What We Hold In Our Hearts by mgoadric

[raw]
made by mgoadric for LD 43 (JAM)

You must escape! How many treasured items can you keep hold of when you run? Can you make it to the next safehouse alive?

Remember, that what we can't hold in our hands, we hold in our hearts.

diaryArtboard 1.png

Screen Shots

hearts1.png

hearts3.png

Controls

Select items with the number keys, then run!

Keep hitting "<" to move left, and ">" to move right (or arrow keys bug fix). The faster you move, the clumsier you get. Move too slow, however, and they catch you.

Tools

Unity again for the game engine, which crashed horribly on Saturday afternoon, but I recreated my game and pushed on until the end!

I was happy with getting to use some new Anima2D skills, and tried to apply my lessons from last LDJAM to get a more polished game this time.

Audio Credits

  • https://freesound.org/people/Benboncan/sounds/137874/
  • https://freesound.org/people/Under7dude/sounds/163383/
  • https://freesound.org/people/Jagadamba/sounds/258051/
  • https://freesound.org/people/georra43/sounds/446375/
  • https://freesound.org/people/vmgraw/sounds/257691/

Post Ludum Dare Version

http://mgoadric.github.io/OurHearts/Update

And the obligatory Post-Mortem Post.

Ratings

Overall 711th 3.192⭐ 28🧑‍⚖️
Fun 793th 2.885⭐ 28🧑‍⚖️
Innovation 471th 3.212⭐ 28🧑‍⚖️
Theme 522th 3.462⭐ 28🧑‍⚖️
Graphics 762th 3⭐ 29🧑‍⚖️
Humor 741th 2.375⭐ 26🧑‍⚖️
Mood 506th 3.327⭐ 28🧑‍⚖️
Given 27🗳️ 29🗨️

Feedback

BJ Pucci
03. Dec 2018 · 21:31 UTC
Looks great except the movement was not working for me even if I hit the arrow keys a-lot
🎤 mgoadric
03. Dec 2018 · 21:45 UTC
Not the arrow keys, but the less than and greater than keys, @bj-pucci I can see how that is very confusing, I just added in functionality for the arrow keys too, hope that fixes it!
BJ Pucci
03. Dec 2018 · 21:53 UTC
@mgoadric I retried the game using braces and its a fun endless runner, It is smart how you have to ether throw away the stuff or go to get it
JohnnyGinard
04. Dec 2018 · 17:45 UTC
Very cool idea! Good job! :smile: :top:
Kirke
04. Dec 2018 · 19:29 UTC
I love commentary for each treasure held during the running, it shows a story and make good feeling of game! Nice job! I just have a question - is it possible to safe all of treasures? :D
🎤 mgoadric
04. Dec 2018 · 19:34 UTC
@kirke Thanks for playing! You can only pick 3 to start, but you can save all 3 if you time your running right, and go back to pick them up when you drop them.
Kirke
04. Dec 2018 · 20:00 UTC
@mgoadric Yeah, I've managed to save all 3!!! :D
IceGold
04. Dec 2018 · 21:32 UTC
I got confused thinking I should keep mashing both the left and right buttons to run faster but i figured it out. It's a nice concept to expand on. This could be a good way to open an adventure game where what you take with you alters the story (Similar to "60 Seconds" or "60 Parsecs")

Well done. Cheers!
tulipekoni
05. Dec 2018 · 19:38 UTC
simple game but it represents the theme well. simple controls, fast and easy to play through and understand, seems I have to learn something (you'll get my joke if you play our game :D). solid entry, good job!
Donitz
05. Dec 2018 · 20:09 UTC
I randomly ran left every few seconds and didn't seem to drop anything.
🎤 mgoadric
05. Dec 2018 · 20:21 UTC
@donitz Thanks for playing! Good find! I think I need to update the drop timer mechanic, it currently resets each time you move left, but now I think it should only reset when you pick up something. When I tested it, I only ran left to pick something up. Ah, the joys of making a game in a weekend :)
applepicke
05. Dec 2018 · 21:27 UTC
Cool neat concept! It would be helpful to have some kind of feedback when the items are slipping. Something to let the player know that they're going to fast and need to adjust.
kantieno
05. Dec 2018 · 21:32 UTC
I appreciated the overall atmosphere and art style! My first playthrough my guy immediately dropped all 3 items and I just kept running right, nothing really happened so I didn't really understand what was supposed to be happening. The second time he dropped a single item and I went back for it real quick and then I discovered the horde!

