Tenoch's Turmoil by evbo
Tenoch is a loving husband who must collect fruit for his wife, Chantico. However, their livelihood is at the mercy of the god Netzahualcoyotl, who can only be appeased by offering the fruit that he desires.
Netzahualcoyotl is a picky eater and will have his EYES set on the fruit he is craving.

CONTROLS
- WASD/Arrow keys - Move
- Spacebar - Jump
INSTRUCTIONS
- Give fruit to Netzahualcoyotl to avoid his wrath... temporarily
- Only the fruit he's got his eye on will satisfy him
- All other fruit generously offered to Netzahualcoyotl is lost
- Give fruit to Chantico to score points
- Yellow fruit gives you a speed boost
- Blue fruit gives you an extra jump
- Power-ups are lost on your next delivery
- Power-ups stack! Triple up on speed boosts and jumps!
CREDITS
Jacinta "jongjo" Joe - Art
OnionKnight - Programming
Evan "evbo" Andrews - Design, Programming, Sound
"Firebrand", "Invariance"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Game Sound Incorrect Organic Violin"
Bertrof (https://freesound.org/people/Bertrof/)
CHANGELOG
[2018-12-13] Tenoch's movement speed is now independent of framerate. This fixes a bug we introduced on the last day of the jam which rendered the game effectively unplayable for a subset of people.
Our in-development post-jam version includes plenty of other bug fixes along with some new features, so stay tuned!
| HTML5 (web) | https://evbo.itch.io/tenochs-turmoil |
| Windows | https://evbo.itch.io/tenochs-turmoil |
| Original URL | https://ldjam.com/events/ludum-dare/43/tenochs-turmoil |
Ratings
| Overall | 207th | 3.794⭐ | 36🧑⚖️ |
| Fun | 221th | 3.662⭐ | 36🧑⚖️ |
| Innovation | 406th | 3.279⭐ | 36🧑⚖️ |
| Theme | 214th | 3.926⭐ | 36🧑⚖️ |
| Graphics | 166th | 4.171⭐ | 37🧑⚖️ |
| Humor | 142th | 3.697⭐ | 35🧑⚖️ |
| Mood | 159th | 3.803⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 41🗨️ |
@sharpyfile Do you mean that you don't feel the power-ups have an impact in the early game, or that it's hard to tell that you have them?
@donitz Honestly I never really gave the choice of jump button a second thought, but now that you mention it, it's super easy for us to add a bunch of other options. Thanks for pointing it out!
@alph Thanks for your kind words! I was a little sad to have to opt out of audio ratings because we didn't make any of the music or audio clips, but I did spend a fair amount of time picking them out, so I'm really glad to hear you appreciated how we put them all together.
Nitpicking, I felt the jump was a little too fast, some times I couldn't double jump just because I wasn't fast enough to press jump mid air
1 - A bar for the family and for the god.
2 - Voice Acting
3 - Counter for the fruits and your previous highscore
@danielclarc Thank you so much! And I agree, the inputs required to pull off an effective double or triple jump at triple speed are quite demanding. For the post-jam version I'll consider lowering the gravity slightly and decreasing Tenoch's base speed accordingly to make sure he still jumps the same relative distance.
@vimlark Thanks, I'm glad you enjoyed it! Each extra jump was meant to let you skip one platform vertically, but as I mentioned above the inputs for that are quite demanding. I'm really glad that the base movement served as a solid fallback and you had fun with that regardless. (For the record, that looks like a pretty good score to me!)
@publicidadeba That's awesome to hear, and those are all great suggestions! We tried as much as possible to reflect the game state in the environment to remove the need for a HUD, but I totally agree we needed something to indicate your score during the game. And a high score tracker would be awesome, I'll add that to the post-jam version!
Thanks for playing!
@dk5000p If you were having trouble with just the single jump, it's possible this update will help you too.
Thank you both for your feedback!
Hope you develop a post jam version of this game.
I tried really hard to give her a rare piece of fruit, I had no luck unfortunately :-)
The game plays really smoothly and the conflict between pleasing the two parties is very tense. The screenshake and reddening is amazing. So much better than a simple bar like you'd see in a lot of other games. The graphics, of course, are amazing. I like the clean look.
I think the jump was maybe a little fast. For me, it was hard to adjust to that. Other than that, everything about this game was quite perfect! I had a lot of fun.
Great job!
Music and sound were really good choices, too!