Stoical Domination by Colin Misbach
A turn-based, real-time-strategy game.
Get crystals, buy troops, and command your way to victory!!
Be careful though. You only have so much time to complete your turn.
Controls like your typical RTS game.!
More info on itch.io site

| Windows | https://colinm.itch.io/stoical-domination |
| Windows | https://github.com/bitbuilders/StoicalDomination-LudumDare41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/stoical-domination |
Ratings
| Overall | 392th | 3.316⭐ | 21🧑⚖️ |
| Fun | 300th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 308th | 3.447⭐ | 21🧑⚖️ |
| Theme | 223th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 504th | 2.842⭐ | 21🧑⚖️ |
| Audio | 309th | 2.947⭐ | 21🧑⚖️ |
| Humor | 400th | 2.469⭐ | 18🧑⚖️ |
| Mood | 467th | 2.794⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
A fleshed-out RTS with the turn mechanics would be really interesting. I like how you have to consider how your units will act on the opponent's turn. Nice job!
Thanks for your opinion!
Great work. The only addition I would have is for the build unit buttons to be bound to 1-3 on the keyboard since time is so important
Yea, I really wanted to implement that too, but I just had far too many more pressing matters.
It's a great idea, thanks!
But the game mechanics were difficult to understand at first. It felt weird having to harvest materials, build units and control them within only 10 seconds.
Providing a tutorial would be helpful.
Also, more feedback for input.
Like others, I was confused at first - I would show the help screen that's available from the pause menu before you start playing (I was wondering why the AI was getting crystals at a seemingly constant rate and I wasn't getting any).
Thanks for your opinion.
I had a lot of ideas to give a helping hand to beginners, but they take a decent amount of work, and I just needed a game first. I can see how you might think "hey he's getting crystals, why not me?", and just adding some tool-tip to show you can mine your own crystals would help a lot.
P.S. I did have a help screen in game (pressing escape), but I should have had one on the home menu too.
I appreciate your compliments. The music was sort of a last minute thing, and I just basically went with the first good sounding thing I made :smirk:
Thank you!
It took me a bit of time to realize that I can mobilize my units to attack; initially, I thought they would move on their own slowly.
My main concern is with the UI. An indicator to tell that it's the enemy's actions and crystals at the bottom during their turn would be great. At first, I thought they were mine.
Aside from those, the game's concept is nice. The graphics could probably have some more love, but stuff in the game gets the point across quite fine so I guess that works. Good job!
I do understand that 10 seconds is not a lot of time, but I felt if I gave more time per turn it could potentially drown the turn based aspect that you mentioned. It's a hard balance that I didn't mess with... at all really.
I knew that I absolutely needed some better ways to show what you need to do with indicators and what not, but I really needed a game first, and my hope was that people could figure it out and once that was done, they could enjoy the other stuff I put all of my work into.
I'm not the best artist, and when rushed, you can't expect anything eye-catching. I'm not proud of the art I made, but I'm happy of what it let me do in other areas of my game.
Thanks for your opinion, I appreciate the kind words!