Cargo Space by AngriestSCV
A horizontal shooter. The more powerups you have in cargo the slower you are. If you have rust and raylib installed type cargo run to build and run the game. Someone has been nice enough to post a windows build in the comments, but I don't feel comfortable placing it in with my links since I can't verify it.
When playing press wasd to move, and the space bar to shoot. Pick up powerups and release the space bar to install them. The more powerups you are carrying around the slower your ship is. The blue gage is your shield, the gray gage is your install progress, and the number in the top left is your frame rate (it should be 59 or 60, but if you want to change the target it is in main.rs as FRAME_RATE)
| Linux | https://github.com/zwparchman/dare_40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/cargo-space |
Ratings
| Given | 15🗳️ | 0🗨️ |
@incomplete, I can not provide binaries for Windows or Mac as I don't have a system running either of those operating systems. If you have access to a linux machine you can just install raylib and glut, download this project through git, and type "cargo run --release" and it should build assuming you have the proper libraries. I wish I had done a better job packiging this up as it is rather hard to get running, and next time I'll try to get a windows box and provide binaries.
I liked the description, so I wanted to try it out...
Quite frankly, I feel like I'm putting too much work into getting this to work at the moment, so I'm moving on for now. I may come back to it later.
So, I think I got a windows build running. Does this look right?
My Windows build is here, but mileage may vary. It seems to work ok on my other Windows boxes. ~~https://s3.amazonaws.com/rrbits/dodgem/debug.zip~~ (Edit: Use the release build below)
Now for feedback:
You made good use of the theme. A top-down shmup is a natural fit, and the slowdown when you pick up items. (I'm guessing I should have dodged those too?)
That said, the lack of instructions made it a little hard to figure out was was going on beyond 'Oh, I need to shoot those and dodge stuff.' Also, I couldn't figure out how to respawn after death, so I'd just close and reopen the game.
Be all that as it may, I still played a number of times as it's oddly addicting.
This is my primary work laptop, since I'm sometimes working in incredibly remote locations, it's not exactly a powerhouse. It's a core i3-5150U with integrated HD graphics. It's looking like building in release configuration will alleviate the issue, but just to be sure, I shall check in Windows.
Here's a zip file containing the release build:
https://s3.amazonaws.com/rrbits/dodgem/release.zip
@grentacular @incomplete @mukult @vincent @revolutiongt and @ruba are free to try running this release build themselves if they'd like. (Phew, I think I got everyone who expressed interest but couldn't play.)