Get to the CHOPPA! by Girts Kesteris
A hero's duty is to save dumb people. And our hero Arnold is in the jungle on a quest to save guys named Nicklass who are caged by Predators. You need to get these dumb asses to the CHOPPA! More Nicklass you rescue, more they misbehave. Infinite ammo, big gun, lots of men to save, exploding coconuts, unique voice-acting.
Proud Winner of LD 40 @ Tartu :first_place:
Team:
- Girts Kesteris - Lead Programming, Development, Voice acting;
- Sercan Altundas - Art, Programming, Development, Voice acting;
- Shalva Avanashvili - Additional Development, Audio editing.
Controls
- WASD - Movement
- LMB - Fire
- E - Follow Command
Tools & Sources
- Unity 3D
- Blender
- Krita
- Audacity
- www.dafont.com
Post LD Changes & Fixes
- Predator taunt and death sounds added
- Map collider fixes
- new lightmap generated
Screenshots & Videos

https://youtu.be/n7w6E_XH6uw
| Source code | https://github.com/srcnalt/LD40 |
| HTML5 (web) | https://sarge.itch.io/get-to-the-choppa |
| Original URL | https://ldjam.com/events/ludum-dare/40/get-to-the-choppa |
Ratings
| Overall | 554th | 3.471⭐ | 54🧑⚖️ |
| Fun | 338th | 3.567⭐ | 54🧑⚖️ |
| Innovation | 927th | 2.755⭐ | 53🧑⚖️ |
| Theme | 812th | 3.108⭐ | 53🧑⚖️ |
| Graphics | 560th | 3.528⭐ | 55🧑⚖️ |
| Audio | 41th | 4.125⭐ | 54🧑⚖️ |
| Humor | 9th | 4.425⭐ | 55🧑⚖️ |
| Mood | 419th | 3.481⭐ | 55🧑⚖️ |
| Given | 45🗳️ | 20🗨️ |
My only feedback was the aiming felt a little too sensitive, not sure if i could configure it or not.
Great work team!
Very funny game - Sounded like you had a great time making it especially with the Audio!! :yum:
Worth playing to the end, the helicopter sound had me in stitches when I first heard it
Gun fires OK the damage to kill the enemies was fair.
Problems for me would be the lack of enemy types and the camera angles juttered at times which felt un-natural and made it hard to move around.
It was also hard to extract the nicolas' from earlier in the level as they do their own thing - maybe have arnie carry them to the chopper?
Great game nevertheless, GET TO THE CHOOPA
It was hard at start to use camera and compare aim with real bullets direction. I think you can add something like respawn of enemies, because when I kill them all I just trying to harness the Nicks :D
Also, you can motivate player by decrease hero hp time by time.
And I don't know, it's a bug or not, but I have 6/5 Nicks in game.
Here screenshot:

When I move him in helicopter the score shows 6/5
Great humor and realisation!
The purple laser is hard to see against the green & brown environment; a brighter color would've been better. Though maybe it needs to be purple for lore reasons.
The voice was very amusing.
Great game but it would be even better if nicolases was to actually follow you and not lose attention after walking 5-10 meters.
I've never actually watched the infamous movie in question, so I don't know if this has anything to do with the story where "get to the chopper comes from" but… :p
Main mechanic of hostages running away so that you had to keep calling them was frustrating in a funny way, which I suppose was intentional, but it got perhaps a bit dull when I'd taken out all the enemies and just had to go back for the people in silence. Maybe they should've kept respawning instead! I also noticed the bullets didn't go exactly where the crosshairs were, but it wasn't a biggie.
Overall nice job!
Coconats are the best. Very fun game :smiley:
Here is my playthrough:
https://youtu.be/n7w6E_XH6uw