Necroxeon by Lyrcaxis

Story
Suddenly you die from a long sword in your chest while being robbed! As you open your eyes you encounter yourself with the underworld god and he offers you to come back to life but only if you act as a his servant. You accept the offer and obscure powers and a new body are given to you. Your new task is to kill as many people as possible to comply with the underworld god's plans.
A curse is cast upon you to fulfill this task and that's that every second that passes your life will drain out and the only way to regain it is by killing people. After this, you are transported to a temple in the realm of the living where you have no choice other than to kill every villager that is praying there. You kill them all except for a child who returns to the village and warns everyone.
You suddenly hear hundreds people approaching. This is your last stand! Make no mistake! Don't let anyone live!!

How to play
Use WASD to move, Mouse scrollwheel or 1,2,3,4 to select your spell, Left mouse button to cast the spell, and use Right mouse button to make the enemies' bodies turn into spirits that help you.
Spells:
Fire spell: Does medium damage to enemies and sets them on fire.
Beam spell: Does large damage to enemies, also hurts you, so use it wisely!
Life drain: Drains life from bodies to heal you.
Spikes: Spikes appear, killing all enemies they touch.
| HTML5 (web) | https://lyrcaxis.itch.io/necroxeon |
| Windows | https://lyrcaxis.itch.io/necroxeon |
| Original URL | https://ldjam.com/events/ludum-dare/44/necroxeon |
Ratings
| Given | 71🗳️ | 61🗨️ |
Some comments on user input -- Scroll wheels and right-clicks are tough for laptop users. I discovered using the 1,2,3,4 keys to switch between spells, otherwise it would have been unplayable for me. Having a key for raising the dead would be nice (unless there's an undocumented one).
Plz play and rate mine. https://ldjam.com/events/ludum-dare/44/lifeforms-in-space
I just found it a bit too hard but maybe thats just me, and also something easy to fix with tweaking numbers ;)
What I personally didn't get at first, is that I need to drain life from the guys I killed :D
I know for yourself it feels natural because you work on the game for so long but you know how dumb players are :P A little overlay text over the first corpse for a hint might help :)
(and yes I know time is tight in a gamejam :D)
Overall a great game, I enjoyed playing it! :)
I didn't realize that I used the 3rd spell to regain my life until after I had died once already. I didn't use many other spells aside from the 1st and 3rd ones. The 2nd one cost too much, and I had no idea what the 4th one did. I clicked the right mouse button, raising the dead, but do they fight for me? I wasn't sure. All in all, I had fun with it!!
I do think that a more detailed explanation of what each spell did, how to collect souls/life and the point of rezing is would help us really enjoy what you've got here :)
Otherwise the game is pretty fun, but as i said, the balancing is what makes it less fun D:
Good job though!
The part UI and tutorial could be better explicit but once the controls taken in hand one begins to understand how to play. After that we have a good time!
I enjoyed the multi skill aspect, it allows you to develop game strategies that are varied
When you take damage there's the sound, but no animation or visual confirmation, the character stay still like nothing happened.
If when you change the selected skill each one made a different sound, it would be possible after some runs to know wich one is selected even without looking at the HUD.
The same goes for the health it could pop up as a transparent life bar when you take damage, or only at some levels of damage, often during my plays i found myself already at the limit when the screen gets red.
Youcould improve the ambience sound to give more space and add to the experience anhanced senation of the place which the protagonist is protecting, some reverberation to add space and also some idle sfx to the enemies.