Ocean Cleanup by vila3175

Gameplay
You play the game as a tugboat, going around picking up garbage bags. As you pick them up you can see the water becoming cleaner and more blue.
I've made simple map generation so it will be a new area every time you play.
Controls
WASD/Arrow keys to steer Space to start playing, or begin a new map once you've finished.
etc
This is my very first, very simple game. It's about cleaning up the ocean.
The more garbage there is, the worse it is.
Everything is made by me, although I'm not an artist at all so you may find it a bit...
I didn't do a very good job of organizing my code for this, and it's probably not very well optimized but hopefully it will work OK for anyone who chooses to try my game.
The tools and resources that I've used to create this small game were:
- Unity3D
- TextMesh Pro from the Unity3D Asset Store
- "Press Start 2P" font from https://fonts.google.com/specimen/Press+Start+2P
- Paint.NET
- Bosca Ceoil
- Bfxr
Ratings
| Given | 10🗳️ | 1🗨️ |
- Collision with the islands cause death
- Add sea currents (cells with force applied)
- Make landscape variations (like narrow canals as opposite to open sea)
Optionally:
- Seaweed traps
- Make sound for engine (loudness depends on speed)
- Add diversity to non gameplay objects (like seagulls, buoys with the bells etc)