So I played again understanding the game and was able to save all 3 items! I think this is an interesting base for a game but it needs a little more to it than just mashing buttons. Possibly having more hiding spots that you have to quickly jump in for a moment as enemies come from different directions.

Overall this was a nice entry!
Eddie Li
06. Dec 2018 · 01:11 UTC
Overall very nice. The mood was good and the graphics and audio fit together quite nicely. I think perhaps more mechanics could've been added so that it's not just hitting the arrow keys over and over again. But besides that, can't complain about much more, good job!
Zetorama
06. Dec 2018 · 01:31 UTC
Very atmospheric and great story telling! Probably the run could be a bit more interactive, but when that gang comes closer, it becomes really dramatic. The best mood I've seen so far. Good luck!
🎤 mgoadric
06. Dec 2018 · 16:25 UTC
@applepicke thanks for playing! The exhausted breathing sound is triggered when you start running too fast, I wanted it to be an integrated warning instead of a slider bar on the top. This can definitely be tweaked to be a little more obvious how they are related, great feedback!
🎤 mgoadric
06. Dec 2018 · 16:29 UTC
@kantieno thanks for the playthrough description, this is exactly the user experience I was hoping for! I think I need more feedback that a fast run with 0 saved items is a loss, and some noises/animations when you drop something to indicate the player is distraught about the loss.

@icegold I'm definitely hoping to expand it to some more waypoints and safe houses. Thanks again!
🎤 mgoadric
06. Dec 2018 · 16:31 UTC
@eddie-li @zetorama thanks for the feedback and playing! I'm glad it struck a chord for you with the mood, it was my main goal to get the player invested in saving the items and scared of losing them in a very short amount of time.
minelsaygisever
06. Dec 2018 · 17:22 UTC
cool idea! love the concept ^^
Codesity
06. Dec 2018 · 17:23 UTC
A cool little game. The Graphics are really simple, but this is ok. The athmosphere is Harmonying with the Gameplay. Good Work!
Game_Coder28
06. Dec 2018 · 17:30 UTC
Great Game, Nice ideas and gameplay, The idea for the theme is really good, but, you should make the character slow down, not completely stop maybe with lerping or something, overall really good game, well done :thumbsup:
mobiledev
06. Dec 2018 · 18:02 UTC
I enjoyed the environment and the gameplay. Good job!
🎤 mgoadric
06. Dec 2018 · 20:02 UTC
@minelsaygisever @codesity @mobiledev Thanks for playing! @game-coder28 I will try to get the start and stop animations smoother, thanks for playing it on your stream!
Akusan
06. Dec 2018 · 23:44 UTC
I really like the style. It's cool, and the animations look smooth. Great sound effects and ambience. You really hit the mood there. Although I would recommend changing up the gameplay a bit so that player is not pressing right arrow all the time even if it is an obvious game over or fail. Maybe have some hints during the game to pick up your dropped items. Also shorten the duration. It got kinda boring just keeping pressing right all the time. Thanks for sharing your game!
Iluvatar
08. Dec 2018 · 11:33 UTC
I'm really sorry, but I was not able to move at all. I literally pressed every single key on my keyboard, but nothing happens. :( Shame, I like the cute graphics and the sound effects fit well.
🎤 mgoadric
08. Dec 2018 · 12:50 UTC
Oh no! @iluvatar It should be either the arrow keys, or the left and right angle brackets for moving. Were you at least able to pick up the items in the beginning with the number keys at the top of the keyboard? Thanks for giving it a try.
Omiya Games
15. Dec 2018 · 02:55 UTC
This was an interesting experiment. While not exactly "fun," I liked the attempt made to give meaning to the items the character is collecting. Unfortunately, since I was frantically tapping the right arrow key, it was very difficult for me to pay attention to the narrative. I think I would have had a significant connection to the game if I didn't need to remain so focused on the button tapping, thus allowing me to read the narrative a little more closely.
elysiagriffin
18. Dec 2018 · 20:34 UTC
Hey goadrich! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=01h10m13s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin