probably drop all collision systems and go with a targeting system so that the server can handle many 10s of people playing at the same time. Right now if everyone spammed the space bar, 10 people might slow the server down with all the collision detection. The idea will be to have abilities with cool-downs that hit your selected target.
Norfma
30. Apr 2019 · 16:28 UTC
Pretty impressive indeed. It's rare to see multiplayer games on jams and this one doesn't seem to have many issues. I have the slight impression that a player I came across saw the mobs spawn before I did because as we were resting on green orbs to regenerate life, we flew off a split second before the wave spawned back.
🎤 spaarkimus
03. May 2019 · 02:14 UTC
The other player was probably me and I knew the mobs were spawning soon. But have no fear, there is a nice text warning now. :)