shifted by akirassasin
High above the void
standing on the shifting plate
evading pellets.
-------------------------
ARROWKEYS to move.
Stepping out of the box will result in a game over.
Dodging pellets is not compulsary, but they push you around.
EDIT: Now available for Linux. Yay!
EDIT 2: Here's a useless secret. You can cling onto the square after falling out a short amount of time.
standing on the shifting plate
evading pellets.
-------------------------
ARROWKEYS to move.
Stepping out of the box will result in a game over.
Dodging pellets is not compulsary, but they push you around.
EDIT: Now available for Linux. Yay!
EDIT 2: Here's a useless secret. You can cling onto the square after falling out a short amount of time.
| Itch.io | https://akirassasin.itch.io/shifted |
| Youtube | https://www.youtube.com/watch?v=DgquSkmTjA0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=38616 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.04 | 618 |
| Audio | 2.40 | 546 |
| Fun | 3.25 | 391 |
| Graphics | 3.00 | 465 |
| Humor | 1.89 | 569 |
| Innovation | 3.11 | 466 |
| Mood | 2.80 | 554 |
| Theme | 2.96 | 704 |
That game is hard, but I love it! :D
With a proper balancing of difficulty, I think you could get an elegant and funny game.
Also, the art seems to generic. It might do well adding some theme.
P.s. If you are participating in compo you must provide game's source code!
all bullets push you out of the square :)
edve98:
Will do! Source code is in unitypackage form.
Thanks guys!
Super hard game. But after a few attempts I got over 2000!
The game could really use some physics though. Instead of getting a really hard push from the projectiles you could be accelerated by them?
Overall, fun!
Hope you had fun making it =)
you're good :O my friends and I could only get a max of 1000+...
edve98:
Linux is now available, scroll to the bottom of the itch.io page to download Linux version and source :)
And now the game: I think that it is too hard. Remember that you play your game countless times when testing and have a lot of time to master it. If you think it's a bit hard for others it might be unplayable. Also I feel like the game shouldn't start until you press an arrow button - some people might not be able to read instructions as quickly (not sure who. But it's also possible that they check their phone while Unity3d logo is showing or something). But that's just polishing though :P
Also I didn't find any humor in your game - why didn't you opt out from this category? (also I didn't heard any sounds but that might be because I was messing with alsa mixer yesterday)
The look is great, good work!