Tributes of Cronus by philippkick
Team Dumble presents a 2D platformer that requires reflexes and strategy. Use the demon satyr Medir to defeat the dungeons of almighty Kronus, ruler of the underworlds. In this challenging platformer, you need to prove you skills by dashing through opponents, jumping over spikes and dodging attacks of enemies.

Download: https://boeshizzle.itch.io/ldjam43
Features
- single-player platformer with sweet animations, double jumps and dash moves everywhere
- you play as a cruel satyr demon on your quest to bring satisfaction for Cronus
- vanquish the last disgraceful archangels that exist and extract their holy souls using an altar
- each archangel is different in skillset (charge/ run/ explode)
- finish your journey by completing all levels with or without the wrath of Cronus

Controls
- A, D - Move
- W, Space - Jump / Double-Jump
- F, J, Shift - Dash-Attack
- E - Carry / Throw
Gather Souls of Archangels 
Bring them to an Altar 
To satisfy Cronus 
Archangle Types 

by Team Dumble
| Windows | https://boeshizzle.itch.io/ldjam43 |
| macOS | https://boeshizzle.itch.io/ldjam43 |
| Linux | https://boeshizzle.itch.io/ldjam43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/tributes-of-cronus |
Ratings
| Overall | 657th | 3.279⭐ | 45🧑⚖️ |
| Fun | 532th | 3.244⭐ | 45🧑⚖️ |
| Innovation | 936th | 2.581⭐ | 45🧑⚖️ |
| Theme | 843th | 2.942⭐ | 45🧑⚖️ |
| Graphics | 704th | 3.14⭐ | 45🧑⚖️ |
| Audio | 341th | 3.363⭐ | 42🧑⚖️ |
| Humor | 705th | 2.475⭐ | 42🧑⚖️ |
| Mood | 729th | 3.036⭐ | 44🧑⚖️ |
| Given | 56🗳️ | 28🗨️ |
Great job team! The frequent save points were awesome, it allowed me to fail often without losing the 'flow'.

I also really liked the background art, just a shame a bit more effort wasn't put in for the platforms, those gray boxes break the immersion slightly. But of course this was made in a short period of time so it's sompletely understandable :) !
Anyway all in all a solid game jam entry, keep it all up !
@disperse Nice that you kinda liked the positions of the checkpoints. The second level was eventually on some parts a bit to hard (seen in your screenshot :smile:), probably play testing comes a bit to short
@noa-calice thanks man, yes the gray boxes look not that nice, for the next jam we will take some time to make the game overall more polished
For me the background music was a bit too distracting but the other sound effects were fun to hear :D
@madrededios haha yeah they are a bit tough, sometimes is smart to just dash past the enemy before they explode
I Think the hitboxes of some obstacles could be a bit smaller and sometimes you jump somewhere and the first attept you don't know whats happening. maybe a little bigger field of view would be nice.
But verry verry nice :-)
@stames you are totally right, we had a list of task that were still open, but unfortunately we didn't come to the point of resizing the hit boxes
1.) You very often can't see things below you that you're going to land on. But hey, that's the game and life isn't fair. In theme, but happened so very often it did start to wear on me.
2.) There's a bug (gamebreaking in some places) where you can continually dash and jump if you're running into a wall.